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Geant4/examples/extended/runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc (Version 10.6.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE03/src/RE03PrimaryGene     26 /// \file runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE03PrimaryGe     27 /// \brief Implementation of the RE03PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 #include "RE03PrimaryGeneratorAction.hh"           31 #include "RE03PrimaryGeneratorAction.hh"
 32                                                    32 
 33 #include "G4Event.hh"                              33 #include "G4Event.hh"
 34 #include "G4ParticleDefinition.hh"             << 
 35 #include "G4ParticleGun.hh"                        34 #include "G4ParticleGun.hh"
 36 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  36 #include "G4ParticleDefinition.hh"
                                                   >>  37 #include "G4SystemOfUnits.hh"    
 38                                                    38 
 39 //....oooOO0OOooo........oooOO0OOooo........oo     39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 40 RE03PrimaryGeneratorAction::RE03PrimaryGenerat     40 RE03PrimaryGeneratorAction::RE03PrimaryGeneratorAction()
 41   : G4VUserPrimaryGeneratorAction(), fParticle <<  41   :G4VUserPrimaryGeneratorAction(),
                                                   >>  42    fParticleGun(0)
 42 {                                                  43 {
 43   G4int n_particle = 1;                            44   G4int n_particle = 1;
 44   fParticleGun = new G4ParticleGun(n_particle) <<  45   fParticleGun  = new G4ParticleGun(n_particle);
 45                                                <<  46   
 46   // default particle kinematic                    47   // default particle kinematic
 47   G4ParticleTable* particleTable = G4ParticleT     48   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 48   G4String particleName;                           49   G4String particleName;
 49   G4ParticleDefinition* particle = particleTab <<  50   G4ParticleDefinition* particle
                                                   >>  51                     = particleTable->FindParticle(particleName="e-");
 50   fParticleGun->SetParticleDefinition(particle     52   fParticleGun->SetParticleDefinition(particle);
 51   fParticleGun->SetParticleMomentumDirection(G <<  53   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 52   fParticleGun->SetParticlePosition(G4ThreeVec <<  54   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-1.01*m));
 53   fParticleGun->SetParticleEnergy(1. * GeV);   <<  55   fParticleGun->SetParticleEnergy(1.*GeV);
 54 }                                                  56 }
 55                                                    57 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57 RE03PrimaryGeneratorAction::~RE03PrimaryGenera     59 RE03PrimaryGeneratorAction::~RE03PrimaryGeneratorAction()
 58 {                                                  60 {
 59   delete fParticleGun;                             61   delete fParticleGun;
 60 }                                                  62 }
 61                                                    63 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63 void RE03PrimaryGeneratorAction::GeneratePrima     65 void RE03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 64 {                                                  66 {
 65   fParticleGun->GeneratePrimaryVertex(anEvent)     67   fParticleGun->GeneratePrimaryVertex(anEvent);
 66 }                                                  68 }
                                                   >>  69 
 67                                                    70