Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE04/src/RE04TrajectoryP 26 /// \file runAndEvent/RE04/src/RE04TrajectoryPoint.cc 27 /// \brief Implementation of the RE04Trajector 27 /// \brief Implementation of the RE04TrajectoryPoint class 28 // 28 // >> 29 // $Id: $ 29 // 30 // 30 #include "RE04TrajectoryPoint.hh" 31 #include "RE04TrajectoryPoint.hh" 31 32 32 #include "G4AttDef.hh" << 33 #include "G4AttDefStore.hh" 33 #include "G4AttDefStore.hh" >> 34 #include "G4AttDef.hh" 34 #include "G4AttValue.hh" 35 #include "G4AttValue.hh" 35 #include "G4Material.hh" << 36 #include "G4UnitsTable.hh" 36 #include "G4UnitsTable.hh" 37 37 38 // #define G4ATTDEBUG << 38 #include "G4Material.hh" >> 39 >> 40 //#define G4ATTDEBUG 39 #ifdef G4ATTDEBUG 41 #ifdef G4ATTDEBUG 40 # include "G4AttCheck.hh" << 42 #include "G4AttCheck.hh" 41 #endif 43 #endif 42 44 43 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> << 45 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> * faTrajPointAllocator = 0; 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 RE04TrajectoryPoint::RE04TrajectoryPoint() 48 RE04TrajectoryPoint::RE04TrajectoryPoint() 47 : G4VTrajectoryPoint(), fPosition(G4ThreeVec << 49 : G4VTrajectoryPoint(), 48 {} << 50 fPosition(G4ThreeVector(0.,0.,0.)), >> 51 fpMaterial(0) >> 52 { >> 53 } 49 54 50 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 RE04TrajectoryPoint::RE04TrajectoryPoint(G4Thr << 56 RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos, 52 : G4VTrajectoryPoint(), fPosition(pos), fpMa << 57 const G4Material* mat) 53 {} << 58 : G4VTrajectoryPoint(), >> 59 fPosition(pos), >> 60 fpMaterial(mat) >> 61 { >> 62 } 54 63 55 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 56 RE04TrajectoryPoint::RE04TrajectoryPoint(const << 65 RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint &right) 57 : G4VTrajectoryPoint(), fPosition(right.fPos << 66 : G4VTrajectoryPoint(), 58 {} << 67 fPosition(right.fPosition), >> 68 fpMaterial(right.fpMaterial) >> 69 { >> 70 } 59 71 60 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 RE04TrajectoryPoint::~RE04TrajectoryPoint() {} << 73 RE04TrajectoryPoint::~RE04TrajectoryPoint() >> 74 { >> 75 } 62 76 63 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 const std::map<G4String, G4AttDef>* RE04Trajec << 78 const std::map<G4String,G4AttDef>* RE04TrajectoryPoint::GetAttDefs() const 65 { 79 { 66 G4bool isNew; 80 G4bool isNew; 67 std::map<G4String, G4AttDef>* store = G4AttD << 81 std::map<G4String,G4AttDef>* store >> 82 = G4AttDefStore::GetInstance("RE04TrajectoryPoint",isNew); 68 if (isNew) { 83 if (isNew) { 69 G4String pos("Pos"); 84 G4String pos("Pos"); 70 (*store)[pos] = G4AttDef(pos, "Position", << 85 (*store)[pos] = >> 86 G4AttDef(pos, "Position", "Physics","G4BestUnit","G4ThreeVector"); 71 G4String mat("Mat"); 87 G4String mat("Mat"); 72 (*store)[mat] = G4AttDef(mat, "Mat", "Phys << 88 (*store)[mat] = >> 89 G4AttDef(mat, "Mat", "Physics","Name","G4String"); 73 } 90 } 74 return store; 91 return store; 75 } 92 } 76 93 77 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 std::vector<G4AttValue>* RE04TrajectoryPoint:: 95 std::vector<G4AttValue>* RE04TrajectoryPoint::CreateAttValues() const 79 { 96 { 80 std::vector<G4AttValue>* values = new std::v 97 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 81 98 82 values->push_back(G4AttValue("Pos", G4BestUn << 99 values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),"")); 83 values->push_back(G4AttValue("Mat", fpMateri << 100 values->push_back(G4AttValue("Mat",fpMaterial->GetName(),"")); 84 101 85 #ifdef G4ATTDEBUG 102 #ifdef G4ATTDEBUG 86 G4cout << G4AttCheck(values, GetAttDefs()); << 103 G4cout << G4AttCheck(values,GetAttDefs()); 87 #endif 104 #endif 88 105 89 return values; 106 return values; 90 } 107 } 91 108