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Geant4/examples/extended/visualization/userVisAction/src/B1DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/visualization/userVisAction/src/B1DetectorConstruction.cc (Version 11.3.0) and /examples/extended/visualization/userVisAction/src/B1DetectorConstruction.cc (Version 6.2.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file B1DetectorConstruction.cc               
 28 /// \brief Implementation of the B1DetectorCon    
 29                                                   
 30 #include "B1DetectorConstruction.hh"              
 31                                                   
 32 #include "G4Box.hh"                               
 33 #include "G4Cons.hh"                              
 34 #include "G4LogicalVolume.hh"                     
 35 #include "G4NistManager.hh"                       
 36 #include "G4Orb.hh"                               
 37 #include "G4PVPlacement.hh"                       
 38 #include "G4RunManager.hh"                        
 39 #include "G4Sphere.hh"                            
 40 #include "G4SystemOfUnits.hh"                     
 41 #include "G4Trd.hh"                               
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 B1DetectorConstruction::B1DetectorConstruction    
 46 {}                                                
 47                                                   
 48 //....oooOO0OOooo........oooOO0OOooo........oo    
 49                                                   
 50 B1DetectorConstruction::~B1DetectorConstructio    
 51                                                   
 52 //....oooOO0OOooo........oooOO0OOooo........oo    
 53                                                   
 54 G4VPhysicalVolume* B1DetectorConstruction::Con    
 55 {                                                 
 56   // Get nist material manager                    
 57   G4NistManager* nist = G4NistManager::Instanc    
 58                                                   
 59   // Envelope parameters                          
 60   //                                              
 61   G4double env_sizeXY = 20 * cm, env_sizeZ = 3    
 62   G4Material* env_mat = nist->FindOrBuildMater    
 63                                                   
 64   // Option to switch on/off checking of volum    
 65   //                                              
 66   G4bool checkOverlaps = true;                    
 67                                                   
 68   //                                              
 69   // World                                        
 70   //                                              
 71   G4double world_sizeXY = 1.2 * env_sizeXY;       
 72   G4double world_sizeZ = 1.2 * env_sizeZ;         
 73   G4Material* world_mat = nist->FindOrBuildMat    
 74                                                   
 75   G4Box* solidWorld =                             
 76     new G4Box("World",  // its name               
 77               0.5 * world_sizeXY, 0.5 * world_    
 78                                                   
 79   G4LogicalVolume* logicWorld = new G4LogicalV    
 80                                                   
 81                                                   
 82                                                   
 83   G4VPhysicalVolume* physWorld = new G4PVPlace    
 84                                                   
 85                                                   
 86                                                   
 87                                                   
 88                                                   
 89                                                   
 90                                                   
 91                                                   
 92   //                                              
 93   // Envelope                                     
 94   //                                              
 95   G4Box* solidEnv = new G4Box("Envelope",  //     
 96                               0.5 * env_sizeXY    
 97                                                   
 98   G4LogicalVolume* logicEnv = new G4LogicalVol    
 99                                                   
100                                                   
101                                                   
102   new G4PVPlacement(0,  // no rotation            
103                     G4ThreeVector(),  // at (0    
104                     logicEnv,  // its logical     
105                     "Envelope",  // its name      
106                     logicWorld,  // its mother    
107                     false,  // no boolean oper    
108                     0,  // copy number            
109                     checkOverlaps);  // overla    
110                                                   
111   //                                              
112   // Shape 1                                      
113   //                                              
114   G4Material* shape1_mat = nist->FindOrBuildMa    
115   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm    
116                                                   
117   // Conical section shape                        
118   G4double shape1_rmina = 0. * cm, shape1_rmax    
119   G4double shape1_rminb = 0. * cm, shape1_rmax    
120   G4double shape1_hz = 3. * cm;                   
121   G4double shape1_phimin = 0. * deg, shape1_ph    
122   G4Cons* solidShape1 = new G4Cons("Shape1", s    
123                                    shape1_hz,     
124                                                   
125   G4LogicalVolume* logicShape1 = new G4Logical    
126                                                   
127                                                   
128                                                   
129   new G4PVPlacement(0,  // no rotation            
130                     pos1,  // at position         
131                     logicShape1,  // its logic    
132                     "Shape1",  // its name        
133                     logicEnv,  // its mother      
134                     false,  // no boolean oper    
135                     0,  // copy number            
136                     checkOverlaps);  // overla    
137                                                   
138   //                                              
139   // Shape 2                                      
140   //                                              
141   G4Material* shape2_mat = nist->FindOrBuildMa    
142   G4ThreeVector pos2 = G4ThreeVector(0, -1 * c    
143                                                   
144   // Trapezoid shape                              
145   G4double shape2_dxa = 12 * cm, shape2_dxb =     
146   G4double shape2_dya = 10 * cm, shape2_dyb =     
147   G4double shape2_dz = 6 * cm;                    
148   G4Trd* solidShape2 = new G4Trd("Shape2",  //    
149                                  0.5 * shape2_    
150                                  0.5 * shape2_    
151                                                   
152   G4LogicalVolume* logicShape2 = new G4Logical    
153                                                   
154                                                   
155                                                   
156   new G4PVPlacement(0,  // no rotation            
157                     pos2,  // at position         
158                     logicShape2,  // its logic    
159                     "Shape2",  // its name        
160                     logicEnv,  // its mother      
161                     false,  // no boolean oper    
162                     0,  // copy number            
163                     checkOverlaps);  // overla    
164                                                   
165   // Set Shape2 as scoring volume                 
166   //                                              
167   fScoringVolume = logicShape2;                   
168                                                   
169   //                                              
170   // always return the physical World             
171   //                                              
172   return physWorld;                               
173 }                                                 
174                                                   
175 //....oooOO0OOooo........oooOO0OOooo........oo    
176