Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE04/src/RE04PrimaryGene 26 /// \file runAndEvent/RE04/src/RE04PrimaryGeneratorAction.cc 27 /// \brief Implementation of the RE04PrimaryGe 27 /// \brief Implementation of the RE04PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: $ 29 // 30 // 30 #include "RE04PrimaryGeneratorAction.hh" 31 #include "RE04PrimaryGeneratorAction.hh" 31 32 >> 33 #include "Randomize.hh" 32 #include "G4Event.hh" 34 #include "G4Event.hh" 33 #include "G4ParticleDefinition.hh" << 34 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 35 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" 36 #include "G4SystemOfUnits.hh" << 37 #include "G4ParticleDefinition.hh" 37 #include "Randomize.hh" << 38 #include "G4SystemOfUnits.hh" 38 39 39 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 RE04PrimaryGeneratorAction::RE04PrimaryGenerat 41 RE04PrimaryGeneratorAction::RE04PrimaryGeneratorAction() 41 : G4VUserPrimaryGeneratorAction(), fParticle << 42 { 42 { 43 G4int n_particle = 1; 43 G4int n_particle = 1; 44 fParticleGun = new G4ParticleGun(n_particle) << 44 fParticleGun = new G4ParticleGun(n_particle); 45 << 45 46 // default particle kinematic 46 // default particle kinematic 47 G4ParticleTable* particleTable = G4ParticleT 47 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 48 G4String particleName; 48 G4String particleName; 49 G4ParticleDefinition* particle = particleTab << 49 G4ParticleDefinition* particle >> 50 = particleTable->FindParticle(particleName="mu-"); 50 fParticleGun->SetParticleDefinition(particle 51 fParticleGun->SetParticleDefinition(particle); 51 fParticleGun->SetParticleMomentumDirection(G << 52 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 52 fParticleGun->SetParticlePosition(G4ThreeVec << 53 fParticleGun->SetParticlePosition(G4ThreeVector(-75.*cm,0.,0.)); 53 fParticleGun->SetParticleEnergy(10. * GeV); << 54 fParticleGun->SetParticleEnergy(10.*GeV); 54 } 55 } 55 56 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 RE04PrimaryGeneratorAction::~RE04PrimaryGenera 58 RE04PrimaryGeneratorAction::~RE04PrimaryGeneratorAction() 58 { 59 { 59 delete fParticleGun; 60 delete fParticleGun; 60 } 61 } 61 62 62 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 void RE04PrimaryGeneratorAction::GeneratePrima 64 void RE04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 64 { 65 { 65 G4double y = 96.0 * cm * (G4UniformRand() - << 66 G4double y = 96.0*cm*(G4UniformRand()-0.5); 66 fParticleGun->SetParticlePosition(G4ThreeVec << 67 fParticleGun->SetParticlePosition(G4ThreeVector(-75.*cm,y,0.)); 67 fParticleGun->GeneratePrimaryVertex(anEvent) 68 fParticleGun->GeneratePrimaryVertex(anEvent); 68 } 69 } >> 70 69 71