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Geant4/examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 8.3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/src/RE02PrimaryGene << 
 27 /// \brief Implementation of the RE02PrimaryGe << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: RE02PrimaryGeneratorAction.cc,v 1.3 2006/11/18 01:37:24 asaim Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-02 $
 30 //                                                 29 //
 31                                                    30 
 32 #include "RE02PrimaryGeneratorAction.hh"           31 #include "RE02PrimaryGeneratorAction.hh"
 33                                                    32 
 34 #include "G4Event.hh"                              33 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"             << 
 36 #include "G4ParticleGun.hh"                        34 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  36 #include "G4ParticleDefinition.hh"
 39 #include "Randomize.hh"                            37 #include "Randomize.hh"
 40 #include "globals.hh"                              38 #include "globals.hh"
 41                                                    39 
 42 //....oooOO0OOooo........oooOO0OOooo........oo << 
 43 //                                                 40 //
 44 RE02PrimaryGeneratorAction::RE02PrimaryGenerat     41 RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction()
 45   : G4VUserPrimaryGeneratorAction(), fParticle << 
 46 {                                                  42 {
 47   G4int n_particle = 1;                            43   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle) <<  44   particleGun = new G4ParticleGun(n_particle);
 49                                                    45 
 50   // default particle                          <<  46 // default particle
 51   G4ParticleTable* particleTable = G4ParticleT     47   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab     48   G4ParticleDefinition* particle = particleTable->FindParticle("proton");
 53   fParticleGun->SetParticleDefinition(particle <<  49   particleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G <<  50   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.));
 55   fParticleGun->SetParticleEnergy(150.0 * MeV) <<  51   particleGun->SetParticleEnergy(150.0*MeV);
 56   //                                           <<  52 //
 57   // default beam position                     <<  53 // default beam position
 58   G4double position = -200. / 2. * cm;         <<  54   G4double position = -200./2.*cm;
 59   //                                           <<  55 //
 60   // Initial beam spot size in sigma.; This is <<  56 // Initial beam spot size in sigma.; This is not a part of ParticleGun.
 61   fSigmaPosition = 10. * mm;                   <<  57   fsigmaPosition = 10.* mm;
 62                                                <<  58 
 63   //....oooOO0OOooo........oooOO0OOooo........ <<  59 //
 64   //                                           <<  60   particleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position));
 65   fParticleGun->SetParticlePosition(G4ThreeVec << 
 66 }                                                  61 }
 67                                                    62 
 68 //....oooOO0OOooo........oooOO0OOooo........oo << 
 69 //                                                 63 //
 70 RE02PrimaryGeneratorAction::~RE02PrimaryGenera     64 RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction()
 71 {                                                  65 {
 72   delete fParticleGun;                         <<  66   delete particleGun;
 73 }                                                  67 }
 74                                                    68 
 75 //....oooOO0OOooo........oooOO0OOooo........oo << 
 76 //                                                 69 //
 77 void RE02PrimaryGeneratorAction::GeneratePrima     70 void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                              <<  71 { 
 79   G4ThreeVector position = fParticleGun->GetPa <<  72 
 80   G4double dx = (G4UniformRand() - 0.5) * fSig <<  73   G4ThreeVector position = particleGun->GetParticlePosition();
 81   G4double dy = (G4UniformRand() - 0.5) * fSig <<  74   G4double dx = (G4UniformRand()-0.5)*fsigmaPosition;
                                                   >>  75   G4double dy = (G4UniformRand()-0.5)*fsigmaPosition;
 82   position.setX(dx);                               76   position.setX(dx);
 83   position.setY(dy);                               77   position.setY(dy);
 84   fParticleGun->SetParticlePosition(position); <<  78   particleGun->SetParticlePosition(position);
 85   fParticleGun->GeneratePrimaryVertex(anEvent) <<  79   particleGun->GeneratePrimaryVertex(anEvent);
 86 }                                                  80 }
 87                                                    81