Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file RE06/src/RE06PrimaryGeneratorAction. 27 /// \brief Implementation of the RE06PrimaryGe 28 // 29 // 30 31 #include "RE06PrimaryGeneratorAction.hh" 32 33 #include "G4Event.hh" 34 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 37 #include "G4SystemOfUnits.hh" 38 39 //....oooOO0OOooo........oooOO0OOooo........oo 40 41 RE06PrimaryGeneratorAction::RE06PrimaryGenerat 42 : G4VUserPrimaryGeneratorAction(), fParticle 43 { 44 G4int n_particle = 1; 45 fParticleGun = new G4ParticleGun(n_particle) 46 47 // default particle kinematic 48 G4ParticleTable* particleTable = G4ParticleT 49 G4String particleName; 50 G4ParticleDefinition* particle = particleTab 51 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleMomentumDirection(G 53 fParticleGun->SetParticleEnergy(100. * GeV); 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 58 RE06PrimaryGeneratorAction::~RE06PrimaryGenera 59 { 60 delete fParticleGun; 61 } 62 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 65 void RE06PrimaryGeneratorAction::GeneratePrima 66 { 67 if (fSerial) { 68 fParticleGun->SetParticlePosition(G4ThreeV 69 fParticleGun->GeneratePrimaryVertex(anEven 70 } 71 else { 72 for (G4int i = 0; i < 3; i++) { 73 fParticleGun->SetParticlePosition(G4Thre 74 fParticleGun->GeneratePrimaryVertex(anEv 75 } 76 } 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 80