Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 /// \file DetectorConstruction.cc 28 /// \brief Implementation of the B1::DetectorC 29 30 #include "DetectorConstruction.hh" 31 32 #include "G4Box.hh" 33 #include "G4Cons.hh" 34 #include "G4LogicalVolume.hh" 35 #include "G4NistManager.hh" 36 #include "G4Orb.hh" 37 #include "G4PVPlacement.hh" 38 #include "G4RunManager.hh" 39 #include "G4Sphere.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "G4Trd.hh" 42 43 namespace B1 44 { 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 48 G4VPhysicalVolume* DetectorConstruction::Const 49 { 50 // Get nist material manager 51 G4NistManager* nist = G4NistManager::Instanc 52 53 // Envelope parameters 54 // 55 G4double env_sizeXY = 20 * cm, env_sizeZ = 3 56 G4Material* env_mat = nist->FindOrBuildMater 57 58 // Option to switch on/off checking of volum 59 // 60 G4bool checkOverlaps = true; 61 62 // 63 // World 64 // 65 G4double world_sizeXY = 1.2 * env_sizeXY; 66 G4double world_sizeZ = 1.2 * env_sizeZ; 67 G4Material* world_mat = nist->FindOrBuildMat 68 69 auto solidWorld = 70 new G4Box("World", // its name 71 0.5 * world_sizeXY, 0.5 * world_ 72 73 auto logicWorld = new G4LogicalVolume(solidW 74 world_ 75 "World 76 77 auto physWorld = new G4PVPlacement(nullptr, 78 G4ThreeVe 79 logicWorl 80 "World", 81 nullptr, 82 false, / 83 0, // co 84 checkOver 85 86 // 87 // Envelope 88 // 89 auto solidEnv = new G4Box("Envelope", // it 90 0.5 * env_sizeXY, 91 92 auto logicEnv = new G4LogicalVolume(solidEnv 93 env_mat, 94 "Envelop 95 96 new G4PVPlacement(nullptr, // no rotation 97 G4ThreeVector(), // at (0 98 logicEnv, // its logical 99 "Envelope", // its name 100 logicWorld, // its mother 101 false, // no boolean oper 102 0, // copy number 103 checkOverlaps); // overla 104 105 // 106 // Shape 1 107 // 108 G4Material* shape1_mat = nist->FindOrBuildMa 109 G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm 110 111 // Conical section shape 112 G4double shape1_rmina = 0. * cm, shape1_rmax 113 G4double shape1_rminb = 0. * cm, shape1_rmax 114 G4double shape1_hz = 3. * cm; 115 G4double shape1_phimin = 0. * deg, shape1_ph 116 auto solidShape1 = new G4Cons("Shape1", shap 117 shape1_hz, sha 118 119 auto logicShape1 = new G4LogicalVolume(solid 120 shape 121 "Shap 122 123 new G4PVPlacement(nullptr, // no rotation 124 pos1, // at position 125 logicShape1, // its logic 126 "Shape1", // its name 127 logicEnv, // its mother 128 false, // no boolean oper 129 0, // copy number 130 checkOverlaps); // overla 131 132 // 133 // Shape 2 134 // 135 G4Material* shape2_mat = nist->FindOrBuildMa 136 G4ThreeVector pos2 = G4ThreeVector(0, -1 * c 137 138 // Trapezoid shape 139 G4double shape2_dxa = 12 * cm, shape2_dxb = 140 G4double shape2_dya = 10 * cm, shape2_dyb = 141 G4double shape2_dz = 6 * cm; 142 auto solidShape2 = 143 new G4Trd("Shape2", // its name 144 0.5 * shape2_dxa, 0.5 * shape2_d 145 0.5 * shape2_dz); // its size 146 147 auto logicShape2 = new G4LogicalVolume(solid 148 shape 149 "Shap 150 151 new G4PVPlacement(nullptr, // no rotation 152 pos2, // at position 153 logicShape2, // its logic 154 "Shape2", // its name 155 logicEnv, // its mother 156 false, // no boolean oper 157 0, // copy number 158 checkOverlaps); // overla 159 160 // Set Shape2 as scoring volume 161 // 162 fScoringVolume = logicShape2; 163 164 // 165 // always return the physical World 166 // 167 return physWorld; 168 } 169 170 //....oooOO0OOooo........oooOO0OOooo........oo 171 172 } // namespace B1 173