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Geant4/examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc (Version 10.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/src/RE02PrimaryGene     26 /// \file runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE02PrimaryGe     27 /// \brief Implementation of the RE02PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: RE02PrimaryGeneratorAction.cc 68026 2013-03-13 13:45:22Z gcosmo $
 30 //                                                 31 //
 31                                                    32 
 32 #include "RE02PrimaryGeneratorAction.hh"           33 #include "RE02PrimaryGeneratorAction.hh"
 33                                                    34 
 34 #include "G4Event.hh"                              35 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"             << 
 36 #include "G4ParticleGun.hh"                        36 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"                      37 #include "G4ParticleTable.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  38 #include "G4ParticleDefinition.hh"
 39 #include "Randomize.hh"                            39 #include "Randomize.hh"
 40 #include "globals.hh"                              40 #include "globals.hh"
                                                   >>  41 #include "G4SystemOfUnits.hh"    
 41                                                    42 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 //                                                 44 //
 44 RE02PrimaryGeneratorAction::RE02PrimaryGenerat     45 RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction()
 45   : G4VUserPrimaryGeneratorAction(), fParticle <<  46  : G4VUserPrimaryGeneratorAction(),
                                                   >>  47    fParticleGun(0)
 46 {                                                  48 {
 47   G4int n_particle = 1;                            49   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle)     50   fParticleGun = new G4ParticleGun(n_particle);
 49                                                    51 
 50   // default particle                          <<  52 // default particle
 51   G4ParticleTable* particleTable = G4ParticleT     53   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab     54   G4ParticleDefinition* particle = particleTable->FindParticle("proton");
 53   fParticleGun->SetParticleDefinition(particle     55   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G <<  56   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.));
 55   fParticleGun->SetParticleEnergy(150.0 * MeV) <<  57   fParticleGun->SetParticleEnergy(150.0*MeV);
 56   //                                           <<  58 //
 57   // default beam position                     <<  59 // default beam position
 58   G4double position = -200. / 2. * cm;         <<  60   G4double position = -200./2.*cm;
 59   //                                           <<  61 //
 60   // Initial beam spot size in sigma.; This is <<  62 // Initial beam spot size in sigma.; This is not a part of ParticleGun.
 61   fSigmaPosition = 10. * mm;                   <<  63   fSigmaPosition = 10.* mm;
 62                                                <<  64 
 63   //....oooOO0OOooo........oooOO0OOooo........ <<  65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64   //                                           <<  66 //
 65   fParticleGun->SetParticlePosition(G4ThreeVec <<  67   fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position));
 66 }                                                  68 }
 67                                                    69 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 //                                                 71 //
 70 RE02PrimaryGeneratorAction::~RE02PrimaryGenera     72 RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction()
 71 {                                                  73 {
 72   delete fParticleGun;                             74   delete fParticleGun;
 73 }                                                  75 }
 74                                                    76 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76 //                                                 78 //
 77 void RE02PrimaryGeneratorAction::GeneratePrima     79 void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                              <<  80 { 
                                                   >>  81 
 79   G4ThreeVector position = fParticleGun->GetPa     82   G4ThreeVector position = fParticleGun->GetParticlePosition();
 80   G4double dx = (G4UniformRand() - 0.5) * fSig <<  83   G4double dx = (G4UniformRand()-0.5)*fSigmaPosition;
 81   G4double dy = (G4UniformRand() - 0.5) * fSig <<  84   G4double dy = (G4UniformRand()-0.5)*fSigmaPosition;
 82   position.setX(dx);                               85   position.setX(dx);
 83   position.setY(dy);                               86   position.setY(dy);
 84   fParticleGun->SetParticlePosition(position);     87   fParticleGun->SetParticlePosition(position);
 85   fParticleGun->GeneratePrimaryVertex(anEvent)     88   fParticleGun->GeneratePrimaryVertex(anEvent);
 86 }                                                  89 }
 87                                                    90