Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE02/src/RE02PrimaryGene 26 /// \file runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc 27 /// \brief Implementation of the RE02PrimaryGe 27 /// \brief Implementation of the RE02PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id: RE02PrimaryGeneratorAction.cc 68026 2013-03-13 13:45:22Z gcosmo $ 30 // 31 // 31 32 32 #include "RE02PrimaryGeneratorAction.hh" 33 #include "RE02PrimaryGeneratorAction.hh" 33 34 34 #include "G4Event.hh" 35 #include "G4Event.hh" 35 #include "G4ParticleDefinition.hh" << 36 #include "G4ParticleGun.hh" 36 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4SystemOfUnits.hh" << 38 #include "G4ParticleDefinition.hh" 39 #include "Randomize.hh" 39 #include "Randomize.hh" 40 #include "globals.hh" 40 #include "globals.hh" >> 41 #include "G4SystemOfUnits.hh" 41 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 // 44 // 44 RE02PrimaryGeneratorAction::RE02PrimaryGenerat 45 RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction() 45 : G4VUserPrimaryGeneratorAction(), fParticle << 46 : G4VUserPrimaryGeneratorAction(), >> 47 fParticleGun(0) 46 { 48 { 47 G4int n_particle = 1; 49 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) 50 fParticleGun = new G4ParticleGun(n_particle); 49 51 50 // default particle << 52 // default particle 51 G4ParticleTable* particleTable = G4ParticleT 53 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 52 G4ParticleDefinition* particle = particleTab 54 G4ParticleDefinition* particle = particleTable->FindParticle("proton"); 53 fParticleGun->SetParticleDefinition(particle 55 fParticleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticleMomentumDirection(G << 56 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.)); 55 fParticleGun->SetParticleEnergy(150.0 * MeV) << 57 fParticleGun->SetParticleEnergy(150.0*MeV); 56 // << 58 // 57 // default beam position << 59 // default beam position 58 G4double position = -200. / 2. * cm; << 60 G4double position = -200./2.*cm; 59 // << 61 // 60 // Initial beam spot size in sigma.; This is << 62 // Initial beam spot size in sigma.; This is not a part of ParticleGun. 61 fSigmaPosition = 10. * mm; << 63 fSigmaPosition = 10.* mm; 62 << 64 63 //....oooOO0OOooo........oooOO0OOooo........ << 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 // << 66 // 65 fParticleGun->SetParticlePosition(G4ThreeVec << 67 fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position)); 66 } 68 } 67 69 68 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 // 71 // 70 RE02PrimaryGeneratorAction::~RE02PrimaryGenera 72 RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction() 71 { 73 { 72 delete fParticleGun; 74 delete fParticleGun; 73 } 75 } 74 76 75 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 // 78 // 77 void RE02PrimaryGeneratorAction::GeneratePrima 79 void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { << 80 { >> 81 79 G4ThreeVector position = fParticleGun->GetPa 82 G4ThreeVector position = fParticleGun->GetParticlePosition(); 80 G4double dx = (G4UniformRand() - 0.5) * fSig << 83 G4double dx = (G4UniformRand()-0.5)*fSigmaPosition; 81 G4double dy = (G4UniformRand() - 0.5) * fSig << 84 G4double dy = (G4UniformRand()-0.5)*fSigmaPosition; 82 position.setX(dx); 85 position.setX(dx); 83 position.setY(dy); 86 position.setY(dy); 84 fParticleGun->SetParticlePosition(position); 87 fParticleGun->SetParticlePosition(position); 85 fParticleGun->GeneratePrimaryVertex(anEvent) 88 fParticleGun->GeneratePrimaryVertex(anEvent); 86 } 89 } 87 90