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Geant4/examples/extended/runAndEvent/RE02/RE02.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE02/RE02.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/RE02.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file runAndEvent/RE02/RE02.cc                 26 /// \file runAndEvent/RE02/RE02.cc
 27 /// \brief Main program of the runAndEvent/RE0     27 /// \brief Main program of the runAndEvent/RE02 example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //                                             <<  31 // 
 32                                                    32 
                                                   >>  33 #include "RE02DetectorConstruction.hh"
 33 #include "QGS_BIC.hh"                              34 #include "QGS_BIC.hh"
 34 #include "RE02ActionInitialization.hh"             35 #include "RE02ActionInitialization.hh"
 35 #include "RE02DetectorConstruction.hh"         << 
 36                                                    36 
 37 #include "G4RunManagerFactory.hh"                  37 #include "G4RunManagerFactory.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  38 
 39 #include "G4UIExecutive.hh"                    << 
 40 #include "G4UImanager.hh"                          39 #include "G4UImanager.hh"
                                                   >>  40 #include "G4SystemOfUnits.hh"    
                                                   >>  41 
                                                   >>  42 #include "G4UIExecutive.hh"
 41 #include "G4VisExecutive.hh"                       43 #include "G4VisExecutive.hh"
 42                                                    44 
 43 //                                                 45 //
 44 int main(int argc, char** argv)                <<  46 int main(int argc,char** argv) {
 45 {                                              <<  47 
 46   // Instantiate G4UIExecutive if there are no     48   // Instantiate G4UIExecutive if there are no arguments (interactive mode)
 47   G4UIExecutive* ui = nullptr;                     49   G4UIExecutive* ui = nullptr;
 48   if (argc == 1) {                             <<  50   if ( argc == 1 ) {
 49     ui = new G4UIExecutive(argc, argv);            51     ui = new G4UIExecutive(argc, argv);
 50   }                                                52   }
 51                                                    53 
 52   auto* runManager = G4RunManagerFactory::Crea     54   auto* runManager = G4RunManagerFactory::CreateRunManager();
 53                                                    55 
 54   // UserInitialization classes (mandatory)        56   // UserInitialization classes (mandatory)
 55   //---                                            57   //---
 56   //  Create Detector                              58   //  Create Detector
 57   RE02DetectorConstruction* detector = new RE0     59   RE02DetectorConstruction* detector = new RE02DetectorConstruction;
 58   detector->SetPhantomSize(G4ThreeVector(200 * <<  60   detector->SetPhantomSize(G4ThreeVector(200*mm,200*mm,400*mm)); //Default
 59   detector->SetNumberOfSegmentsInPhantom(100,  <<  61   detector->SetNumberOfSegmentsInPhantom(100,100,200); //Default
 60   //  If your machine does not have enough mem     62   //  If your machine does not have enough memory,
 61   //  please try to reduce Number of Segements     63   //  please try to reduce Number of Segements in phantom.
 62   // detector->SetNumberOfSegmentsInPhantom(1, <<  64   //detector->SetNumberOfSegmentsInPhantom(1,1,100);  // For small memory size.
 63   //                                               65   //
 64   detector->SetLeadSegment(TRUE);  // Default  <<  66   detector->SetLeadSegment(TRUE); // Default (Water and Lead)
 65   // Water and Lead segments are placed altern     67   // Water and Lead segments are placed alternately, by defult.,
 66   //  If you want to simulation homogeneous wa     68   //  If you want to simulation homogeneous water phantom, please set it FALSE.
 67   // detector->SetLeadSegment(FALSE); // Homog <<  69   //detector->SetLeadSegment(FALSE); // Homogeneous water phantom
 68   //                                               70   //
 69   runManager->SetUserInitialization(detector);     71   runManager->SetUserInitialization(detector);
 70   //                                               72   //
 71   runManager->SetUserInitialization(new QGS_BI     73   runManager->SetUserInitialization(new QGS_BIC());
 72                                                <<  74   
 73   // Visualization, if you choose to have it!      75   // Visualization, if you choose to have it!
 74   G4VisManager* visManager = new G4VisExecutiv     76   G4VisManager* visManager = new G4VisExecutive;
 75   visManager->Initialize();                        77   visManager->Initialize();
 76                                                    78 
 77   // UserAction classes                            79   // UserAction classes
 78   runManager->SetUserInitialization(new RE02Ac     80   runManager->SetUserInitialization(new RE02ActionInitialization);
 79                                                    81 
 80   // Initialize G4 kernel                      <<  82   //Initialize G4 kernel
 81   runManager->Initialize();                        83   runManager->Initialize();
 82                                                <<  84       
 83   // get the pointer to the User Interface man <<  85   //get the pointer to the User Interface manager 
 84   G4UImanager* pUI = G4UImanager::GetUIpointer <<  86   G4UImanager * pUI = G4UImanager::GetUIpointer();  
 85                                                <<  87 
 86   if (ui)                                      <<  88   if(ui)
 87   // Define (G)UI terminal for interactive mod <<  89   // Define (G)UI terminal for interactive mode  
 88   {                                            <<  90   { 
 89     pUI->ApplyCommand("/control/execute vis.ma <<  91      pUI->ApplyCommand("/control/execute vis.mac");
 90     ui->SessionStart();                        <<  92      ui->SessionStart();
 91     delete ui;                                 <<  93      delete ui;
 92   }                                                94   }
 93   else                                             95   else
 94   // Batch mode                                    96   // Batch mode
 95   {                                            <<  97   { 
 96     G4String command = "/control/execute ";        98     G4String command = "/control/execute ";
 97     G4String fileName = argv[1];                   99     G4String fileName = argv[1];
 98     pUI->ApplyCommand(command + fileName);     << 100     pUI->ApplyCommand(command+fileName);
 99   }                                               101   }
100                                                   102 
101   delete visManager;                              103   delete visManager;
102   delete runManager;                              104   delete runManager;
103                                                   105 
104   return 0;                                       106   return 0;
105 }                                                 107 }
106                                                   108 
107 //                                                109 //
                                                   >> 110 
108                                                   111