Geant4 Cross Reference

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Geant4/examples/extended/visualization/standalone/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/visualization/standalone/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/visualization/standalone/src/DetectorConstruction.cc (Version 4.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file DetectorConstruction.cc                 
 28 /// \brief Implementation of the B1::DetectorC    
 29                                                   
 30 #include "DetectorConstruction.hh"                
 31                                                   
 32 #include "G4Box.hh"                               
 33 #include "G4Cons.hh"                              
 34 #include "G4LogicalVolume.hh"                     
 35 #include "G4NistManager.hh"                       
 36 #include "G4Orb.hh"                               
 37 #include "G4PVPlacement.hh"                       
 38 #include "G4RunManager.hh"                        
 39 #include "G4Sphere.hh"                            
 40 #include "G4SystemOfUnits.hh"                     
 41 #include "G4Trd.hh"                               
 42                                                   
 43 namespace B1                                      
 44 {                                                 
 45                                                   
 46 //....oooOO0OOooo........oooOO0OOooo........oo    
 47                                                   
 48 G4VPhysicalVolume* DetectorConstruction::Const    
 49 {                                                 
 50   // Get nist material manager                    
 51   G4NistManager* nist = G4NistManager::Instanc    
 52                                                   
 53   // Envelope parameters                          
 54   //                                              
 55   G4double env_sizeXY = 20 * cm, env_sizeZ = 3    
 56   G4Material* env_mat = nist->FindOrBuildMater    
 57                                                   
 58   // Option to switch on/off checking of volum    
 59   //                                              
 60   G4bool checkOverlaps = true;                    
 61                                                   
 62   //                                              
 63   // World                                        
 64   //                                              
 65   G4double world_sizeXY = 1.2 * env_sizeXY;       
 66   G4double world_sizeZ = 1.2 * env_sizeZ;         
 67   G4Material* world_mat = nist->FindOrBuildMat    
 68                                                   
 69   auto solidWorld =                               
 70     new G4Box("World",  // its name               
 71               0.5 * world_sizeXY, 0.5 * world_    
 72                                                   
 73   auto logicWorld = new G4LogicalVolume(solidW    
 74                                         world_    
 75                                         "World    
 76                                                   
 77   auto physWorld = new G4PVPlacement(nullptr,     
 78                                      G4ThreeVe    
 79                                      logicWorl    
 80                                      "World",     
 81                                      nullptr,     
 82                                      false,  /    
 83                                      0,  // co    
 84                                      checkOver    
 85                                                   
 86   //                                              
 87   // Envelope                                     
 88   //                                              
 89   auto solidEnv = new G4Box("Envelope",  // it    
 90                             0.5 * env_sizeXY,     
 91                                                   
 92   auto logicEnv = new G4LogicalVolume(solidEnv    
 93                                       env_mat,    
 94                                       "Envelop    
 95                                                   
 96   new G4PVPlacement(nullptr,  // no rotation      
 97                     G4ThreeVector(),  // at (0    
 98                     logicEnv,  // its logical     
 99                     "Envelope",  // its name      
100                     logicWorld,  // its mother    
101                     false,  // no boolean oper    
102                     0,  // copy number            
103                     checkOverlaps);  // overla    
104                                                   
105   //                                              
106   // Shape 1                                      
107   //                                              
108   G4Material* shape1_mat = nist->FindOrBuildMa    
109   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm    
110                                                   
111   // Conical section shape                        
112   G4double shape1_rmina = 0. * cm, shape1_rmax    
113   G4double shape1_rminb = 0. * cm, shape1_rmax    
114   G4double shape1_hz = 3. * cm;                   
115   G4double shape1_phimin = 0. * deg, shape1_ph    
116   auto solidShape1 = new G4Cons("Shape1", shap    
117                                 shape1_hz, sha    
118                                                   
119   auto logicShape1 = new G4LogicalVolume(solid    
120                                          shape    
121                                          "Shap    
122                                                   
123   new G4PVPlacement(nullptr,  // no rotation      
124                     pos1,  // at position         
125                     logicShape1,  // its logic    
126                     "Shape1",  // its name        
127                     logicEnv,  // its mother      
128                     false,  // no boolean oper    
129                     0,  // copy number            
130                     checkOverlaps);  // overla    
131                                                   
132   //                                              
133   // Shape 2                                      
134   //                                              
135   G4Material* shape2_mat = nist->FindOrBuildMa    
136   G4ThreeVector pos2 = G4ThreeVector(0, -1 * c    
137                                                   
138   // Trapezoid shape                              
139   G4double shape2_dxa = 12 * cm, shape2_dxb =     
140   G4double shape2_dya = 10 * cm, shape2_dyb =     
141   G4double shape2_dz = 6 * cm;                    
142   auto solidShape2 =                              
143     new G4Trd("Shape2",  // its name              
144               0.5 * shape2_dxa, 0.5 * shape2_d    
145               0.5 * shape2_dz);  // its size      
146                                                   
147   auto logicShape2 = new G4LogicalVolume(solid    
148                                          shape    
149                                          "Shap    
150                                                   
151   new G4PVPlacement(nullptr,  // no rotation      
152                     pos2,  // at position         
153                     logicShape2,  // its logic    
154                     "Shape2",  // its name        
155                     logicEnv,  // its mother      
156                     false,  // no boolean oper    
157                     0,  // copy number            
158                     checkOverlaps);  // overla    
159                                                   
160   // Set Shape2 as scoring volume                 
161   //                                              
162   fScoringVolume = logicShape2;                   
163                                                   
164   //                                              
165   // always return the physical World             
166   //                                              
167   return physWorld;                               
168 }                                                 
169                                                   
170 //....oooOO0OOooo........oooOO0OOooo........oo    
171                                                   
172 }  // namespace B1                                
173