Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/src/G3toG4RotationMatrix.cc

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Diff markup

Differences between /g3tog4/src/G3toG4RotationMatrix.cc (Version 11.3.0) and /g3tog4/src/G3toG4RotationMatrix.cc (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G3toG4RotationMatrix.cc,v 1.2 1999/12/05 17:50:11 gcosmo Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-00 $
 27                                                    10 
 28 #include "G3toG4RotationMatrix.hh"                 11 #include "G3toG4RotationMatrix.hh"
 29                                                    12 
 30 G3toG4RotationMatrix::G3toG4RotationMatrix()       13 G3toG4RotationMatrix::G3toG4RotationMatrix()
 31 {                                                  14 {
 32   rxx = 1;                                         15   rxx = 1;
 33   ryx = 0;                                         16   ryx = 0;
 34   rzx = 0;                                         17   rzx = 0;
 35   rxy = 0;                                         18   rxy = 0;
 36   ryy = 1;                                         19   ryy = 1;
 37   rzy = 0;                                         20   rzy = 0;
 38   rxz = 0;                                         21   rxz = 0;
 39   ryz = 0;                                         22   ryz = 0;
 40   rzz = 1;                                         23   rzz = 1;
 41 }                                                  24 }
 42                                                    25 
 43 G3toG4RotationMatrix::~G3toG4RotationMatrix()      26 G3toG4RotationMatrix::~G3toG4RotationMatrix()
 44 {                                                  27 {
 45     ;                                              28     ;
 46 }                                                  29 }
 47                                                    30 
 48 void                                               31 void 
 49 G3toG4RotationMatrix::SetRotationMatrixByCol(c <<  32 G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& col1,
 50                                              c <<  33                                              const G4ThreeVector& col2,
 51                                              c <<  34                                              const G4ThreeVector& col3)
 52 {                                                  35 {
 53   rxx = cl1.x();                               <<  36   rxx = col1.x();
 54   ryx = cl1.y();                               <<  37   ryx = col1.y();
 55   rzx = cl1.z();                               <<  38   rzx = col1.z();
 56                                                    39   
 57   rxy = cl2.x();                               <<  40   rxy = col2.x();
 58   ryy = cl2.y();                               <<  41   ryy = col2.y();
 59   rzy = cl2.z();                               <<  42   rzy = col2.z();
 60                                                    43   
 61   rxz = cl3.x();                               <<  44   rxz = col3.x();
 62   ryz = cl3.y();                               <<  45   ryz = col3.y();
 63   rzz = cl3.z();                               <<  46   rzz = col3.z();
 64                                                    47   
 65 }                                                  48 }
 66                                                    49 
 67 void                                               50 void 
 68 G3toG4RotationMatrix::SetRotationMatrixByRow(c <<  51 G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& row1,
 69                                              c <<  52                                              const G4ThreeVector& row2,
 70                                              c <<  53                                              const G4ThreeVector& row3)
 71 {                                                  54 {
 72   rxx = rw1.x();                               <<  55   rxx = row1.x();
 73   rxy = rw1.y();                               <<  56   rxy = row1.y();
 74   rxz = rw1.z();                               <<  57   rxz = row1.z();
 75                                                    58   
 76   ryx = rw2.x();                               <<  59   ryx = row2.x();
 77   ryy = rw2.y();                               <<  60   ryy = row2.y();
 78   ryz = rw2.z();                               <<  61   ryz = row2.z();
 79                                                    62   
 80   rzx = rw3.x();                               <<  63   rzx = row3.x();
 81   rzy = rw3.y();                               <<  64   rzy = row3.y();
 82   rzz = rw3.z();                               <<  65   rzz = row3.z();
 83                                                    66   
 84 }                                                  67 }
 85                                                    68 
 86                                                    69 
 87                                                    70 
 88                                                    71