Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorMessenger.cc 26 /// \file PrimaryGeneratorMessenger.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorMessenger class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorMessenger.hh" 33 #include "PrimaryGeneratorMessenger.hh" 34 34 35 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithADoubleAndUnit.hh" << 38 #include "G4UIcmdWithoutParameter.hh" << 39 #include "G4UIdirectory.hh" 36 #include "G4UIdirectory.hh" >> 37 #include "G4UIcmdWithoutParameter.hh" >> 38 #include "G4UIcmdWithADoubleAndUnit.hh" 40 39 41 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 41 43 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 42 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( 44 { << 43 PrimaryGeneratorAction* gun) >> 44 :fAction(gun) >> 45 { 45 fGunDir = new G4UIdirectory("/testhadr/gun/" 46 fGunDir = new G4UIdirectory("/testhadr/gun/"); 46 fGunDir->SetGuidance("gun control"); 47 fGunDir->SetGuidance("gun control"); 47 48 48 fDefaultCmd = new G4UIcmdWithoutParameter("/ << 49 fDefaultCmd = new G4UIcmdWithoutParameter("/testhadr/gun/setDefault",this); 49 fDefaultCmd->SetGuidance("set/reset kinemati 50 fDefaultCmd->SetGuidance("set/reset kinematic defined in PrimaryGenerator"); 50 fDefaultCmd->AvailableForStates(G4State_PreI << 51 fDefaultCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 51 52 52 fRndmCmd = new G4UIcmdWithADoubleAndUnit("/t << 53 fRndmCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamSize",this); 53 fRndmCmd->SetGuidance("random lateral extens 54 fRndmCmd->SetGuidance("random lateral extension on the beam"); 54 fRndmCmd->SetParameterName("rBeam", false); << 55 fRndmCmd->SetParameterName("rBeam",false); 55 fRndmCmd->SetRange("rBeam>=0."); 56 fRndmCmd->SetRange("rBeam>=0."); 56 fRndmCmd->SetUnitCategory("Length"); 57 fRndmCmd->SetUnitCategory("Length"); 57 fRndmCmd->AvailableForStates(G4State_PreInit << 58 fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 58 59 59 fTimeCmd = new G4UIcmdWithADoubleAndUnit("/t << 60 fTimeCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamTime",this); 60 fTimeCmd->SetGuidance("set time of exposure" 61 fTimeCmd->SetGuidance("set time of exposure"); 61 fTimeCmd->SetParameterName("tBeam", false); << 62 fTimeCmd->SetParameterName("tBeam",false); 62 fTimeCmd->SetRange("tBeam>=0."); 63 fTimeCmd->SetRange("tBeam>=0."); 63 fTimeCmd->SetUnitCategory("Time"); 64 fTimeCmd->SetUnitCategory("Time"); 64 fTimeCmd->AvailableForStates(G4State_PreInit << 65 fTimeCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 65 } 66 } 66 67 67 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 68 69 69 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 70 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 70 { 71 { 71 delete fDefaultCmd; 72 delete fDefaultCmd; 72 delete fRndmCmd; 73 delete fRndmCmd; 73 delete fTimeCmd; 74 delete fTimeCmd; 74 delete fGunDir; 75 delete fGunDir; 75 } 76 } 76 77 77 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 79 79 void PrimaryGeneratorMessenger::SetNewValue(G4 << 80 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 80 { << 81 G4String newValue) 81 if (command == fDefaultCmd) { << 82 { 82 fAction->SetDefaultKinematic(); << 83 if (command == fDefaultCmd) 83 } << 84 {fAction->SetDefaultKinematic();} 84 << 85 85 if (command == fRndmCmd) { << 86 if (command == fRndmCmd) 86 fAction->SetRndmBeam(fRndmCmd->GetNewDoubl << 87 {fAction->SetRndmBeam(fRndmCmd->GetNewDoubleValue(newValue));} 87 } << 88 88 << 89 if (command == fTimeCmd) 89 if (command == fTimeCmd) { << 90 {fAction->SetTimeExposure(fTimeCmd->GetNewDoubleValue(newValue));} 90 fAction->SetTimeExposure(fTimeCmd->GetNewD << 91 } << 92 } 91 } 93 92 94 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 95 94