Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/src/G3toG4RotationMatrix.cc

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Diff markup

Differences between /g3tog4/src/G3toG4RotationMatrix.cc (Version 11.3.0) and /g3tog4/src/G3toG4RotationMatrix.cc (Version 5.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G3toG4RotationMatrix.cc,v 1.3 2001/07/11 09:59:00 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02 $
 27                                                    26 
 28 #include "G3toG4RotationMatrix.hh"                 27 #include "G3toG4RotationMatrix.hh"
 29                                                    28 
 30 G3toG4RotationMatrix::G3toG4RotationMatrix()       29 G3toG4RotationMatrix::G3toG4RotationMatrix()
 31 {                                                  30 {
 32   rxx = 1;                                         31   rxx = 1;
 33   ryx = 0;                                         32   ryx = 0;
 34   rzx = 0;                                         33   rzx = 0;
 35   rxy = 0;                                         34   rxy = 0;
 36   ryy = 1;                                         35   ryy = 1;
 37   rzy = 0;                                         36   rzy = 0;
 38   rxz = 0;                                         37   rxz = 0;
 39   ryz = 0;                                         38   ryz = 0;
 40   rzz = 1;                                         39   rzz = 1;
 41 }                                                  40 }
 42                                                    41 
 43 G3toG4RotationMatrix::~G3toG4RotationMatrix()      42 G3toG4RotationMatrix::~G3toG4RotationMatrix()
 44 {                                                  43 {
 45     ;                                              44     ;
 46 }                                                  45 }
 47                                                    46 
 48 void                                               47 void 
 49 G3toG4RotationMatrix::SetRotationMatrixByCol(c <<  48 G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& col1,
 50                                              c <<  49                                              const G4ThreeVector& col2,
 51                                              c <<  50                                              const G4ThreeVector& col3)
 52 {                                                  51 {
 53   rxx = cl1.x();                               <<  52   rxx = col1.x();
 54   ryx = cl1.y();                               <<  53   ryx = col1.y();
 55   rzx = cl1.z();                               <<  54   rzx = col1.z();
 56                                                    55   
 57   rxy = cl2.x();                               <<  56   rxy = col2.x();
 58   ryy = cl2.y();                               <<  57   ryy = col2.y();
 59   rzy = cl2.z();                               <<  58   rzy = col2.z();
 60                                                    59   
 61   rxz = cl3.x();                               <<  60   rxz = col3.x();
 62   ryz = cl3.y();                               <<  61   ryz = col3.y();
 63   rzz = cl3.z();                               <<  62   rzz = col3.z();
 64                                                    63   
 65 }                                                  64 }
 66                                                    65 
 67 void                                               66 void 
 68 G3toG4RotationMatrix::SetRotationMatrixByRow(c <<  67 G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& row1,
 69                                              c <<  68                                              const G4ThreeVector& row2,
 70                                              c <<  69                                              const G4ThreeVector& row3)
 71 {                                                  70 {
 72   rxx = rw1.x();                               <<  71   rxx = row1.x();
 73   rxy = rw1.y();                               <<  72   rxy = row1.y();
 74   rxz = rw1.z();                               <<  73   rxz = row1.z();
 75                                                    74   
 76   ryx = rw2.x();                               <<  75   ryx = row2.x();
 77   ryy = rw2.y();                               <<  76   ryy = row2.y();
 78   ryz = rw2.z();                               <<  77   ryz = row2.z();
 79                                                    78   
 80   rzx = rw3.x();                               <<  79   rzx = row3.x();
 81   rzy = rw3.y();                               <<  80   rzy = row3.y();
 82   rzz = rw3.z();                               <<  81   rzz = row3.z();
 83                                                    82   
 84 }                                                  83 }
 85                                                    84 
 86                                                    85 
 87                                                    86 
 88                                                    87