Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file visualization/standalone/src/DrawGeo 26 /// \file visualization/standalone/src/DrawGeometryVisAction.cc 27 /// \brief Implementation of the DrawGeometryV 27 /// \brief Implementation of the DrawGeometryVisAction class 28 // 28 // 29 // 29 // 30 30 31 #include "DrawGeometryVisAction.hh" 31 #include "DrawGeometryVisAction.hh" 32 32 >> 33 #include "G4VVisManager.hh" 33 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 34 << 35 #include "G4LogicalVolume.hh" << 36 #include "G4PhysicalVolumeModel.hh" << 37 #include "G4SystemOfUnits.hh" << 38 #include "G4VPhysicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" >> 36 #include "G4LogicalVolume.hh" 39 #include "G4VSolid.hh" 37 #include "G4VSolid.hh" 40 #include "G4VVisManager.hh" << 38 #include "G4SystemOfUnits.hh" 41 39 42 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 41 44 DrawGeometryVisAction::DrawGeometryVisAction() << 42 DrawGeometryVisAction::DrawGeometryVisAction() { 45 { << 46 // Get a physical volume from your detector 43 // Get a physical volume from your detector construction 47 fDetectorConstruction = new B1::DetectorCons 44 fDetectorConstruction = new B1::DetectorConstruction(); 48 // (I think, properly, we should delete this 45 // (I think, properly, we should delete this in the destructor.) 49 fPhysicalVolume = fDetectorConstruction->Con 46 fPhysicalVolume = fDetectorConstruction->Construct(); 50 // (I think the deletion of constructed volu 47 // (I think the deletion of constructed volumes is handled by the volume stores.) 51 // Give this an overall transform to avoid c << 48 // Give this an overall transform to avoid clash with other vis action(s) 52 fTransform = G4Translate3D(-20 * cm, 20 * cm << 49 fTransform = G4Translate3D(-20*cm,20*cm,0); 53 // Get extent and transform if required << 50 fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform); 54 G4PhysicalVolumeModel pvModel(fPhysicalVolum << 55 fExtent = pvModel.GetExtent(); << 56 fExtent.Transform(fTransform); << 57 } 51 } 58 52 59 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 54 61 DrawGeometryVisAction::~DrawGeometryVisAction( << 55 DrawGeometryVisAction::~DrawGeometryVisAction() { 62 { << 63 delete fDetectorConstruction; 56 delete fDetectorConstruction; 64 } 57 } 65 58 66 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 60 68 void DrawGeometryVisAction::Draw() << 61 void DrawGeometryVisAction::Draw() { 69 { << 70 G4VVisManager* pVisManager = G4VVisManager:: 62 G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); 71 if (pVisManager) { 63 if (pVisManager) { 72 pVisManager->DrawGeometry(fPhysicalVolume, << 64 pVisManager->DrawGeometry(fPhysicalVolume,fTransform); 73 } 65 } 74 } 66 } 75 67 76 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 69