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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: B1PrimaryGeneratorAction.cc 80449 2014-04-22 08:35:50Z gcosmo $ 26 // 27 // 27 /// \file B1PrimaryGeneratorAction.cc 28 /// \file B1PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B1PrimaryGene 29 /// \brief Implementation of the B1PrimaryGeneratorAction class 29 30 30 #include "B1PrimaryGeneratorAction.hh" 31 #include "B1PrimaryGeneratorAction.hh" 31 32 32 #include "G4Box.hh" << 33 #include "G4LogicalVolume.hh" << 34 #include "G4LogicalVolumeStore.hh" 33 #include "G4LogicalVolumeStore.hh" 35 #include "G4ParticleDefinition.hh" << 34 #include "G4LogicalVolume.hh" >> 35 #include "G4Box.hh" >> 36 #include "G4RunManager.hh" 36 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" 38 #include "G4RunManager.hh" << 39 #include "G4ParticleDefinition.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 40 #include "Randomize.hh" 41 #include "Randomize.hh" 41 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 44 B1PrimaryGeneratorAction::B1PrimaryGeneratorAc 45 B1PrimaryGeneratorAction::B1PrimaryGeneratorAction() 45 : G4VUserPrimaryGeneratorAction(), fParticle << 46 : G4VUserPrimaryGeneratorAction(), >> 47 fParticleGun(0), >> 48 fEnvelopeBox(0) 46 { 49 { 47 G4int n_particle = 1; 50 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) << 51 fParticleGun = new G4ParticleGun(n_particle); 49 52 50 // default particle kinematic 53 // default particle kinematic 51 G4ParticleTable* particleTable = G4ParticleT 54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 52 G4String particleName; 55 G4String particleName; 53 G4ParticleDefinition* particle = particleTab << 56 G4ParticleDefinition* particle >> 57 = particleTable->FindParticle(particleName="gamma"); 54 fParticleGun->SetParticleDefinition(particle 58 fParticleGun->SetParticleDefinition(particle); 55 fParticleGun->SetParticleMomentumDirection(G << 59 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 56 fParticleGun->SetParticleEnergy(6. * MeV); << 60 fParticleGun->SetParticleEnergy(6.*MeV); 57 } 61 } 58 62 59 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 64 61 B1PrimaryGeneratorAction::~B1PrimaryGeneratorA 65 B1PrimaryGeneratorAction::~B1PrimaryGeneratorAction() 62 { 66 { 63 delete fParticleGun; 67 delete fParticleGun; 64 } 68 } 65 69 66 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 71 68 void B1PrimaryGeneratorAction::GeneratePrimari 72 void B1PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 73 { 70 // this function is called at the begining o << 74 //this function is called at the begining of ecah event 71 // 75 // 72 76 73 // In order to avoid dependence of PrimaryGe 77 // In order to avoid dependence of PrimaryGeneratorAction 74 // on DetectorConstruction class we get Enve 78 // on DetectorConstruction class we get Envelope volume 75 // from G4LogicalVolumeStore. 79 // from G4LogicalVolumeStore. 76 << 80 77 G4double envSizeXY = 0; 81 G4double envSizeXY = 0; 78 G4double envSizeZ = 0; 82 G4double envSizeZ = 0; 79 83 80 if (!fEnvelopeBox) { << 84 if (!fEnvelopeBox) 81 G4LogicalVolume* envLV = G4LogicalVolumeSt << 85 { 82 if (envLV) fEnvelopeBox = dynamic_cast<G4B << 86 G4LogicalVolume* envLV >> 87 = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope"); >> 88 if ( envLV ) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid()); 83 } 89 } 84 90 85 if (fEnvelopeBox) { << 91 if ( fEnvelopeBox ) { 86 envSizeXY = fEnvelopeBox->GetXHalfLength() << 92 envSizeXY = fEnvelopeBox->GetXHalfLength()*2.; 87 envSizeZ = fEnvelopeBox->GetZHalfLength() << 93 envSizeZ = fEnvelopeBox->GetZHalfLength()*2.; 88 } << 94 } 89 else { << 95 else { 90 G4ExceptionDescription msg; 96 G4ExceptionDescription msg; 91 msg << "Envelope volume of box shape not f << 97 msg << "Envelope volume of box shape not found.\n"; 92 msg << "Perhaps you have changed geometry. 98 msg << "Perhaps you have changed geometry.\n"; 93 msg << "The gun will be place at the cente 99 msg << "The gun will be place at the center."; 94 G4Exception("B1PrimaryGeneratorAction::Gen << 100 G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()", >> 101 "MyCode0002",JustWarning,msg); 95 } 102 } 96 103 97 G4double size = 0.8; << 104 G4double size = 0.8; 98 G4double x0 = size * envSizeXY * (G4UniformR << 105 G4double x0 = size * envSizeXY * (G4UniformRand()-0.5); 99 G4double y0 = size * envSizeXY * (G4UniformR << 106 G4double y0 = size * envSizeXY * (G4UniformRand()-0.5); 100 G4double z0 = -0.5 * envSizeZ; 107 G4double z0 = -0.5 * envSizeZ; 101 << 108 102 fParticleGun->SetParticlePosition(G4ThreeVec << 109 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 103 110 104 fParticleGun->GeneratePrimaryVertex(anEvent) 111 fParticleGun->GeneratePrimaryVertex(anEvent); 105 } 112 } 106 113 107 //....oooOO0OOooo........oooOO0OOooo........oo 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 115 108 116