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Geant4/examples/extended/polarisation/Pol01/src/StepMax.cc

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Diff markup

Differences between /examples/extended/polarisation/Pol01/src/StepMax.cc (Version 11.3.0) and /examples/extended/polarisation/Pol01/src/StepMax.cc (Version 9.0.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file polarisation/Pol01/src/StepMax.cc    <<  26 // $Id: StepMax.cc,v 1.1 2006/10/02 13:48:10 vnivanch Exp $
 27 /// \brief Implementation of the StepMax class <<  27 // GEANT4 tag $Name: geant4-08-03-patch-01 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "StepMax.hh"                              32 #include "StepMax.hh"
 34                                                << 
 35 #include "StepMaxMessenger.hh"                     33 #include "StepMaxMessenger.hh"
 36                                                    34 
 37 #include "G4ParticleDefinition.hh"             << 
 38 #include "G4Step.hh"                           << 
 39                                                << 
 40 //....oooOO0OOooo........oooOO0OOooo........oo     35 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 41                                                    36 
 42 StepMax::StepMax(const G4String& processName)      37 StepMax::StepMax(const G4String& processName)
 43   : G4VDiscreteProcess(processName), fMaxCharg <<  38  : G4VDiscreteProcess(processName),MaxChargedStep(DBL_MAX)
 44 {                                                  39 {
 45   fMessenger = new StepMaxMessenger(this);     <<  40   pMess = new StepMaxMessenger(this);
 46 }                                                  41 }
 47                                                <<  42  
 48 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    44 
 50 StepMax::~StepMax()                            <<  45 StepMax::~StepMax() { delete pMess; }
 51 {                                              << 
 52   delete fMessenger;                           << 
 53 }                                              << 
 54                                                    46 
 55 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 56                                                    48 
 57 G4bool StepMax::IsApplicable(const G4ParticleD <<  49 G4bool StepMax::IsApplicable(const G4ParticleDefinition& particle) 
 58 {                                              <<  50 { 
 59   return (particle.GetPDGCharge() != 0.);          51   return (particle.GetPDGCharge() != 0.);
 60 }                                                  52 }
 61                                                    53 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                <<  55     
 64 void StepMax::SetMaxStep(G4double step)        <<  56 void StepMax::SetMaxStep(G4double step) {MaxChargedStep = step;}
 65 {                                              << 
 66   fMaxChargedStep = step;                      << 
 67 }                                              << 
 68                                                    57 
 69 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70                                                    59 
 71 G4double StepMax::PostStepGetPhysicalInteracti <<  60 G4double StepMax::PostStepGetPhysicalInteractionLength(const G4Track& aTrack,
 72                                                <<  61                                                   G4double,
                                                   >>  62                                                   G4ForceCondition* condition )
 73 {                                                  63 {
 74   // condition is set to "Not Forced"              64   // condition is set to "Not Forced"
 75   *condition = NotForced;                          65   *condition = NotForced;
 76                                                <<  66   
 77   G4double ProposedStep = DBL_MAX;                 67   G4double ProposedStep = DBL_MAX;
 78                                                    68 
 79   if ((fMaxChargedStep > 0.) && (aTrack.GetVol <<  69   if((MaxChargedStep > 0.) &&
 80       && (aTrack.GetVolume()->GetName() != "Wo <<  70      (aTrack.GetVolume() != 0) &&
 81     ProposedStep = fMaxChargedStep;            <<  71      (aTrack.GetVolume()->GetName() != "World"))
                                                   >>  72      ProposedStep = MaxChargedStep;
 82                                                    73 
 83   return ProposedStep;                             74   return ProposedStep;
 84 }                                                  75 }
 85                                                    76 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                    78 
 88 G4VParticleChange* StepMax::PostStepDoIt(const     79 G4VParticleChange* StepMax::PostStepDoIt(const G4Track& aTrack, const G4Step&)
 89 {                                                  80 {
 90   // do nothing                                <<  81    // do nothing
 91   aParticleChange.Initialize(aTrack);          <<  82    aParticleChange.Initialize(aTrack);
 92   return &aParticleChange;                     <<  83    return &aParticleChange;
 93 }                                                  84 }
 94                                                    85 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  87 
                                                   >>  88 
 96                                                    89