Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file RE06/src/RE06PrimaryGeneratorAction. 26 /// \file RE06/src/RE06PrimaryGeneratorAction.cc 27 /// \brief Implementation of the RE06PrimaryGe 27 /// \brief Implementation of the RE06PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 30 31 #include "RE06PrimaryGeneratorAction.hh" 31 #include "RE06PrimaryGeneratorAction.hh" 32 32 33 #include "G4Event.hh" 33 #include "G4Event.hh" 34 #include "G4ParticleDefinition.hh" << 35 #include "G4ParticleGun.hh" 34 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 35 #include "G4ParticleTable.hh" >> 36 #include "G4ParticleDefinition.hh" 37 #include "G4SystemOfUnits.hh" 37 #include "G4SystemOfUnits.hh" 38 38 39 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 40 41 RE06PrimaryGeneratorAction::RE06PrimaryGenerat 41 RE06PrimaryGeneratorAction::RE06PrimaryGeneratorAction() 42 : G4VUserPrimaryGeneratorAction(), fParticle << 42 : G4VUserPrimaryGeneratorAction(), >> 43 fParticleGun(0), >> 44 fSerial(false) 43 { 45 { 44 G4int n_particle = 1; 46 G4int n_particle = 1; 45 fParticleGun = new G4ParticleGun(n_particle) << 47 fParticleGun = new G4ParticleGun(n_particle); 46 << 48 47 // default particle kinematic 49 // default particle kinematic 48 G4ParticleTable* particleTable = G4ParticleT 50 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 49 G4String particleName; 51 G4String particleName; 50 G4ParticleDefinition* particle = particleTab << 52 G4ParticleDefinition* particle >> 53 = particleTable->FindParticle(particleName="mu-"); 51 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleDefinition(particle); 52 fParticleGun->SetParticleMomentumDirection(G << 55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 53 fParticleGun->SetParticleEnergy(100. * GeV); << 56 fParticleGun->SetParticleEnergy(100.*GeV); 54 } 57 } 55 58 56 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 60 58 RE06PrimaryGeneratorAction::~RE06PrimaryGenera 61 RE06PrimaryGeneratorAction::~RE06PrimaryGeneratorAction() 59 { 62 { 60 delete fParticleGun; 63 delete fParticleGun; 61 } 64 } 62 65 63 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 67 65 void RE06PrimaryGeneratorAction::GeneratePrima 68 void RE06PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 66 { 69 { 67 if (fSerial) { << 70 if(fSerial) 68 fParticleGun->SetParticlePosition(G4ThreeV << 71 { >> 72 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-3.5*m)); 69 fParticleGun->GeneratePrimaryVertex(anEven 73 fParticleGun->GeneratePrimaryVertex(anEvent); 70 } 74 } 71 else { << 75 else 72 for (G4int i = 0; i < 3; i++) { << 76 { 73 fParticleGun->SetParticlePosition(G4Thre << 77 for(G4int i=0;i<3;i++) >> 78 { >> 79 fParticleGun >> 80 ->SetParticlePosition(G4ThreeVector(0.,G4double(i-1)*m,-1.5*m)); 74 fParticleGun->GeneratePrimaryVertex(anEv 81 fParticleGun->GeneratePrimaryVertex(anEvent); 75 } 82 } 76 } 83 } 77 } 84 } 78 85 79 //....oooOO0OOooo........oooOO0OOooo........oo 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 87