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Geant4/examples/extended/runAndEvent/RE04/src/RE04TrajectoryPoint.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE04/src/RE04TrajectoryPoint.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE04/src/RE04TrajectoryPoint.cc (Version 10.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE04/src/RE04TrajectoryP     26 /// \file runAndEvent/RE04/src/RE04TrajectoryPoint.cc
 27 /// \brief Implementation of the RE04Trajector     27 /// \brief Implementation of the RE04TrajectoryPoint class
 28 //                                                 28 //
                                                   >>  29 // $Id: $
 29 //                                                 30 //
 30 #include "RE04TrajectoryPoint.hh"                  31 #include "RE04TrajectoryPoint.hh"
 31                                                    32 
 32 #include "G4AttDef.hh"                         << 
 33 #include "G4AttDefStore.hh"                        33 #include "G4AttDefStore.hh"
                                                   >>  34 #include "G4AttDef.hh"
 34 #include "G4AttValue.hh"                           35 #include "G4AttValue.hh"
 35 #include "G4Material.hh"                       << 
 36 #include "G4UnitsTable.hh"                         36 #include "G4UnitsTable.hh"
 37                                                    37 
 38 // #define G4ATTDEBUG                          <<  38 #include "G4Material.hh"
                                                   >>  39 
                                                   >>  40 //#define G4ATTDEBUG
 39 #ifdef G4ATTDEBUG                                  41 #ifdef G4ATTDEBUG
 40 #  include "G4AttCheck.hh"                     <<  42 #include "G4AttCheck.hh"
 41 #endif                                             43 #endif
 42                                                    44 
 43 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> <<  45 G4ThreadLocal G4Allocator<RE04TrajectoryPoint> * faTrajPointAllocator = 0;
 44                                                    46 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 RE04TrajectoryPoint::RE04TrajectoryPoint()         48 RE04TrajectoryPoint::RE04TrajectoryPoint()
 47   : G4VTrajectoryPoint(), fPosition(G4ThreeVec <<  49  : G4VTrajectoryPoint(),
 48 {}                                             <<  50    fPosition(G4ThreeVector(0.,0.,0.)), 
                                                   >>  51    fpMaterial(0)
                                                   >>  52 {
                                                   >>  53 }
 49                                                    54 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 RE04TrajectoryPoint::RE04TrajectoryPoint(G4Thr <<  56 RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos,
 52   : G4VTrajectoryPoint(), fPosition(pos), fpMa <<  57                                          const G4Material* mat)
 53 {}                                             <<  58  : G4VTrajectoryPoint(),
                                                   >>  59    fPosition(pos), 
                                                   >>  60    fpMaterial(mat)
                                                   >>  61 {
                                                   >>  62 }
 54                                                    63 
 55 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 56 RE04TrajectoryPoint::RE04TrajectoryPoint(const <<  65 RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint &right)
 57   : G4VTrajectoryPoint(), fPosition(right.fPos <<  66  : G4VTrajectoryPoint(),
 58 {}                                             <<  67    fPosition(right.fPosition),
                                                   >>  68    fpMaterial(right.fpMaterial)
                                                   >>  69 {
                                                   >>  70 }
 59                                                    71 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61 RE04TrajectoryPoint::~RE04TrajectoryPoint() {} <<  73 RE04TrajectoryPoint::~RE04TrajectoryPoint()
                                                   >>  74 {
                                                   >>  75 }
 62                                                    76 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64 const std::map<G4String, G4AttDef>* RE04Trajec <<  78 const std::map<G4String,G4AttDef>* RE04TrajectoryPoint::GetAttDefs() const
 65 {                                                  79 {
 66   G4bool isNew;                                    80   G4bool isNew;
 67   std::map<G4String, G4AttDef>* store = G4AttD <<  81   std::map<G4String,G4AttDef>* store
                                                   >>  82     = G4AttDefStore::GetInstance("RE04TrajectoryPoint",isNew);
 68   if (isNew) {                                     83   if (isNew) {
 69     G4String pos("Pos");                           84     G4String pos("Pos");
 70     (*store)[pos] = G4AttDef(pos, "Position",  <<  85     (*store)[pos] =
                                                   >>  86       G4AttDef(pos, "Position", "Physics","G4BestUnit","G4ThreeVector");
 71     G4String mat("Mat");                           87     G4String mat("Mat");
 72     (*store)[mat] = G4AttDef(mat, "Mat", "Phys <<  88     (*store)[mat] =
                                                   >>  89       G4AttDef(mat, "Mat", "Physics","Name","G4String");
 73   }                                                90   }
 74   return store;                                    91   return store;
 75 }                                                  92 }
 76                                                    93 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78 std::vector<G4AttValue>* RE04TrajectoryPoint::     95 std::vector<G4AttValue>* RE04TrajectoryPoint::CreateAttValues() const
 79 {                                                  96 {
 80   std::vector<G4AttValue>* values = new std::v     97   std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
 81                                                    98 
 82   values->push_back(G4AttValue("Pos", G4BestUn <<  99   values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),""));
 83   values->push_back(G4AttValue("Mat", fpMateri << 100   values->push_back(G4AttValue("Mat",fpMaterial->GetName(),""));
 84                                                   101 
 85 #ifdef G4ATTDEBUG                                 102 #ifdef G4ATTDEBUG
 86   G4cout << G4AttCheck(values, GetAttDefs());  << 103   G4cout << G4AttCheck(values,GetAttDefs());
 87 #endif                                            104 #endif
 88                                                   105 
 89   return values;                                  106   return values;
 90 }                                                 107 }
 91                                                   108