Geant4 Cross Reference

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Geant4/examples/extended/runAndEvent/RE02/src/RE02Run.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/src/RE02Run.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02Run.cc (Version 10.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/src/RE02Run.cc          26 /// \file runAndEvent/RE02/src/RE02Run.cc
 27 /// \brief Implementation of the RE02Run class     27 /// \brief Implementation of the RE02Run class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: RE02Run.cc 76292 2013-11-08 13:10:20Z gcosmo $
 30 //                                                 31 //
 31                                                    32 
 32 //============================================     33 //=====================================================================
 33 //                                                 34 //
 34 //  (Description)                                  35 //  (Description)
 35 //    RE02Run Class is for accumulating scored <<  36 //    RE02Run Class is for accumulating scored quantities which is 
 36 //  scored using G4MutiFunctionalDetector and      37 //  scored using G4MutiFunctionalDetector and G4VPrimitiveScorer.
 37 //  Accumulation is done using G4THitsMap obje     38 //  Accumulation is done using G4THitsMap object.
 38 //                                                 39 //
 39 //    The constructor RE02Run(const std::vecto     40 //    The constructor RE02Run(const std::vector<G4String> mfdName)
 40 //  needs a vector filled with MultiFunctional     41 //  needs a vector filled with MultiFunctionalDetector names which
 41 //  was assigned at instantiation of MultiFunc     42 //  was assigned at instantiation of MultiFunctionalDetector(MFD).
 42 //  Then RE02Run constructor automatically sca     43 //  Then RE02Run constructor automatically scans primitive scorers
 43 //  in the MFD, and obtains collectionIDs of a     44 //  in the MFD, and obtains collectionIDs of all collections associated
 44 //  to those primitive scorers. Futhermore, th <<  45 //  to those primitive scorers. Futhermore, the G4THitsMap objects 
 45 //  for accumulating during a RUN are automati     46 //  for accumulating during a RUN are automatically created too.
 46 //  (*) Collection Name is same as primitive s     47 //  (*) Collection Name is same as primitive scorer name.
 47 //                                             <<  48 // 
 48 //    The resultant information is kept inside     49 //    The resultant information is kept inside RE02Run objects as
 49 //  data members.                                  50 //  data members.
 50 //  std::vector<G4String> fCollName;               51 //  std::vector<G4String> fCollName;            // Collection Name,
 51 //  std::vector<G4int> fCollID;                    52 //  std::vector<G4int> fCollID;                 // Collection ID,
 52 //  std::vector<G4THitsMap<G4double>*> fRunMap     53 //  std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN.
 53 //                                                 54 //
 54 //  The resualtant HitsMap objects are obtain      55 //  The resualtant HitsMap objects are obtain using access method,
 55 //  GetHitsMap(..).                                56 //  GetHitsMap(..).
 56 //                                                 57 //
 57 //============================================     58 //=====================================================================
 58                                                    59 
 59 #include "RE02Run.hh"                              60 #include "RE02Run.hh"
                                                   >>  61 #include "G4SDManager.hh"
 60                                                    62 
 61 #include "G4MultiFunctionalDetector.hh"            63 #include "G4MultiFunctionalDetector.hh"
 62 #include "G4SDManager.hh"                      << 
 63 #include "G4VPrimitiveScorer.hh"                   64 #include "G4VPrimitiveScorer.hh"
 64                                                    65 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 //                                                 67 //
 67 //  Constructor.                               <<  68 //  Constructor. 
 68 //   (The vector of MultiFunctionalDetector na     69 //   (The vector of MultiFunctionalDetector name has to given.)
 69 RE02Run::RE02Run(const std::vector<G4String> m     70 RE02Run::RE02Run(const std::vector<G4String> mfdName) : G4Run()
 70 {                                                  71 {
 71   G4SDManager* pSDman = G4SDManager::GetSDMpoi     72   G4SDManager* pSDman = G4SDManager::GetSDMpointer();
 72   //==========================================     73   //=================================================
 73   //  Initalize RunMaps for accumulation.          74   //  Initalize RunMaps for accumulation.
 74   //  Get CollectionIDs for HitCollections.        75   //  Get CollectionIDs for HitCollections.
 75   //==========================================     76   //=================================================
 76   G4int nMfd = mfdName.size();                     77   G4int nMfd = mfdName.size();
 77   for (G4int idet = 0; idet < nMfd; idet++) {  <<  78   for ( G4int idet = 0; idet < nMfd ; idet++){  // Loop for all MFD.
 78     G4String detName = mfdName[idet];              79     G4String detName = mfdName[idet];
 79     //--- Seek and Obtain MFD objects from SDm     80     //--- Seek and Obtain MFD objects from SDmanager.
 80     G4MultiFunctionalDetector* mfd =               81     G4MultiFunctionalDetector* mfd =
 81       (G4MultiFunctionalDetector*)(pSDman->Fin     82       (G4MultiFunctionalDetector*)(pSDman->FindSensitiveDetector(detName));
 82     //                                             83     //
 83     if (mfd) {                                 <<  84     if ( mfd ){
 84       //--- Loop over the registered primitive     85       //--- Loop over the registered primitive scorers.
 85       for (G4int icol = 0; icol < mfd->GetNumb <<  86       for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){
 86         // Get Primitive Scorer object.            87         // Get Primitive Scorer object.
 87         G4VPrimitiveScorer* scorer = mfd->GetP <<  88         G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol);
 88         // collection name and collectionID fo     89         // collection name and collectionID for HitsCollection,
 89         // where type of HitsCollection is G4T <<  90         // where type of HitsCollection is G4THitsMap in case of primitive 
 90         // scorer.                                 91         // scorer.
 91         // The collection name is given by <MF     92         // The collection name is given by <MFD name>/<Primitive Scorer name>.
 92         G4String collectionName = scorer->GetN     93         G4String collectionName = scorer->GetName();
 93         G4String fullCollectionName = detName  <<  94         G4String fullCollectionName = detName+"/"+collectionName;
 94         G4int collectionID = pSDman->GetCollec <<  95         G4int    collectionID = pSDman->GetCollectionID(fullCollectionName);
 95         //                                         96         //
 96         if (collectionID >= 0) {               <<  97         if ( collectionID >= 0 ){
 97           G4cout << "++ " << fullCollectionNam <<  98           G4cout << "++ "<<fullCollectionName<< " id " << collectionID
                                                   >>  99                  << G4endl;
 98           // Store obtained HitsCollection inf    100           // Store obtained HitsCollection information into data members.
 99           // And, creates new G4THitsMap for a    101           // And, creates new G4THitsMap for accumulating quantities during RUN.
100           fCollName.push_back(fullCollectionNa    102           fCollName.push_back(fullCollectionName);
101           fCollID.push_back(collectionID);        103           fCollID.push_back(collectionID);
102           fRunMap.push_back(new G4THitsMap<G4d << 104           fRunMap.push_back(new G4THitsMap<G4double>(detName,collectionName));
103         }                                      << 105         }else{
104         else {                                 << 106           G4cout << "** collection " << fullCollectionName << " not found. "
105           G4cout << "** collection " << fullCo << 107                  << G4endl;
106         }                                         108         }
107       }                                           109       }
108     }                                             110     }
109   }                                               111   }
110 }                                                 112 }
111                                                   113 
112 //....oooOO0OOooo........oooOO0OOooo........oo    114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
113 //                                                115 //
114 // Destructor                                     116 // Destructor
115 //    clear all data members.                     117 //    clear all data members.
116 RE02Run::~RE02Run()                               118 RE02Run::~RE02Run()
117 {                                                 119 {
118   //--- Clear HitsMap for RUN                     120   //--- Clear HitsMap for RUN
119   G4int nMap = fRunMap.size();                    121   G4int nMap = fRunMap.size();
120   for (G4int i = 0; i < nMap; i++) {           << 122   for ( G4int i = 0; i < nMap; i++){
121     if (fRunMap[i]) fRunMap[i]->clear();       << 123     if(fRunMap[i] ) fRunMap[i]->clear();
122   }                                               124   }
123   fCollName.clear();                              125   fCollName.clear();
124   fCollID.clear();                                126   fCollID.clear();
125   fRunMap.clear();                                127   fRunMap.clear();
126 }                                                 128 }
127                                                   129 
128 //....oooOO0OOooo........oooOO0OOooo........oo    130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
129 //                                                131 //
130 //  RecordEvent is called at end of event.        132 //  RecordEvent is called at end of event.
131 //  For scoring purpose, the resultant quantit    133 //  For scoring purpose, the resultant quantity in a event,
132 //  is accumulated during a Run.                  134 //  is accumulated during a Run.
133 void RE02Run::RecordEvent(const G4Event* aEven    135 void RE02Run::RecordEvent(const G4Event* aEvent)
134 {                                                 136 {
135   numberOfEvent++;  // This is an original lin    137   numberOfEvent++;  // This is an original line.
136                                                   138 
137   //=============================                 139   //=============================
138   // HitsCollection of This Event                 140   // HitsCollection of This Event
139   //============================                  141   //============================
140   G4HCofThisEvent* pHCE = aEvent->GetHCofThisE    142   G4HCofThisEvent* pHCE = aEvent->GetHCofThisEvent();
141   if (!pHCE) return;                              143   if (!pHCE) return;
142                                                   144 
143   //==========================================    145   //=======================================================
144   // Sum up HitsMap of this Event  into HitsMa    146   // Sum up HitsMap of this Event  into HitsMap of this RUN
145   //==========================================    147   //=======================================================
146   G4int nCol = fCollID.size();                    148   G4int nCol = fCollID.size();
147   for (G4int i = 0; i < nCol; i++) {  // Loop  << 149   for ( G4int i = 0; i < nCol ; i++ ){  // Loop over HitsCollection
148     G4THitsMap<G4double>* evtMap = 0;          << 150     G4THitsMap<G4double>* evtMap=0;
149     if (fCollID[i] >= 0) {  // Collection is a << 151     if ( fCollID[i] >= 0 ){           // Collection is attached to pHCE
150       evtMap = (G4THitsMap<G4double>*)(pHCE->G    152       evtMap = (G4THitsMap<G4double>*)(pHCE->GetHC(fCollID[i]));
                                                   >> 153     }else{
                                                   >> 154       G4cout <<" Error evtMap Not Found "<< i << G4endl;
151     }                                             155     }
152     else {                                     << 156     if ( evtMap )  {
153       G4cout << " Error evtMap Not Found " <<  << 
154     }                                          << 
155     if (evtMap) {                              << 
156       //=== Sum up HitsMap of this event to Hi    157       //=== Sum up HitsMap of this event to HitsMap of RUN.===
157       *fRunMap[i] += *evtMap;                     158       *fRunMap[i] += *evtMap;
158       //======================================    159       //======================================================
159     }                                             160     }
160   }                                               161   }
161 }                                                 162 }
162                                                   163 
163 //....oooOO0OOooo........oooOO0OOooo........oo << 
164 void RE02Run::Merge(const G4Run* aRun)         << 
165 {                                              << 
166   const RE02Run* localRun = static_cast<const  << 
167                                                   164 
                                                   >> 165 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 166 void RE02Run::Merge(const G4Run * aRun) {
                                                   >> 167   const RE02Run * localRun = static_cast<const RE02Run *>(aRun);
                                                   >> 168   
168   //==========================================    169   //=======================================================
169   // Merge HitsMap of working threads             170   // Merge HitsMap of working threads
170   //==========================================    171   //=======================================================
171   G4int nCol = localRun->fCollID.size();          172   G4int nCol = localRun->fCollID.size();
172   for (G4int i = 0; i < nCol; i++) {  // Loop  << 173   for ( G4int i = 0; i < nCol ; i++ ){  // Loop over HitsCollection
173     if (localRun->fCollID[i] >= 0) {           << 174     if ( localRun->fCollID[i] >= 0 ){
174       *fRunMap[i] += *localRun->fRunMap[i];       175       *fRunMap[i] += *localRun->fRunMap[i];
175     }                                             176     }
176   }                                               177   }
177                                                << 178   
178   G4Run::Merge(aRun);                             179   G4Run::Merge(aRun);
179 }                                                 180 }
180                                                   181 
181 //....oooOO0OOooo........oooOO0OOooo........oo    182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
182 //                                                183 //
183 //  Access method for HitsMap of the RUN          184 //  Access method for HitsMap of the RUN
184 //                                                185 //
185 //-----                                           186 //-----
186 // Access HitsMap.                                187 // Access HitsMap.
187 //  By  MultiFunctionalDetector name and Colle    188 //  By  MultiFunctionalDetector name and Collection Name.
188 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 189 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& detName,
189 {                                              << 190                                          const G4String& colName){
190   G4String fullName = detName + "/" + colName; << 191     G4String fullName = detName+"/"+colName;
191   return GetHitsMap(fullName);                 << 192     return GetHitsMap(fullName);
192 }                                                 193 }
193                                                   194 
194 //....oooOO0OOooo........oooOO0OOooo........oo    195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
195 //                                                196 //
196 //-----                                           197 //-----
197 // Access HitsMap.                                198 // Access HitsMap.
198 //  By full description of collection name, th    199 //  By full description of collection name, that is
199 //    <MultiFunctional Detector Name>/<Primiti    200 //    <MultiFunctional Detector Name>/<Primitive Scorer Name>
200 G4THitsMap<G4double>* RE02Run::GetHitsMap(cons << 201 G4THitsMap<G4double>* RE02Run::GetHitsMap(const G4String& fullName){
201 {                                              << 202     G4int nCol = fCollName.size();
202   G4int nCol = fCollName.size();               << 203     for ( G4int i = 0; i < nCol; i++){
203   for (G4int i = 0; i < nCol; i++) {           << 204         if ( fCollName[i] == fullName ){
204     if (fCollName[i] == fullName) {            << 205             return fRunMap[i];
205       return fRunMap[i];                       << 206         }
206     }                                             207     }
207   }                                            << 208     return NULL;
208   return NULL;                                 << 
209 }                                                 209 }
210                                                   210 
211 //....oooOO0OOooo........oooOO0OOooo........oo    211 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
212 //                                                212 //
213 //-----                                           213 //-----
214 // - Dump All HitsMap of this RUN. (for debugi    214 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity).
215 //   This method calls G4THisMap::PrintAll() f    215 //   This method calls G4THisMap::PrintAll() for individual HitsMap.
216 void RE02Run::DumpAllScorer()                  << 216 void RE02Run::DumpAllScorer(){
217 {                                              << 217 
218   // - Number of HitsMap in this RUN.             218   // - Number of HitsMap in this RUN.
219   G4int n = GetNumberOfHitsMap();                 219   G4int n = GetNumberOfHitsMap();
220   // - GetHitsMap and dump values.                220   // - GetHitsMap and dump values.
221   for (G4int i = 0; i < n; i++) {              << 221   for ( G4int i = 0; i < n ; i++ ){
222     G4THitsMap<G4double>* runMap = GetHitsMap( << 222     G4THitsMap<G4double>* runMap =GetHitsMap(i);
223     if (runMap) {                              << 223     if ( runMap ) {
224       G4cout << " PrimitiveScorer RUN " << run << 224       G4cout << " PrimitiveScorer RUN " 
225              << G4endl;                        << 225              << runMap->GetSDname() <<","<< runMap->GetName() << G4endl;
226       G4cout << " Number of entries " << runMa    226       G4cout << " Number of entries " << runMap->entries() << G4endl;
227       ////      std::map<G4int,G4double*>::ite << 227       std::map<G4int,G4double*>::iterator itr = runMap->GetMap()->begin();
228       ////      for(; itr != runMap->GetMap()- << 228       for(; itr != runMap->GetMap()->end(); itr++) {
229       ////        G4cout << "  copy no.: " <<  << 229         G4cout << "  copy no.: " << itr->first
230       ////               << "  Run Value : " < << 230                << "  Run Value : " << *(itr->second) 
231       ////               << G4endl;            << 231                << G4endl;
232       ////      }                              << 232       }
233     }                                             233     }
234   }                                               234   }
235 }                                                 235 }
                                                   >> 236 
                                                   >> 237 
236                                                   238