Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/src/G3toG4RotationMatrix.cc

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Diff markup

Differences between /g3tog4/src/G3toG4RotationMatrix.cc (Version 11.3.0) and /g3tog4/src/G3toG4RotationMatrix.cc (Version 11.1.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27                                                    27 
 28 #include "G3toG4RotationMatrix.hh"                 28 #include "G3toG4RotationMatrix.hh"
 29                                                    29 
 30 G3toG4RotationMatrix::G3toG4RotationMatrix()       30 G3toG4RotationMatrix::G3toG4RotationMatrix()
 31 {                                                  31 {
 32   rxx = 1;                                         32   rxx = 1;
 33   ryx = 0;                                         33   ryx = 0;
 34   rzx = 0;                                         34   rzx = 0;
 35   rxy = 0;                                         35   rxy = 0;
 36   ryy = 1;                                         36   ryy = 1;
 37   rzy = 0;                                         37   rzy = 0;
 38   rxz = 0;                                         38   rxz = 0;
 39   ryz = 0;                                         39   ryz = 0;
 40   rzz = 1;                                         40   rzz = 1;
 41 }                                                  41 }
 42                                                    42 
 43 G3toG4RotationMatrix::~G3toG4RotationMatrix()      43 G3toG4RotationMatrix::~G3toG4RotationMatrix()
 44 {                                                  44 {
 45     ;                                              45     ;
 46 }                                                  46 }
 47                                                    47 
 48 void                                               48 void 
 49 G3toG4RotationMatrix::SetRotationMatrixByCol(c     49 G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& cl1,
 50                                              c     50                                              const G4ThreeVector& cl2,
 51                                              c     51                                              const G4ThreeVector& cl3)
 52 {                                                  52 {
 53   rxx = cl1.x();                                   53   rxx = cl1.x();
 54   ryx = cl1.y();                                   54   ryx = cl1.y();
 55   rzx = cl1.z();                                   55   rzx = cl1.z();
 56                                                    56   
 57   rxy = cl2.x();                                   57   rxy = cl2.x();
 58   ryy = cl2.y();                                   58   ryy = cl2.y();
 59   rzy = cl2.z();                                   59   rzy = cl2.z();
 60                                                    60   
 61   rxz = cl3.x();                                   61   rxz = cl3.x();
 62   ryz = cl3.y();                                   62   ryz = cl3.y();
 63   rzz = cl3.z();                                   63   rzz = cl3.z();
 64                                                    64   
 65 }                                                  65 }
 66                                                    66 
 67 void                                               67 void 
 68 G3toG4RotationMatrix::SetRotationMatrixByRow(c     68 G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& rw1,
 69                                              c     69                                              const G4ThreeVector& rw2,
 70                                              c     70                                              const G4ThreeVector& rw3)
 71 {                                                  71 {
 72   rxx = rw1.x();                                   72   rxx = rw1.x();
 73   rxy = rw1.y();                                   73   rxy = rw1.y();
 74   rxz = rw1.z();                                   74   rxz = rw1.z();
 75                                                    75   
 76   ryx = rw2.x();                                   76   ryx = rw2.x();
 77   ryy = rw2.y();                                   77   ryy = rw2.y();
 78   ryz = rw2.z();                                   78   ryz = rw2.z();
 79                                                    79   
 80   rzx = rw3.x();                                   80   rzx = rw3.x();
 81   rzy = rw3.y();                                   81   rzy = rw3.y();
 82   rzz = rw3.z();                                   82   rzz = rw3.z();
 83                                                    83   
 84 }                                                  84 }
 85                                                    85 
 86                                                    86 
 87                                                    87 
 88                                                    88