Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file polarisation/Pol01/Pol01.cc 26 /// \file polarisation/Pol01/Pol01.cc 27 /// \brief Main program of the polarisation/Po 27 /// \brief Main program of the polarisation/Pol01 example 28 // 28 // 29 // << 29 // $Id: Pol01.cc 68753 2013-04-05 10:26:04Z gcosmo $ 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" 32 37 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" 36 #include "PrimaryGeneratorAction.hh" 40 #include "PrimaryGeneratorAction.hh" 37 41 38 #include "G4RunManagerFactory.hh" << 42 #include "RunAction.hh" 39 #include "G4Types.hh" << 43 #include "EventAction.hh" 40 #include "G4UIExecutive.hh" << 44 #include "SteppingAction.hh" 41 #include "G4UImanager.hh" << 45 #include "HistoManager.hh" >> 46 >> 47 #ifdef G4VIS_USE 42 #include "G4VisExecutive.hh" 48 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 49 #endif 44 50 45 //....oooOO0OOooo........oooOO0OOooo........oo << 51 #ifdef G4UI_USE >> 52 #include "G4UIExecutive.hh" >> 53 #endif 46 54 47 int main(int argc, char** argv) << 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 { << 56 49 // Instantiate G4UIExecutive if interactive << 57 int main(int argc,char** argv) { 50 G4UIExecutive* ui = nullptr; << 58 51 if (argc == 1) { << 59 //choose the Random engine 52 ui = new G4UIExecutive(argc, argv); << 60 // CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 53 } << 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanluxEngine()); 54 << 62 55 // Creating run manager << 63 // Construct the default run manager 56 auto runManager = G4RunManagerFactory::Creat << 64 G4RunManager * runManager = new G4RunManager; 57 << 58 if (argc == 3) { << 59 G4int nThreads = G4UIcommand::ConvertToInt << 60 runManager->SetNumberOfThreads(nThreads); << 61 } << 62 65 63 // set mandatory initialization classes 66 // set mandatory initialization classes 64 DetectorConstruction* det = new DetectorCons << 67 DetectorConstruction* det; 65 runManager->SetUserInitialization(det); << 68 PrimaryGeneratorAction* prim; 66 runManager->SetUserInitialization(new Physic << 69 runManager->SetUserInitialization(det = new DetectorConstruction); 67 << 70 runManager->SetUserInitialization(new PhysicsList); 68 // User action initialization << 71 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 69 runManager->SetUserInitialization(new Action << 72 70 << 73 #ifdef G4VIS_USE 71 // get the pointer to the User Interface man << 74 G4VisManager* visManager = 0; 72 G4UImanager* UImanager = G4UImanager::GetUIp << 75 #endif 73 << 76 74 if (ui) // Define UI terminal for interacti << 77 HistoManager* histo = new HistoManager(); 75 { << 78 76 G4VisManager* visManager = new G4VisExecut << 79 // set user action classes 77 visManager->Initialize(); << 80 RunAction* run; 78 ui->SessionStart(); << 81 runManager->SetUserAction(run = new RunAction(det,prim,histo)); 79 delete ui; << 82 runManager->SetUserAction(new EventAction(run)); 80 delete visManager; << 83 runManager->SetUserAction(new SteppingAction(det,prim,run,histo)); 81 } << 84 82 else // Batch mode << 85 // get the pointer to the User Interface manager 83 { << 86 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 84 G4String command = "/control/execute "; << 87 85 G4String fileName = argv[1]; << 88 if (argc==1) // Define UI terminal for interactive mode 86 UImanager->ApplyCommand(command + fileName << 89 { 87 } << 90 #ifdef G4VIS_USE 88 << 91 visManager = new G4VisExecutive; 89 // job termination << 92 visManager->Initialize(); >> 93 #endif >> 94 #ifdef G4UI_USE >> 95 G4UIExecutive* ui = new G4UIExecutive(argc, argv); >> 96 ui->SessionStart(); >> 97 delete ui; >> 98 #endif >> 99 } >> 100 else // Batch mode >> 101 { >> 102 G4String command = "/control/execute "; >> 103 G4String fileName = argv[1]; >> 104 UImanager->ApplyCommand(command+fileName); >> 105 } >> 106 >> 107 // job termination >> 108 #ifdef G4VIS_USE >> 109 delete visManager; >> 110 #endif >> 111 delete histo; 90 delete runManager; 112 delete runManager; 91 113 92 return 0; 114 return 0; 93 } 115 } 94 116 95 //....oooOO0OOooo........oooOO0OOooo........oo << 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 118