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Geant4/examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/radioactivedecay/Activation/src/PrimaryGeneratorAction.cc (Version 11.0.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorAction.hh"               33 #include "PrimaryGeneratorAction.hh"
 34                                                    34 
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            36 #include "PrimaryGeneratorMessenger.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            43 #include "Randomize.hh"
 44                                                    44 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    46 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  47 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  48 :G4VUserPrimaryGeneratorAction(),
                                                   >>  49  fDetector(det), fRndmBeam(0.), fTimeExposure(0.), fGunMessenger(nullptr)
 48 {                                                  50 {
 49   fParticleGun = new G4ParticleGun(1);         <<  51   fParticleGun  = new G4ParticleGun(1);
 50   SetDefaultKinematic();                           52   SetDefaultKinematic();
 51                                                <<  53     
 52   // create a messenger for this class         <<  54   //create a messenger for this class
 53   fGunMessenger = new PrimaryGeneratorMessenge <<  55   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 54 }                                                  56 }
 55                                                    57 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    59 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     60 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  61 {
 60   delete fParticleGun;                             62   delete fParticleGun;
 61   delete fGunMessenger;                        <<  63   delete fGunMessenger;  
 62 }                                                  64 }
 63                                                    65 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    67 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     68 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {                                                  69 {
 68   G4ParticleDefinition* particle = G4ParticleT <<  70   G4ParticleDefinition* particle
                                                   >>  71            = G4ParticleTable::GetParticleTable()->FindParticle("proton");
 69   fParticleGun->SetParticleDefinition(particle     72   fParticleGun->SetParticleDefinition(particle);
 70   fParticleGun->SetParticleEnergy(10 * MeV);   <<  73   fParticleGun->SetParticleEnergy(10*MeV);  
 71   fParticleGun->SetParticleMomentumDirection(G <<  74   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 72   G4double position = -0.45 * (fDetector->GetW <<  75   G4double position = -0.45*(fDetector->GetWorldSizeX());
 73   fParticleGun->SetParticlePosition(G4ThreeVec <<  76   fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
 74 }                                                  77 }
 75 //....oooOO0OOooo........oooOO0OOooo........oo     78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    79 
 77 void PrimaryGeneratorAction::GeneratePrimaries     80 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                                  81 {
 79   // this function is called at the begining o <<  82   //this function is called at the begining of event
 80                                                    83 
 81   // randomize the beam, if requested.         <<  84   //randomize the beam, if requested.
 82   //                                               85   //
 83   if (fRndmBeam > 0.) {                        <<  86   if (fRndmBeam > 0.) 
 84     G4ThreeVector oldPosition = fParticleGun-> <<  87     {
 85     if (fRndmBeam > fDetector->GetAbsorSizeYZ( <<  88       G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
 86     G4double rbeam = 0.5 * fRndmBeam;          <<  89       if (fRndmBeam > fDetector->GetAbsorSizeYZ())
 87     G4double x0 = oldPosition.x();             <<  90         fRndmBeam = fDetector->GetAbsorSizeYZ(); 
 88     G4double y0 = oldPosition.y() + (2 * G4Uni <<  91       G4double rbeam = 0.5*fRndmBeam;
 89     G4double z0 = oldPosition.z() + (2 * G4Uni <<  92       G4double x0 = oldPosition.x();
 90     fParticleGun->SetParticlePosition(G4ThreeV <<  93       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 91     fParticleGun->GeneratePrimaryVertex(anEven <<  94       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 92     fParticleGun->SetParticlePosition(oldPosit <<  95       fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 93   }                                            <<  96       fParticleGun->GeneratePrimaryVertex(anEvent);
                                                   >>  97       fParticleGun->SetParticlePosition(oldPosition);      
                                                   >>  98     }
 94                                                    99 
 95   else                                         << 100   else fParticleGun->GeneratePrimaryVertex(anEvent);
 96     fParticleGun->GeneratePrimaryVertex(anEven << 
 97                                                   101 
 98   // randomize time zero of anEvent               102   // randomize time zero of anEvent
 99   //                                              103   //
100   G4double t0 = fTimeExposure * G4UniformRand( << 104   G4double t0 = fTimeExposure*G4UniformRand();
101   anEvent->GetPrimaryVertex()->SetT0(t0);         105   anEvent->GetPrimaryVertex()->SetT0(t0);
                                                   >> 106 
102 }                                                 107 }
103                                                   108 
104 //....oooOO0OOooo........oooOO0OOooo........oo    109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
105                                                   110