Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 /// \file B1RunAction.cc 28 /// \file B1RunAction.cc 28 /// \brief Implementation of the B1RunAction c 29 /// \brief Implementation of the B1RunAction class 29 30 30 #include "B1RunAction.hh" 31 #include "B1RunAction.hh" 31 << 32 #include "B1DetectorConstruction.hh" << 33 #include "B1PrimaryGeneratorAction.hh" 32 #include "B1PrimaryGeneratorAction.hh" >> 33 #include "B1DetectorConstruction.hh" 34 #include "B1Run.hh" 34 #include "B1Run.hh" 35 35 36 #include "G4LogicalVolume.hh" << 37 #include "G4LogicalVolumeStore.hh" << 38 #include "G4RunManager.hh" 36 #include "G4RunManager.hh" 39 #include "G4SystemOfUnits.hh" << 37 #include "G4LogicalVolumeStore.hh" >> 38 #include "G4LogicalVolume.hh" 40 #include "G4UnitsTable.hh" 39 #include "G4UnitsTable.hh" >> 40 #include "G4SystemOfUnits.hh" 41 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 43 44 B1RunAction::B1RunAction() : G4UserRunAction() << 44 B1RunAction::B1RunAction() 45 { << 45 : G4UserRunAction() >> 46 { 46 // add new units for dose 47 // add new units for dose 47 // << 48 // 48 const G4double milligray = 1.e-3 * gray; << 49 const G4double milligray = 1.e-3*gray; 49 const G4double microgray = 1.e-6 * gray; << 50 const G4double microgray = 1.e-6*gray; 50 const G4double nanogray = 1.e-9 * gray; << 51 const G4double nanogray = 1.e-9*gray; 51 const G4double picogray = 1.e-12 * gray; << 52 const G4double picogray = 1.e-12*gray; 52 << 53 53 new G4UnitDefinition("milligray", "milliGy", << 54 new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray); 54 new G4UnitDefinition("microgray", "microGy", << 55 new G4UnitDefinition("microgray", "microGy" , "Dose", microgray); 55 new G4UnitDefinition("nanogray", "nanoGy", " << 56 new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray); 56 new G4UnitDefinition("picogray", "picoGy", " << 57 new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray); 57 } 58 } 58 59 59 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 61 B1RunAction::~B1RunAction() {} << 62 B1RunAction::~B1RunAction() >> 63 {} 62 64 63 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 66 65 G4Run* B1RunAction::GenerateRun() 67 G4Run* B1RunAction::GenerateRun() 66 { 68 { 67 return new B1Run; << 69 return new B1Run; 68 } 70 } 69 71 70 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 73 72 void B1RunAction::BeginOfRunAction(const G4Run 74 void B1RunAction::BeginOfRunAction(const G4Run*) 73 { << 75 { 74 // inform the runManager to save random numb << 76 //inform the runManager to save random number seed 75 G4RunManager::GetRunManager()->SetRandomNumb 77 G4RunManager::GetRunManager()->SetRandomNumberStore(false); 76 } 78 } 77 79 78 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 81 80 void B1RunAction::EndOfRunAction(const G4Run* 82 void B1RunAction::EndOfRunAction(const G4Run* run) 81 { 83 { 82 G4int nofEvents = run->GetNumberOfEvent(); 84 G4int nofEvents = run->GetNumberOfEvent(); 83 if (nofEvents == 0) return; 85 if (nofEvents == 0) return; 84 << 86 85 const B1Run* b1Run = static_cast<const B1Run 87 const B1Run* b1Run = static_cast<const B1Run*>(run); 86 88 87 // Compute dose 89 // Compute dose 88 // 90 // 89 G4double edep = b1Run->GetEdep(); << 91 G4double edep = b1Run->GetEdep(); 90 G4double edep2 = b1Run->GetEdep2(); 92 G4double edep2 = b1Run->GetEdep2(); 91 G4double rms = edep2 - edep * edep / nofEven << 93 G4double rms = edep2 - edep*edep/nofEvents; 92 if (rms > 0.) << 94 if (rms > 0.) rms = std::sqrt(rms); else rms = 0.; 93 rms = std::sqrt(rms); << 94 else << 95 rms = 0.; << 96 95 97 const B1DetectorConstruction* detectorConstr << 96 const B1DetectorConstruction* detectorConstruction 98 G4RunManager::GetRunManager()->GetUserDete << 97 = static_cast<const B1DetectorConstruction*> >> 98 (G4RunManager::GetRunManager()->GetUserDetectorConstruction()); 99 G4double mass = detectorConstruction->GetSco 99 G4double mass = detectorConstruction->GetScoringVolume()->GetMass(); 100 G4double dose = edep / mass; << 100 G4double dose = edep/mass; 101 G4double rmsDose = rms / mass; << 101 G4double rmsDose = rms/mass; 102 102 103 // Run conditions 103 // Run conditions 104 // note: There is no primary generator acti 104 // note: There is no primary generator action object for "master" 105 // run manager for multi-threaded mod 105 // run manager for multi-threaded mode. 106 const B1PrimaryGeneratorAction* generatorAct << 106 const B1PrimaryGeneratorAction* generatorAction 107 G4RunManager::GetRunManager()->GetUserPrim << 107 = static_cast<const B1PrimaryGeneratorAction*> >> 108 (G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction()); 108 G4String runCondition; 109 G4String runCondition; 109 if (generatorAction) { << 110 if (generatorAction) >> 111 { 110 const G4ParticleGun* particleGun = generat 112 const G4ParticleGun* particleGun = generatorAction->GetParticleGun(); 111 runCondition += particleGun->GetParticleDe 113 runCondition += particleGun->GetParticleDefinition()->GetParticleName(); 112 runCondition += " of "; 114 runCondition += " of "; 113 G4double particleEnergy = particleGun->Get 115 G4double particleEnergy = particleGun->GetParticleEnergy(); 114 runCondition += G4BestUnit(particleEnergy, << 116 runCondition += G4BestUnit(particleEnergy,"Energy"); 115 } 117 } 116 << 118 117 // Print 119 // Print 118 // << 120 // 119 if (IsMaster()) { 121 if (IsMaster()) { 120 G4cout << "\n--------------------End of Gl << 122 G4cout >> 123 << "\n--------------------End of Global Run-----------------------"; 121 } 124 } 122 else { 125 else { 123 G4cout << "\n--------------------End of Lo << 126 G4cout >> 127 << "\n--------------------End of Local Run------------------------"; 124 } 128 } 125 << 129 126 G4cout << "\n The run consists of " << nofEv << 130 G4cout 127 << "\n Dose in scoring volume : " << << 131 << "\n The run consists of " << nofEvents << " "<< runCondition 128 << G4BestUnit(rmsDose, "Dose") << 132 << "\n Dose in scoring volume : " 129 << "\n------------------------------- << 133 << G4BestUnit(dose,"Dose") << " +- " << G4BestUnit(rmsDose,"Dose") 130 << G4endl; << 134 << "\n------------------------------------------------------------\n" >> 135 << G4endl; 131 } 136 } 132 137 133 //....oooOO0OOooo........oooOO0OOooo........oo 138 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 134 139