Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE04/src/RE04TrajectoryP 26 /// \file runAndEvent/RE04/src/RE04TrajectoryPoint.cc 27 /// \brief Implementation of the RE04Trajector 27 /// \brief Implementation of the RE04TrajectoryPoint class 28 // 28 // 29 // 29 // 30 #include "RE04TrajectoryPoint.hh" 30 #include "RE04TrajectoryPoint.hh" 31 31 32 #include "G4AttDef.hh" << 33 #include "G4AttDefStore.hh" 32 #include "G4AttDefStore.hh" >> 33 #include "G4AttDef.hh" 34 #include "G4AttValue.hh" 34 #include "G4AttValue.hh" 35 #include "G4Material.hh" << 36 #include "G4UnitsTable.hh" 35 #include "G4UnitsTable.hh" 37 36 38 // #define G4ATTDEBUG << 37 #include "G4Material.hh" >> 38 >> 39 //#define G4ATTDEBUG 39 #ifdef G4ATTDEBUG 40 #ifdef G4ATTDEBUG 40 # include "G4AttCheck.hh" << 41 #include "G4AttCheck.hh" 41 #endif 42 #endif 42 43 43 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> << 44 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> * faTrajPointAllocator = 0; 44 45 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 RE04TrajectoryPoint::RE04TrajectoryPoint() 47 RE04TrajectoryPoint::RE04TrajectoryPoint() 47 : G4VTrajectoryPoint(), fPosition(G4ThreeVec << 48 : G4VTrajectoryPoint(), 48 {} << 49 fPosition(G4ThreeVector(0.,0.,0.)), >> 50 fpMaterial(0) >> 51 { >> 52 } 49 53 50 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 RE04TrajectoryPoint::RE04TrajectoryPoint(G4Thr << 55 RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos, 52 : G4VTrajectoryPoint(), fPosition(pos), fpMa << 56 const G4Material* mat) 53 {} << 57 : G4VTrajectoryPoint(), >> 58 fPosition(pos), >> 59 fpMaterial(mat) >> 60 { >> 61 } 54 62 55 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 56 RE04TrajectoryPoint::RE04TrajectoryPoint(const << 64 RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint &right) 57 : G4VTrajectoryPoint(), fPosition(right.fPos << 65 : G4VTrajectoryPoint(), 58 {} << 66 fPosition(right.fPosition), >> 67 fpMaterial(right.fpMaterial) >> 68 { >> 69 } 59 70 60 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 RE04TrajectoryPoint::~RE04TrajectoryPoint() {} << 72 RE04TrajectoryPoint::~RE04TrajectoryPoint() >> 73 { >> 74 } 62 75 63 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 const std::map<G4String, G4AttDef>* RE04Trajec << 77 const std::map<G4String,G4AttDef>* RE04TrajectoryPoint::GetAttDefs() const 65 { 78 { 66 G4bool isNew; 79 G4bool isNew; 67 std::map<G4String, G4AttDef>* store = G4AttD << 80 std::map<G4String,G4AttDef>* store >> 81 = G4AttDefStore::GetInstance("RE04TrajectoryPoint",isNew); 68 if (isNew) { 82 if (isNew) { 69 G4String pos("Pos"); 83 G4String pos("Pos"); 70 (*store)[pos] = G4AttDef(pos, "Position", << 84 (*store)[pos] = >> 85 G4AttDef(pos, "Position", "Physics","G4BestUnit","G4ThreeVector"); 71 G4String mat("Mat"); 86 G4String mat("Mat"); 72 (*store)[mat] = G4AttDef(mat, "Mat", "Phys << 87 (*store)[mat] = >> 88 G4AttDef(mat, "Mat", "Physics","Name","G4String"); 73 } 89 } 74 return store; 90 return store; 75 } 91 } 76 92 77 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 std::vector<G4AttValue>* RE04TrajectoryPoint:: 94 std::vector<G4AttValue>* RE04TrajectoryPoint::CreateAttValues() const 79 { 95 { 80 std::vector<G4AttValue>* values = new std::v 96 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 81 97 82 values->push_back(G4AttValue("Pos", G4BestUn << 98 values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),"")); 83 values->push_back(G4AttValue("Mat", fpMateri << 99 values->push_back(G4AttValue("Mat",fpMaterial->GetName(),"")); 84 100 85 #ifdef G4ATTDEBUG 101 #ifdef G4ATTDEBUG 86 G4cout << G4AttCheck(values, GetAttDefs()); << 102 G4cout << G4AttCheck(values,GetAttDefs()); 87 #endif 103 #endif 88 104 89 return values; 105 return values; 90 } 106 } 91 107