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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE02/src/RE02Run.cc 26 /// \file runAndEvent/RE02/src/RE02Run.cc 27 /// \brief Implementation of the RE02Run class 27 /// \brief Implementation of the RE02Run class 28 // 28 // 29 // 29 // 30 // 30 // 31 31 32 //============================================ 32 //===================================================================== 33 // 33 // 34 // (Description) 34 // (Description) 35 // RE02Run Class is for accumulating scored << 35 // RE02Run Class is for accumulating scored quantities which is 36 // scored using G4MutiFunctionalDetector and 36 // scored using G4MutiFunctionalDetector and G4VPrimitiveScorer. 37 // Accumulation is done using G4THitsMap obje 37 // Accumulation is done using G4THitsMap object. 38 // 38 // 39 // The constructor RE02Run(const std::vecto 39 // The constructor RE02Run(const std::vector<G4String> mfdName) 40 // needs a vector filled with MultiFunctional 40 // needs a vector filled with MultiFunctionalDetector names which 41 // was assigned at instantiation of MultiFunc 41 // was assigned at instantiation of MultiFunctionalDetector(MFD). 42 // Then RE02Run constructor automatically sca 42 // Then RE02Run constructor automatically scans primitive scorers 43 // in the MFD, and obtains collectionIDs of a 43 // in the MFD, and obtains collectionIDs of all collections associated 44 // to those primitive scorers. Futhermore, th << 44 // to those primitive scorers. Futhermore, the G4THitsMap objects 45 // for accumulating during a RUN are automati 45 // for accumulating during a RUN are automatically created too. 46 // (*) Collection Name is same as primitive s 46 // (*) Collection Name is same as primitive scorer name. 47 // << 47 // 48 // The resultant information is kept inside 48 // The resultant information is kept inside RE02Run objects as 49 // data members. 49 // data members. 50 // std::vector<G4String> fCollName; 50 // std::vector<G4String> fCollName; // Collection Name, 51 // std::vector<G4int> fCollID; 51 // std::vector<G4int> fCollID; // Collection ID, 52 // std::vector<G4THitsMap<G4double>*> fRunMap 52 // std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN. 53 // 53 // 54 // The resualtant HitsMap objects are obtain 54 // The resualtant HitsMap objects are obtain using access method, 55 // GetHitsMap(..). 55 // GetHitsMap(..). 56 // 56 // 57 //============================================ 57 //===================================================================== 58 58 59 #include "RE02Run.hh" 59 #include "RE02Run.hh" >> 60 #include "G4SDManager.hh" 60 61 61 #include "G4MultiFunctionalDetector.hh" 62 #include "G4MultiFunctionalDetector.hh" 62 #include "G4SDManager.hh" << 63 #include "G4VPrimitiveScorer.hh" 63 #include "G4VPrimitiveScorer.hh" 64 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 // 66 // 67 // Constructor. << 67 // Constructor. 68 // (The vector of MultiFunctionalDetector na 68 // (The vector of MultiFunctionalDetector name has to given.) 69 RE02Run::RE02Run(const std::vector<G4String> m 69 RE02Run::RE02Run(const std::vector<G4String> mfdName) : G4Run() 70 { 70 { 71 G4SDManager* pSDman = G4SDManager::GetSDMpoi 71 G4SDManager* pSDman = G4SDManager::GetSDMpointer(); 72 //========================================== 72 //================================================= 73 // Initalize RunMaps for accumulation. 73 // Initalize RunMaps for accumulation. 74 // Get CollectionIDs for HitCollections. 74 // Get CollectionIDs for HitCollections. 75 //========================================== 75 //================================================= 76 G4int nMfd = mfdName.size(); 76 G4int nMfd = mfdName.size(); 77 for (G4int idet = 0; idet < nMfd; idet++) { << 77 for ( G4int idet = 0; idet < nMfd ; idet++){ // Loop for all MFD. 78 G4String detName = mfdName[idet]; 78 G4String detName = mfdName[idet]; 79 //--- Seek and Obtain MFD objects from SDm 79 //--- Seek and Obtain MFD objects from SDmanager. 80 G4MultiFunctionalDetector* mfd = 80 G4MultiFunctionalDetector* mfd = 81 (G4MultiFunctionalDetector*)(pSDman->Fin 81 (G4MultiFunctionalDetector*)(pSDman->FindSensitiveDetector(detName)); 82 // 82 // 83 if (mfd) { << 83 if ( mfd ){ 84 //--- Loop over the registered primitive 84 //--- Loop over the registered primitive scorers. 85 for (G4int icol = 0; icol < mfd->GetNumb << 85 for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){ 86 // Get Primitive Scorer object. 86 // Get Primitive Scorer object. 87 G4VPrimitiveScorer* scorer = mfd->GetP << 87 G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol); 88 // collection name and collectionID fo 88 // collection name and collectionID for HitsCollection, 89 // where type of HitsCollection is G4T << 89 // where type of HitsCollection is G4THitsMap in case of primitive 90 // scorer. 90 // scorer. 91 // The collection name is given by <MF 91 // The collection name is given by <MFD name>/<Primitive Scorer name>. 92 G4String collectionName = scorer->GetN 92 G4String collectionName = scorer->GetName(); 93 G4String fullCollectionName = detName << 93 G4String fullCollectionName = detName+"/"+collectionName; 94 G4int collectionID = pSDman->GetCollec << 94 G4int collectionID = pSDman->GetCollectionID(fullCollectionName); 95 // 95 // 96 if (collectionID >= 0) { << 96 if ( collectionID >= 0 ){ 97 G4cout << "++ " << fullCollectionNam << 97 G4cout << "++ "<<fullCollectionName<< " id " << collectionID >> 98 << G4endl; 98 // Store obtained HitsCollection inf 99 // Store obtained HitsCollection information into data members. 99 // And, creates new G4THitsMap for a 100 // And, creates new G4THitsMap for accumulating quantities during RUN. 100 fCollName.push_back(fullCollectionNa 101 fCollName.push_back(fullCollectionName); 101 fCollID.push_back(collectionID); 102 fCollID.push_back(collectionID); 102 fRunMap.push_back(new G4THitsMap<G4d << 103 fRunMap.push_back(new G4THitsMap<G4double>(detName,collectionName)); 103 } << 104 }else{ 104 else { << 105 G4cout << "** collection " << fullCollectionName << " not found. " 105 G4cout << "** collection " << fullCo << 106 << G4endl; 106 } 107 } 107 } 108 } 108 } 109 } 109 } 110 } 110 } 111 } 111 112 112 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 113 // 114 // 114 // Destructor 115 // Destructor 115 // clear all data members. 116 // clear all data members. 116 RE02Run::~RE02Run() 117 RE02Run::~RE02Run() 117 { 118 { 118 //--- Clear HitsMap for RUN 119 //--- Clear HitsMap for RUN 119 G4int nMap = fRunMap.size(); 120 G4int nMap = fRunMap.size(); 120 for (G4int i = 0; i < nMap; i++) { << 121 for ( G4int i = 0; i < nMap; i++){ 121 if (fRunMap[i]) fRunMap[i]->clear(); << 122 if(fRunMap[i] ) fRunMap[i]->clear(); 122 } 123 } 123 fCollName.clear(); 124 fCollName.clear(); 124 fCollID.clear(); 125 fCollID.clear(); 125 fRunMap.clear(); 126 fRunMap.clear(); 126 } 127 } 127 128 128 //....oooOO0OOooo........oooOO0OOooo........oo 129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 129 // 130 // 130 // RecordEvent is called at end of event. 131 // RecordEvent is called at end of event. 131 // For scoring purpose, the resultant quantit 132 // For scoring purpose, the resultant quantity in a event, 132 // is accumulated during a Run. 133 // is accumulated during a Run. 133 void RE02Run::RecordEvent(const G4Event* aEven 134 void RE02Run::RecordEvent(const G4Event* aEvent) 134 { 135 { 135 numberOfEvent++; // This is an original lin 136 numberOfEvent++; // This is an original line. 136 137 137 //============================= 138 //============================= 138 // HitsCollection of This Event 139 // HitsCollection of This Event 139 //============================ 140 //============================ 140 G4HCofThisEvent* pHCE = aEvent->GetHCofThisE 141 G4HCofThisEvent* pHCE = aEvent->GetHCofThisEvent(); 141 if (!pHCE) return; 142 if (!pHCE) return; 142 143 143 //========================================== 144 //======================================================= 144 // Sum up HitsMap of this Event into HitsMa 145 // Sum up HitsMap of this Event into HitsMap of this RUN 145 //========================================== 146 //======================================================= 146 G4int nCol = fCollID.size(); 147 G4int nCol = fCollID.size(); 147 for (G4int i = 0; i < nCol; i++) { // Loop << 148 for ( G4int i = 0; i < nCol ; i++ ){ // Loop over HitsCollection 148 G4THitsMap<G4double>* evtMap = 0; << 149 G4THitsMap<G4double>* evtMap=0; 149 if (fCollID[i] >= 0) { // Collection is a << 150 if ( fCollID[i] >= 0 ){ // Collection is attached to pHCE 150 evtMap = (G4THitsMap<G4double>*)(pHCE->G 151 evtMap = (G4THitsMap<G4double>*)(pHCE->GetHC(fCollID[i])); >> 152 }else{ >> 153 G4cout <<" Error evtMap Not Found "<< i << G4endl; 151 } 154 } 152 else { << 155 if ( evtMap ) { 153 G4cout << " Error evtMap Not Found " << << 154 } << 155 if (evtMap) { << 156 //=== Sum up HitsMap of this event to Hi 156 //=== Sum up HitsMap of this event to HitsMap of RUN.=== 157 *fRunMap[i] += *evtMap; 157 *fRunMap[i] += *evtMap; 158 //====================================== 158 //====================================================== 159 } 159 } 160 } 160 } 161 } 161 } 162 162 163 //....oooOO0OOooo........oooOO0OOooo........oo << 164 void RE02Run::Merge(const G4Run* aRun) << 165 { << 166 const RE02Run* localRun = static_cast<const << 167 163 >> 164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 165 void RE02Run::Merge(const G4Run * aRun) { >> 166 const RE02Run * localRun = static_cast<const RE02Run *>(aRun); >> 167 168 //========================================== 168 //======================================================= 169 // Merge HitsMap of working threads 169 // Merge HitsMap of working threads 170 //========================================== 170 //======================================================= 171 G4int nCol = localRun->fCollID.size(); 171 G4int nCol = localRun->fCollID.size(); 172 for (G4int i = 0; i < nCol; i++) { // Loop << 172 for ( G4int i = 0; i < nCol ; i++ ){ // Loop over HitsCollection 173 if (localRun->fCollID[i] >= 0) { << 173 if ( localRun->fCollID[i] >= 0 ){ 174 *fRunMap[i] += *localRun->fRunMap[i]; 174 *fRunMap[i] += *localRun->fRunMap[i]; 175 } 175 } 176 } 176 } 177 << 177 178 G4Run::Merge(aRun); 178 G4Run::Merge(aRun); 179 } 179 } 180 180 181 //....oooOO0OOooo........oooOO0OOooo........oo 181 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 182 // 182 // 183 // Access method for HitsMap of the RUN 183 // Access method for HitsMap of the RUN 184 // 184 // 185 //----- 185 //----- 186 // Access HitsMap. 186 // Access HitsMap. 187 // By MultiFunctionalDetector name and Colle 187 // By MultiFunctionalDetector name and Collection Name. 188 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 188 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& detName, 189 { << 189 const G4String& colName){ 190 G4String fullName = detName + "/" + colName; << 190 G4String fullName = detName+"/"+colName; 191 return GetHitsMap(fullName); << 191 return GetHitsMap(fullName); 192 } 192 } 193 193 194 //....oooOO0OOooo........oooOO0OOooo........oo 194 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 195 // 195 // 196 //----- 196 //----- 197 // Access HitsMap. 197 // Access HitsMap. 198 // By full description of collection name, th 198 // By full description of collection name, that is 199 // <MultiFunctional Detector Name>/<Primiti 199 // <MultiFunctional Detector Name>/<Primitive Scorer Name> 200 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 200 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& fullName){ 201 { << 201 G4int nCol = fCollName.size(); 202 G4int nCol = fCollName.size(); << 202 for ( G4int i = 0; i < nCol; i++){ 203 for (G4int i = 0; i < nCol; i++) { << 203 if ( fCollName[i] == fullName ){ 204 if (fCollName[i] == fullName) { << 204 return fRunMap[i]; 205 return fRunMap[i]; << 205 } 206 } 206 } 207 } << 207 return NULL; 208 return NULL; << 209 } 208 } 210 209 211 //....oooOO0OOooo........oooOO0OOooo........oo 210 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 212 // 211 // 213 //----- 212 //----- 214 // - Dump All HitsMap of this RUN. (for debugi 213 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity). 215 // This method calls G4THisMap::PrintAll() f 214 // This method calls G4THisMap::PrintAll() for individual HitsMap. 216 void RE02Run::DumpAllScorer() << 215 void RE02Run::DumpAllScorer(){ 217 { << 216 218 // - Number of HitsMap in this RUN. 217 // - Number of HitsMap in this RUN. 219 G4int n = GetNumberOfHitsMap(); 218 G4int n = GetNumberOfHitsMap(); 220 // - GetHitsMap and dump values. 219 // - GetHitsMap and dump values. 221 for (G4int i = 0; i < n; i++) { << 220 for ( G4int i = 0; i < n ; i++ ){ 222 G4THitsMap<G4double>* runMap = GetHitsMap( << 221 G4THitsMap<G4double>* runMap =GetHitsMap(i); 223 if (runMap) { << 222 if ( runMap ) { 224 G4cout << " PrimitiveScorer RUN " << run << 223 G4cout << " PrimitiveScorer RUN " 225 << G4endl; << 224 << runMap->GetSDname() <<","<< runMap->GetName() << G4endl; 226 G4cout << " Number of entries " << runMa 225 G4cout << " Number of entries " << runMap->entries() << G4endl; 227 //// std::map<G4int,G4double*>::ite << 226 //// std::map<G4int,G4double*>::iterator itr = runMap->GetMap()->begin(); 228 //// for(; itr != runMap->GetMap()- << 227 //// for(; itr != runMap->GetMap()->end(); itr++) { 229 //// G4cout << " copy no.: " << << 228 //// G4cout << " copy no.: " << itr->first 230 //// << " Run Value : " < << 229 //// << " Run Value : " << *(itr->second) 231 //// << G4endl; << 230 //// << G4endl; 232 //// } << 231 //// } 233 } 232 } 234 } 233 } 235 } 234 } >> 235 >> 236 236 237