Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file runAndEvent/RE02/src/RE02PrimaryGene 27 /// \brief Implementation of the RE02PrimaryGe 28 // 29 // 30 // 31 32 #include "RE02PrimaryGeneratorAction.hh" 33 34 #include "G4Event.hh" 35 #include "G4ParticleDefinition.hh" 36 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4SystemOfUnits.hh" 39 #include "Randomize.hh" 40 #include "globals.hh" 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 // 44 RE02PrimaryGeneratorAction::RE02PrimaryGenerat 45 : G4VUserPrimaryGeneratorAction(), fParticle 46 { 47 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) 49 50 // default particle 51 G4ParticleTable* particleTable = G4ParticleT 52 G4ParticleDefinition* particle = particleTab 53 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleMomentumDirection(G 55 fParticleGun->SetParticleEnergy(150.0 * MeV) 56 // 57 // default beam position 58 G4double position = -200. / 2. * cm; 59 // 60 // Initial beam spot size in sigma.; This is 61 fSigmaPosition = 10. * mm; 62 63 //....oooOO0OOooo........oooOO0OOooo........ 64 // 65 fParticleGun->SetParticlePosition(G4ThreeVec 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 // 70 RE02PrimaryGeneratorAction::~RE02PrimaryGenera 71 { 72 delete fParticleGun; 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 // 77 void RE02PrimaryGeneratorAction::GeneratePrima 78 { 79 G4ThreeVector position = fParticleGun->GetPa 80 G4double dx = (G4UniformRand() - 0.5) * fSig 81 G4double dy = (G4UniformRand() - 0.5) * fSig 82 position.setX(dx); 83 position.setY(dy); 84 fParticleGun->SetParticlePosition(position); 85 fParticleGun->GeneratePrimaryVertex(anEvent) 86 } 87