Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 #include "PrimaryGeneratorAction.hh" 33 34 #include "G4Event.hh" 35 #include "G4Geantino.hh" 36 #include "G4IonTable.hh" 37 #include "G4ParticleDefinition.hh" 38 #include "G4ParticleTable.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "Randomize.hh" 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 44 PrimaryGeneratorAction::PrimaryGeneratorAction 45 { 46 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) 48 49 fParticleGun->SetParticleEnergy(0 * eV); 50 fParticleGun->SetParticlePosition(G4ThreeVec 51 fParticleGun->SetParticleMomentumDirection(G 52 } 53 54 //....oooOO0OOooo........oooOO0OOooo........oo 55 56 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 { 58 delete fParticleGun; 59 } 60 61 //....oooOO0OOooo........oooOO0OOooo........oo 62 63 void PrimaryGeneratorAction::GeneratePrimaries 64 { 65 if (fParticleGun->GetParticleDefinition() == 66 G4int Z = 10, A = 24; 67 G4double ionCharge = 0. * eplus; 68 G4double excitEnergy = 0. * keV; 69 70 G4ParticleDefinition* ion = G4IonTable::Ge 71 fParticleGun->SetParticleDefinition(ion); 72 fParticleGun->SetParticleCharge(ionCharge) 73 } 74 // create vertex 75 // 76 fParticleGun->GeneratePrimaryVertex(anEvent) 77 } 78 //....oooOO0OOooo........oooOO0OOooo........oo 79