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Geant4/examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 11.0.p4)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/src/RE02PrimaryGene     26 /// \file runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE02PrimaryGe     27 /// \brief Implementation of the RE02PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31                                                    31 
 32 #include "RE02PrimaryGeneratorAction.hh"           32 #include "RE02PrimaryGeneratorAction.hh"
 33                                                    33 
 34 #include "G4Event.hh"                              34 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"             << 
 36 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  37 #include "G4ParticleDefinition.hh"
 39 #include "Randomize.hh"                            38 #include "Randomize.hh"
 40 #include "globals.hh"                              39 #include "globals.hh"
                                                   >>  40 #include "G4SystemOfUnits.hh"    
 41                                                    41 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 //                                                 43 //
 44 RE02PrimaryGeneratorAction::RE02PrimaryGenerat     44 RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction()
 45   : G4VUserPrimaryGeneratorAction(), fParticle <<  45  : G4VUserPrimaryGeneratorAction(),
                                                   >>  46    fParticleGun(0)
 46 {                                                  47 {
 47   G4int n_particle = 1;                            48   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle)     49   fParticleGun = new G4ParticleGun(n_particle);
 49                                                    50 
 50   // default particle                          <<  51 // default particle
 51   G4ParticleTable* particleTable = G4ParticleT     52   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab     53   G4ParticleDefinition* particle = particleTable->FindParticle("proton");
 53   fParticleGun->SetParticleDefinition(particle     54   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G <<  55   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.));
 55   fParticleGun->SetParticleEnergy(150.0 * MeV) <<  56   fParticleGun->SetParticleEnergy(150.0*MeV);
 56   //                                           <<  57 //
 57   // default beam position                     <<  58 // default beam position
 58   G4double position = -200. / 2. * cm;         <<  59   G4double position = -200./2.*cm;
 59   //                                           <<  60 //
 60   // Initial beam spot size in sigma.; This is <<  61 // Initial beam spot size in sigma.; This is not a part of ParticleGun.
 61   fSigmaPosition = 10. * mm;                   <<  62   fSigmaPosition = 10.* mm;
 62                                                <<  63 
 63   //....oooOO0OOooo........oooOO0OOooo........ <<  64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64   //                                           <<  65 //
 65   fParticleGun->SetParticlePosition(G4ThreeVec <<  66   fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position));
 66 }                                                  67 }
 67                                                    68 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 //                                                 70 //
 70 RE02PrimaryGeneratorAction::~RE02PrimaryGenera     71 RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction()
 71 {                                                  72 {
 72   delete fParticleGun;                             73   delete fParticleGun;
 73 }                                                  74 }
 74                                                    75 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76 //                                                 77 //
 77 void RE02PrimaryGeneratorAction::GeneratePrima     78 void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                              <<  79 { 
                                                   >>  80 
 79   G4ThreeVector position = fParticleGun->GetPa     81   G4ThreeVector position = fParticleGun->GetParticlePosition();
 80   G4double dx = (G4UniformRand() - 0.5) * fSig <<  82   G4double dx = (G4UniformRand()-0.5)*fSigmaPosition;
 81   G4double dy = (G4UniformRand() - 0.5) * fSig <<  83   G4double dy = (G4UniformRand()-0.5)*fSigmaPosition;
 82   position.setX(dx);                               84   position.setX(dx);
 83   position.setY(dy);                               85   position.setY(dy);
 84   fParticleGun->SetParticlePosition(position);     86   fParticleGun->SetParticlePosition(position);
 85   fParticleGun->GeneratePrimaryVertex(anEvent)     87   fParticleGun->GeneratePrimaryVertex(anEvent);
 86 }                                                  88 }
 87                                                    89