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Geant4/examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorMessenger.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 25 //                                                 25 //
 26 /// \file PrimaryGeneratorMessenger.cc             26 /// \file PrimaryGeneratorMessenger.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorMessenger.hh"            33 #include "PrimaryGeneratorMessenger.hh"
 34                                                    34 
 35 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 36                                                << 
 37 #include "G4UIcmdWithADoubleAndUnit.hh"        << 
 38 #include "G4UIcmdWithoutParameter.hh"          << 
 39 #include "G4UIdirectory.hh"                        36 #include "G4UIdirectory.hh"
                                                   >>  37 #include "G4UIcmdWithoutParameter.hh"
                                                   >>  38 #include "G4UIcmdWithADoubleAndUnit.hh"
 40                                                    39 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    41 
 43 PrimaryGeneratorMessenger::PrimaryGeneratorMes <<  42 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger(
 44 {                                              <<  43                                                    PrimaryGeneratorAction* Gun)
                                                   >>  44 :G4UImessenger(),
                                                   >>  45   fAction(Gun),fGunDir(nullptr),fDefaultCmd(nullptr),
                                                   >>  46   fRndmCmd(nullptr),fTimeCmd(nullptr)
                                                   >>  47 { 
 45   fGunDir = new G4UIdirectory("/testhadr/gun/"     48   fGunDir = new G4UIdirectory("/testhadr/gun/");
 46   fGunDir->SetGuidance("gun control");             49   fGunDir->SetGuidance("gun control");
 47                                                    50 
 48   fDefaultCmd = new G4UIcmdWithoutParameter("/ <<  51   fDefaultCmd = new G4UIcmdWithoutParameter("/testhadr/gun/setDefault",this);
 49   fDefaultCmd->SetGuidance("set/reset kinemati     52   fDefaultCmd->SetGuidance("set/reset kinematic defined in PrimaryGenerator");
 50   fDefaultCmd->AvailableForStates(G4State_PreI <<  53   fDefaultCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
 51                                                    54 
 52   fRndmCmd = new G4UIcmdWithADoubleAndUnit("/t <<  55   fRndmCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamSize",this);
 53   fRndmCmd->SetGuidance("random lateral extens     56   fRndmCmd->SetGuidance("random lateral extension on the beam");
 54   fRndmCmd->SetParameterName("rBeam", false);  <<  57   fRndmCmd->SetParameterName("rBeam",false);
 55   fRndmCmd->SetRange("rBeam>=0.");                 58   fRndmCmd->SetRange("rBeam>=0.");
 56   fRndmCmd->SetUnitCategory("Length");             59   fRndmCmd->SetUnitCategory("Length");
 57   fRndmCmd->AvailableForStates(G4State_PreInit <<  60   fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);  
 58                                                    61 
 59   fTimeCmd = new G4UIcmdWithADoubleAndUnit("/t <<  62   fTimeCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamTime",this);
 60   fTimeCmd->SetGuidance("set time of exposure"     63   fTimeCmd->SetGuidance("set time of exposure");
 61   fTimeCmd->SetParameterName("tBeam", false);  <<  64   fTimeCmd->SetParameterName("tBeam",false);
 62   fTimeCmd->SetRange("tBeam>=0.");                 65   fTimeCmd->SetRange("tBeam>=0.");
 63   fTimeCmd->SetUnitCategory("Time");               66   fTimeCmd->SetUnitCategory("Time");
 64   fTimeCmd->AvailableForStates(G4State_PreInit <<  67   fTimeCmd->AvailableForStates(G4State_PreInit,G4State_Idle);  
 65 }                                                  68 }
 66                                                    69 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    71 
 69 PrimaryGeneratorMessenger::~PrimaryGeneratorMe     72 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger()
 70 {                                                  73 {
 71   delete fDefaultCmd;                              74   delete fDefaultCmd;
 72   delete fRndmCmd;                                 75   delete fRndmCmd;
 73   delete fTimeCmd;                                 76   delete fTimeCmd;
 74   delete fGunDir;                                  77   delete fGunDir;
 75 }                                                  78 }
 76                                                    79 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78                                                    81 
 79 void PrimaryGeneratorMessenger::SetNewValue(G4 <<  82 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command,
 80 {                                              <<  83                                                G4String newValue)
 81   if (command == fDefaultCmd) {                <<  84 { 
 82     fAction->SetDefaultKinematic();            <<  85   if (command == fDefaultCmd)
 83   }                                            <<  86    {fAction->SetDefaultKinematic();}
 84                                                <<  87 
 85   if (command == fRndmCmd) {                   <<  88   if (command == fRndmCmd)
 86     fAction->SetRndmBeam(fRndmCmd->GetNewDoubl <<  89    {fAction->SetRndmBeam(fRndmCmd->GetNewDoubleValue(newValue));}
 87   }                                            <<  90 
 88                                                <<  91   if (command == fTimeCmd)
 89   if (command == fTimeCmd) {                   <<  92    {fAction->SetTimeExposure(fTimeCmd->GetNewDoubleValue(newValue));}
 90     fAction->SetTimeExposure(fTimeCmd->GetNewD << 
 91   }                                            << 
 92 }                                                  93 }
 93                                                    94 
 94 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 95                                                    96