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Geant4/examples/extended/runAndEvent/RE06/src/RE06PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE06/src/RE06PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE06/src/RE06PrimaryGeneratorAction.cc (Version 10.7.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file RE06/src/RE06PrimaryGeneratorAction.     26 /// \file RE06/src/RE06PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE06PrimaryGe     27 /// \brief Implementation of the RE06PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 #include "RE06PrimaryGeneratorAction.hh"           31 #include "RE06PrimaryGeneratorAction.hh"
 32                                                    32 
 33 #include "G4Event.hh"                              33 #include "G4Event.hh"
 34 #include "G4ParticleDefinition.hh"             << 
 35 #include "G4ParticleGun.hh"                        34 #include "G4ParticleGun.hh"
 36 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
                                                   >>  36 #include "G4ParticleDefinition.hh"
 37 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 38                                                    38 
 39 //....oooOO0OOooo........oooOO0OOooo........oo     39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 40                                                    40 
 41 RE06PrimaryGeneratorAction::RE06PrimaryGenerat     41 RE06PrimaryGeneratorAction::RE06PrimaryGeneratorAction()
 42   : G4VUserPrimaryGeneratorAction(), fParticle <<  42  : G4VUserPrimaryGeneratorAction(),
                                                   >>  43    fParticleGun(0),
                                                   >>  44    fSerial(false)
 43 {                                                  45 {
 44   G4int n_particle = 1;                            46   G4int n_particle = 1;
 45   fParticleGun = new G4ParticleGun(n_particle) <<  47   fParticleGun  = new G4ParticleGun(n_particle);
 46                                                <<  48   
 47   // default particle kinematic                    49   // default particle kinematic
 48   G4ParticleTable* particleTable = G4ParticleT     50   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 49   G4String particleName;                           51   G4String particleName;
 50   G4ParticleDefinition* particle = particleTab <<  52   G4ParticleDefinition* particle
                                                   >>  53                     = particleTable->FindParticle(particleName="mu-");
 51   fParticleGun->SetParticleDefinition(particle     54   fParticleGun->SetParticleDefinition(particle);
 52   fParticleGun->SetParticleMomentumDirection(G <<  55   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 53   fParticleGun->SetParticleEnergy(100. * GeV); <<  56   fParticleGun->SetParticleEnergy(100.*GeV);
 54 }                                                  57 }
 55                                                    58 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    60 
 58 RE06PrimaryGeneratorAction::~RE06PrimaryGenera     61 RE06PrimaryGeneratorAction::~RE06PrimaryGeneratorAction()
 59 {                                                  62 {
 60   delete fParticleGun;                             63   delete fParticleGun;
 61 }                                                  64 }
 62                                                    65 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    67 
 65 void RE06PrimaryGeneratorAction::GeneratePrima     68 void RE06PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 66 {                                                  69 {
 67   if (fSerial) {                               <<  70   if(fSerial)
 68     fParticleGun->SetParticlePosition(G4ThreeV <<  71   {
                                                   >>  72     fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-3.5*m));
 69     fParticleGun->GeneratePrimaryVertex(anEven     73     fParticleGun->GeneratePrimaryVertex(anEvent);
 70   }                                                74   }
 71   else {                                       <<  75   else
 72     for (G4int i = 0; i < 3; i++) {            <<  76   {
 73       fParticleGun->SetParticlePosition(G4Thre <<  77     for(G4int i=0;i<3;i++)
                                                   >>  78     {
                                                   >>  79       fParticleGun
                                                   >>  80         ->SetParticlePosition(G4ThreeVector(0.,G4double(i-1)*m,-1.5*m));
 74       fParticleGun->GeneratePrimaryVertex(anEv     81       fParticleGun->GeneratePrimaryVertex(anEvent);
 75     }                                              82     }
 76   }                                                83   }
 77 }                                                  84 }
 78                                                    85 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    87