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Geant4/examples/extended/runAndEvent/RE04/src/RE04PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE04/src/RE04PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE04/src/RE04PrimaryGeneratorAction.cc (Version 9.6.p1)


  1 //                                                  1 //
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 26 /// \file runAndEvent/RE04/src/RE04PrimaryGene     26 /// \file runAndEvent/RE04/src/RE04PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE04PrimaryGe     27 /// \brief Implementation of the RE04PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: $
 29 //                                                 30 //
 30 #include "RE04PrimaryGeneratorAction.hh"           31 #include "RE04PrimaryGeneratorAction.hh"
 31                                                    32 
                                                   >>  33 #include "Randomize.hh"
 32 #include "G4Event.hh"                              34 #include "G4Event.hh"
 33 #include "G4ParticleDefinition.hh"             << 
 34 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 35 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
 36 #include "G4SystemOfUnits.hh"                  <<  37 #include "G4ParticleDefinition.hh"
 37 #include "Randomize.hh"                        <<  38 #include "G4SystemOfUnits.hh"    
 38                                                    39 
 39 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 40 RE04PrimaryGeneratorAction::RE04PrimaryGenerat     41 RE04PrimaryGeneratorAction::RE04PrimaryGeneratorAction()
 41   : G4VUserPrimaryGeneratorAction(), fParticle << 
 42 {                                                  42 {
 43   G4int n_particle = 1;                            43   G4int n_particle = 1;
 44   fParticleGun = new G4ParticleGun(n_particle) <<  44   fParticleGun  = new G4ParticleGun(n_particle);
 45                                                <<  45   
 46   // default particle kinematic                    46   // default particle kinematic
 47   G4ParticleTable* particleTable = G4ParticleT     47   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 48   G4String particleName;                           48   G4String particleName;
 49   G4ParticleDefinition* particle = particleTab <<  49   G4ParticleDefinition* particle
                                                   >>  50                     = particleTable->FindParticle(particleName="mu-");
 50   fParticleGun->SetParticleDefinition(particle     51   fParticleGun->SetParticleDefinition(particle);
 51   fParticleGun->SetParticleMomentumDirection(G <<  52   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 52   fParticleGun->SetParticlePosition(G4ThreeVec <<  53   fParticleGun->SetParticlePosition(G4ThreeVector(-75.*cm,0.,0.));
 53   fParticleGun->SetParticleEnergy(10. * GeV);  <<  54   fParticleGun->SetParticleEnergy(10.*GeV);
 54 }                                                  55 }
 55                                                    56 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57 RE04PrimaryGeneratorAction::~RE04PrimaryGenera     58 RE04PrimaryGeneratorAction::~RE04PrimaryGeneratorAction()
 58 {                                                  59 {
 59   delete fParticleGun;                             60   delete fParticleGun;
 60 }                                                  61 }
 61                                                    62 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63 void RE04PrimaryGeneratorAction::GeneratePrima     64 void RE04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 64 {                                                  65 {
 65   G4double y = 96.0 * cm * (G4UniformRand() -  <<  66   G4double y = 96.0*cm*(G4UniformRand()-0.5);
 66   fParticleGun->SetParticlePosition(G4ThreeVec <<  67   fParticleGun->SetParticlePosition(G4ThreeVector(-75.*cm,y,0.));
 67   fParticleGun->GeneratePrimaryVertex(anEvent)     68   fParticleGun->GeneratePrimaryVertex(anEvent);
 68 }                                                  69 }
                                                   >>  70 
 69                                                    71