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Geant4/examples/extended/radioactivedecay/rdecay01/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/radioactivedecay/rdecay01/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/radioactivedecay/rdecay01/src/DetectorConstruction.cc (Version 10.4.p2)


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 26 /// \file DetectorConstruction.cc                  26 /// \file DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                             <<  29 // $Id: DetectorConstruction.cc 98257 2016-07-04 17:39:46Z gcosmo $
                                                   >>  30 // 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                    35 
                                                   >>  36 #include "G4NistManager.hh"
 35 #include "G4Box.hh"                                37 #include "G4Box.hh"
 36 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 37 #include "G4NistManager.hh"                    << 
 38 #include "G4PVPlacement.hh"                        39 #include "G4PVPlacement.hh"
 39 #include "G4SystemOfUnits.hh"                      40 #include "G4SystemOfUnits.hh"
 40                                                    41 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    43 
 43 DetectorConstruction::DetectorConstruction()       44 DetectorConstruction::DetectorConstruction()
                                                   >>  45  : G4VUserDetectorConstruction()
 44 {                                                  46 {
 45   fWorldSize = 20 * mm;                        <<  47   fWorldSize = 20*mm;
 46 }                                                  48 }
 47                                                    49 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    51 
                                                   >>  52 DetectorConstruction::~DetectorConstruction()
                                                   >>  53 {}
                                                   >>  54 
                                                   >>  55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  56 
 50 G4VPhysicalVolume* DetectorConstruction::Const     57 G4VPhysicalVolume* DetectorConstruction::Construct()
 51 {                                                  58 {
 52   //                                               59   //
 53   // define a material                             60   // define a material
 54   //                                           <<  61   //   
 55   G4Material* Air = G4NistManager::Instance()- <<  62   G4Material* Air =
 56                                                <<  63   G4NistManager::Instance()->FindOrBuildMaterial("G4_AIR"); 
 57   //                                           <<  64   
                                                   >>  65   //     
 58   // World                                         66   // World
 59   //                                               67   //
 60   G4Box* solidWorld = new G4Box("World",  // i <<  68   G4Box*  
 61                                 fWorldSize / 2 <<  69   solidWorld = new G4Box("World",                          //its name
 62                                                <<  70                    fWorldSize/2,fWorldSize/2,fWorldSize/2);//its size
 63   G4LogicalVolume* logicWorld = new G4LogicalV <<  71                    
 64                                                <<  72   G4LogicalVolume*                         
 65                                                <<  73   logicWorld = new G4LogicalVolume(solidWorld,             //its solid
 66   G4VPhysicalVolume* physiWorld = new G4PVPlac <<  74                                    Air,                    //its material
 67                                                <<  75                                    "World");               //its name
 68                                                <<  76   G4VPhysicalVolume*                                   
 69                                                <<  77   physiWorld = new G4PVPlacement(0,                      //no rotation
 70                                                <<  78                                  G4ThreeVector(),        //at (0,0,0)
 71                                                <<  79                                  logicWorld,             //its logical volume
 72                                                <<  80                                  "World",                //its name
 73                                                <<  81                                  0,                      //its mother  volume
 74   //                                           <<  82                                  false,                  //no boolean operation
 75   // always return the physical World          <<  83                                  0);                     //copy number
                                                   >>  84                 
 76   //                                               85   //
                                                   >>  86   //always return the physical World
                                                   >>  87   //  
 77   return physiWorld;                               88   return physiWorld;
 78 }                                                  89 }
 79                                                    90 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    92