Geant4 Cross Reference

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Geant4/examples/extended/runAndEvent/RE02/src/RE02Run.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/src/RE02Run.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02Run.cc (Version 10.6.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
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 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/src/RE02Run.cc          26 /// \file runAndEvent/RE02/src/RE02Run.cc
 27 /// \brief Implementation of the RE02Run class     27 /// \brief Implementation of the RE02Run class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31                                                    31 
 32 //============================================     32 //=====================================================================
 33 //                                                 33 //
 34 //  (Description)                                  34 //  (Description)
 35 //    RE02Run Class is for accumulating scored <<  35 //    RE02Run Class is for accumulating scored quantities which is 
 36 //  scored using G4MutiFunctionalDetector and      36 //  scored using G4MutiFunctionalDetector and G4VPrimitiveScorer.
 37 //  Accumulation is done using G4THitsMap obje     37 //  Accumulation is done using G4THitsMap object.
 38 //                                                 38 //
 39 //    The constructor RE02Run(const std::vecto     39 //    The constructor RE02Run(const std::vector<G4String> mfdName)
 40 //  needs a vector filled with MultiFunctional     40 //  needs a vector filled with MultiFunctionalDetector names which
 41 //  was assigned at instantiation of MultiFunc     41 //  was assigned at instantiation of MultiFunctionalDetector(MFD).
 42 //  Then RE02Run constructor automatically sca     42 //  Then RE02Run constructor automatically scans primitive scorers
 43 //  in the MFD, and obtains collectionIDs of a     43 //  in the MFD, and obtains collectionIDs of all collections associated
 44 //  to those primitive scorers. Futhermore, th <<  44 //  to those primitive scorers. Futhermore, the G4THitsMap objects 
 45 //  for accumulating during a RUN are automati     45 //  for accumulating during a RUN are automatically created too.
 46 //  (*) Collection Name is same as primitive s     46 //  (*) Collection Name is same as primitive scorer name.
 47 //                                             <<  47 // 
 48 //    The resultant information is kept inside     48 //    The resultant information is kept inside RE02Run objects as
 49 //  data members.                                  49 //  data members.
 50 //  std::vector<G4String> fCollName;               50 //  std::vector<G4String> fCollName;            // Collection Name,
 51 //  std::vector<G4int> fCollID;                    51 //  std::vector<G4int> fCollID;                 // Collection ID,
 52 //  std::vector<G4THitsMap<G4double>*> fRunMap     52 //  std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN.
 53 //                                                 53 //
 54 //  The resualtant HitsMap objects are obtain      54 //  The resualtant HitsMap objects are obtain using access method,
 55 //  GetHitsMap(..).                                55 //  GetHitsMap(..).
 56 //                                                 56 //
 57 //============================================     57 //=====================================================================
 58                                                    58 
 59 #include "RE02Run.hh"                              59 #include "RE02Run.hh"
                                                   >>  60 #include "G4SDManager.hh"
 60                                                    61 
 61 #include "G4MultiFunctionalDetector.hh"            62 #include "G4MultiFunctionalDetector.hh"
 62 #include "G4SDManager.hh"                      << 
 63 #include "G4VPrimitiveScorer.hh"                   63 #include "G4VPrimitiveScorer.hh"
 64                                                    64 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 //                                                 66 //
 67 //  Constructor.                               <<  67 //  Constructor. 
 68 //   (The vector of MultiFunctionalDetector na     68 //   (The vector of MultiFunctionalDetector name has to given.)
 69 RE02Run::RE02Run(const std::vector<G4String> m     69 RE02Run::RE02Run(const std::vector<G4String> mfdName) : G4Run()
 70 {                                                  70 {
 71   G4SDManager* pSDman = G4SDManager::GetSDMpoi     71   G4SDManager* pSDman = G4SDManager::GetSDMpointer();
 72   //==========================================     72   //=================================================
 73   //  Initalize RunMaps for accumulation.          73   //  Initalize RunMaps for accumulation.
 74   //  Get CollectionIDs for HitCollections.        74   //  Get CollectionIDs for HitCollections.
 75   //==========================================     75   //=================================================
 76   G4int nMfd = mfdName.size();                     76   G4int nMfd = mfdName.size();
 77   for (G4int idet = 0; idet < nMfd; idet++) {  <<  77   for ( G4int idet = 0; idet < nMfd ; idet++){  // Loop for all MFD.
 78     G4String detName = mfdName[idet];              78     G4String detName = mfdName[idet];
 79     //--- Seek and Obtain MFD objects from SDm     79     //--- Seek and Obtain MFD objects from SDmanager.
 80     G4MultiFunctionalDetector* mfd =               80     G4MultiFunctionalDetector* mfd =
 81       (G4MultiFunctionalDetector*)(pSDman->Fin     81       (G4MultiFunctionalDetector*)(pSDman->FindSensitiveDetector(detName));
 82     //                                             82     //
 83     if (mfd) {                                 <<  83     if ( mfd ){
 84       //--- Loop over the registered primitive     84       //--- Loop over the registered primitive scorers.
 85       for (G4int icol = 0; icol < mfd->GetNumb <<  85       for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){
 86         // Get Primitive Scorer object.            86         // Get Primitive Scorer object.
 87         G4VPrimitiveScorer* scorer = mfd->GetP <<  87         G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol);
 88         // collection name and collectionID fo     88         // collection name and collectionID for HitsCollection,
 89         // where type of HitsCollection is G4T <<  89         // where type of HitsCollection is G4THitsMap in case of primitive 
 90         // scorer.                                 90         // scorer.
 91         // The collection name is given by <MF     91         // The collection name is given by <MFD name>/<Primitive Scorer name>.
 92         G4String collectionName = scorer->GetN     92         G4String collectionName = scorer->GetName();
 93         G4String fullCollectionName = detName  <<  93         G4String fullCollectionName = detName+"/"+collectionName;
 94         G4int collectionID = pSDman->GetCollec <<  94         G4int    collectionID = pSDman->GetCollectionID(fullCollectionName);
 95         //                                         95         //
 96         if (collectionID >= 0) {               <<  96         if ( collectionID >= 0 ){
 97           G4cout << "++ " << fullCollectionNam <<  97           G4cout << "++ "<<fullCollectionName<< " id " << collectionID
                                                   >>  98                  << G4endl;
 98           // Store obtained HitsCollection inf     99           // Store obtained HitsCollection information into data members.
 99           // And, creates new G4THitsMap for a    100           // And, creates new G4THitsMap for accumulating quantities during RUN.
100           fCollName.push_back(fullCollectionNa    101           fCollName.push_back(fullCollectionName);
101           fCollID.push_back(collectionID);        102           fCollID.push_back(collectionID);
102           fRunMap.push_back(new G4THitsMap<G4d << 103           fRunMap.push_back(new G4THitsMap<G4double>(detName,collectionName));
103         }                                      << 104         }else{
104         else {                                 << 105           G4cout << "** collection " << fullCollectionName << " not found. "
105           G4cout << "** collection " << fullCo << 106                  << G4endl;
106         }                                         107         }
107       }                                           108       }
108     }                                             109     }
109   }                                               110   }
110 }                                                 111 }
111                                                   112 
112 //....oooOO0OOooo........oooOO0OOooo........oo    113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
113 //                                                114 //
114 // Destructor                                     115 // Destructor
115 //    clear all data members.                     116 //    clear all data members.
116 RE02Run::~RE02Run()                               117 RE02Run::~RE02Run()
117 {                                                 118 {
118   //--- Clear HitsMap for RUN                     119   //--- Clear HitsMap for RUN
119   G4int nMap = fRunMap.size();                    120   G4int nMap = fRunMap.size();
120   for (G4int i = 0; i < nMap; i++) {           << 121   for ( G4int i = 0; i < nMap; i++){
121     if (fRunMap[i]) fRunMap[i]->clear();       << 122     if(fRunMap[i] ) fRunMap[i]->clear();
122   }                                               123   }
123   fCollName.clear();                              124   fCollName.clear();
124   fCollID.clear();                                125   fCollID.clear();
125   fRunMap.clear();                                126   fRunMap.clear();
126 }                                                 127 }
127                                                   128 
128 //....oooOO0OOooo........oooOO0OOooo........oo    129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
129 //                                                130 //
130 //  RecordEvent is called at end of event.        131 //  RecordEvent is called at end of event.
131 //  For scoring purpose, the resultant quantit    132 //  For scoring purpose, the resultant quantity in a event,
132 //  is accumulated during a Run.                  133 //  is accumulated during a Run.
133 void RE02Run::RecordEvent(const G4Event* aEven    134 void RE02Run::RecordEvent(const G4Event* aEvent)
134 {                                                 135 {
135   numberOfEvent++;  // This is an original lin    136   numberOfEvent++;  // This is an original line.
136                                                   137 
137   //=============================                 138   //=============================
138   // HitsCollection of This Event                 139   // HitsCollection of This Event
139   //============================                  140   //============================
140   G4HCofThisEvent* pHCE = aEvent->GetHCofThisE    141   G4HCofThisEvent* pHCE = aEvent->GetHCofThisEvent();
141   if (!pHCE) return;                              142   if (!pHCE) return;
142                                                   143 
143   //==========================================    144   //=======================================================
144   // Sum up HitsMap of this Event  into HitsMa    145   // Sum up HitsMap of this Event  into HitsMap of this RUN
145   //==========================================    146   //=======================================================
146   G4int nCol = fCollID.size();                    147   G4int nCol = fCollID.size();
147   for (G4int i = 0; i < nCol; i++) {  // Loop  << 148   for ( G4int i = 0; i < nCol ; i++ ){  // Loop over HitsCollection
148     G4THitsMap<G4double>* evtMap = 0;          << 149     G4THitsMap<G4double>* evtMap=0;
149     if (fCollID[i] >= 0) {  // Collection is a << 150     if ( fCollID[i] >= 0 ){           // Collection is attached to pHCE
150       evtMap = (G4THitsMap<G4double>*)(pHCE->G    151       evtMap = (G4THitsMap<G4double>*)(pHCE->GetHC(fCollID[i]));
                                                   >> 152     }else{
                                                   >> 153       G4cout <<" Error evtMap Not Found "<< i << G4endl;
151     }                                             154     }
152     else {                                     << 155     if ( evtMap )  {
153       G4cout << " Error evtMap Not Found " <<  << 
154     }                                          << 
155     if (evtMap) {                              << 
156       //=== Sum up HitsMap of this event to Hi    156       //=== Sum up HitsMap of this event to HitsMap of RUN.===
157       *fRunMap[i] += *evtMap;                     157       *fRunMap[i] += *evtMap;
158       //======================================    158       //======================================================
159     }                                             159     }
160   }                                               160   }
161 }                                                 161 }
162                                                   162 
163 //....oooOO0OOooo........oooOO0OOooo........oo << 
164 void RE02Run::Merge(const G4Run* aRun)         << 
165 {                                              << 
166   const RE02Run* localRun = static_cast<const  << 
167                                                   163 
                                                   >> 164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 165 void RE02Run::Merge(const G4Run * aRun) {
                                                   >> 166   const RE02Run * localRun = static_cast<const RE02Run *>(aRun);
                                                   >> 167   
168   //==========================================    168   //=======================================================
169   // Merge HitsMap of working threads             169   // Merge HitsMap of working threads
170   //==========================================    170   //=======================================================
171   G4int nCol = localRun->fCollID.size();          171   G4int nCol = localRun->fCollID.size();
172   for (G4int i = 0; i < nCol; i++) {  // Loop  << 172   for ( G4int i = 0; i < nCol ; i++ ){  // Loop over HitsCollection
173     if (localRun->fCollID[i] >= 0) {           << 173     if ( localRun->fCollID[i] >= 0 ){
174       *fRunMap[i] += *localRun->fRunMap[i];       174       *fRunMap[i] += *localRun->fRunMap[i];
175     }                                             175     }
176   }                                               176   }
177                                                << 177   
178   G4Run::Merge(aRun);                             178   G4Run::Merge(aRun);
179 }                                                 179 }
180                                                   180 
181 //....oooOO0OOooo........oooOO0OOooo........oo    181 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
182 //                                                182 //
183 //  Access method for HitsMap of the RUN          183 //  Access method for HitsMap of the RUN
184 //                                                184 //
185 //-----                                           185 //-----
186 // Access HitsMap.                                186 // Access HitsMap.
187 //  By  MultiFunctionalDetector name and Colle    187 //  By  MultiFunctionalDetector name and Collection Name.
188 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 188 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& detName,
189 {                                              << 189                                          const G4String& colName){
190   G4String fullName = detName + "/" + colName; << 190     G4String fullName = detName+"/"+colName;
191   return GetHitsMap(fullName);                 << 191     return GetHitsMap(fullName);
192 }                                                 192 }
193                                                   193 
194 //....oooOO0OOooo........oooOO0OOooo........oo    194 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
195 //                                                195 //
196 //-----                                           196 //-----
197 // Access HitsMap.                                197 // Access HitsMap.
198 //  By full description of collection name, th    198 //  By full description of collection name, that is
199 //    <MultiFunctional Detector Name>/<Primiti    199 //    <MultiFunctional Detector Name>/<Primitive Scorer Name>
200 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 200 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& fullName){
201 {                                              << 201     G4int nCol = fCollName.size();
202   G4int nCol = fCollName.size();               << 202     for ( G4int i = 0; i < nCol; i++){
203   for (G4int i = 0; i < nCol; i++) {           << 203         if ( fCollName[i] == fullName ){
204     if (fCollName[i] == fullName) {            << 204             return fRunMap[i];
205       return fRunMap[i];                       << 205         }
206     }                                             206     }
207   }                                            << 207     return NULL;
208   return NULL;                                 << 
209 }                                                 208 }
210                                                   209 
211 //....oooOO0OOooo........oooOO0OOooo........oo    210 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
212 //                                                211 //
213 //-----                                           212 //-----
214 // - Dump All HitsMap of this RUN. (for debugi    213 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity).
215 //   This method calls G4THisMap::PrintAll() f    214 //   This method calls G4THisMap::PrintAll() for individual HitsMap.
216 void RE02Run::DumpAllScorer()                  << 215 void RE02Run::DumpAllScorer(){
217 {                                              << 216 
218   // - Number of HitsMap in this RUN.             217   // - Number of HitsMap in this RUN.
219   G4int n = GetNumberOfHitsMap();                 218   G4int n = GetNumberOfHitsMap();
220   // - GetHitsMap and dump values.                219   // - GetHitsMap and dump values.
221   for (G4int i = 0; i < n; i++) {              << 220   for ( G4int i = 0; i < n ; i++ ){
222     G4THitsMap<G4double>* runMap = GetHitsMap( << 221     G4THitsMap<G4double>* runMap =GetHitsMap(i);
223     if (runMap) {                              << 222     if ( runMap ) {
224       G4cout << " PrimitiveScorer RUN " << run << 223       G4cout << " PrimitiveScorer RUN " 
225              << G4endl;                        << 224              << runMap->GetSDname() <<","<< runMap->GetName() << G4endl;
226       G4cout << " Number of entries " << runMa    225       G4cout << " Number of entries " << runMap->entries() << G4endl;
227       ////      std::map<G4int,G4double*>::ite << 226 ////      std::map<G4int,G4double*>::iterator itr = runMap->GetMap()->begin();
228       ////      for(; itr != runMap->GetMap()- << 227 ////      for(; itr != runMap->GetMap()->end(); itr++) {
229       ////        G4cout << "  copy no.: " <<  << 228 ////        G4cout << "  copy no.: " << itr->first
230       ////               << "  Run Value : " < << 229 ////               << "  Run Value : " << *(itr->second) 
231       ////               << G4endl;            << 230 ////               << G4endl;
232       ////      }                              << 231 ////      }
233     }                                             232     }
234   }                                               233   }
235 }                                                 234 }
                                                   >> 235 
                                                   >> 236 
236                                                   237