Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file genericPL.cc << 26 /// \file hadronic/Hadr00/Hadr00.cc 27 /// \brief Main program of the physicslists/ge << 27 /// \brief Main program of the hadronic/Hadr00 example 28 // 28 // 29 // 29 // >> 30 // $Id: Hadr00.cc 106244 2017-09-26 01:58:00Z gcosmo $ 30 // 31 // 31 // ------------------------------------------- 32 // ------------------------------------------------------------- 32 // genericPL << 33 // GEANT4 Hadr00 33 // 34 // 34 // Application demonstrating the usage of G4 << 35 // Application demonstrating Geant4 hadronic cross sections 35 // to build the concrete physics list at the << 36 // >> 37 // Author: V.Ivanchenko 20 June 2008 >> 38 // >> 39 // Modified: 36 // 40 // 37 // Modified from hadronic/Hadr00/Hadr00.cc << 38 // Author: V.Ivanchenko 20 June 2008 << 39 // ------------------------------------------- 41 // ------------------------------------------------------------- 40 // 42 // 41 // 43 // 42 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 46 45 #include "ActionInitialization.hh" << 46 #include "DetectorConstruction.hh" 47 #include "DetectorConstruction.hh" >> 48 #include "ActionInitialization.hh" 47 #include "PrimaryGeneratorAction.hh" 49 #include "PrimaryGeneratorAction.hh" 48 50 >> 51 #ifdef G4MULTITHREADED >> 52 #include "G4MTRunManager.hh" >> 53 #else >> 54 #include "G4RunManager.hh" >> 55 #endif >> 56 49 #include "G4GenericPhysicsList.hh" 57 #include "G4GenericPhysicsList.hh" 50 #include "G4RunManagerFactory.hh" << 51 #include "G4UIExecutive.hh" << 52 #include "G4UImanager.hh" << 53 #include "G4VModularPhysicsList.hh" 58 #include "G4VModularPhysicsList.hh" 54 #include "G4VisExecutive.hh" << 59 #include "G4UImanager.hh" 55 #include "Randomize.hh" 60 #include "Randomize.hh" >> 61 #include "G4VisExecutive.hh" >> 62 #include "G4UIExecutive.hh" 56 63 57 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 65 59 namespace << 66 namespace { 60 { << 67 void PrintUsage() { 61 void PrintUsage() << 68 G4cerr << " Usage: " << G4endl; 62 { << 69 G4cerr << " factory [-m macro ] [-p physListMacro ] [-u UIsession] [-t nThreads]" << G4endl; 63 G4cerr << " Usage: " << G4endl; << 70 G4cerr << " note: -t option is available only for multi-threaded mode." << G4endl; 64 G4cerr << " factory [-m macro ] [-p physList << 71 G4cerr << G4endl; 65 G4cerr << " note: -t option is available o << 72 } 66 G4cerr << G4endl; << 67 } 73 } 68 } // namespace << 69 74 70 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 76 72 int main(int argc, char** argv) << 77 int main(int argc,char** argv) 73 { 78 { 74 // Evaluate arguments 79 // Evaluate arguments 75 // 80 // 76 if (argc > 9) { << 81 if ( argc > 9 ) { 77 PrintUsage(); 82 PrintUsage(); 78 return 1; 83 return 1; 79 } 84 } 80 << 85 81 G4String macro; 86 G4String macro; 82 G4String session; 87 G4String session; 83 G4String physListMacro; 88 G4String physListMacro; 84 G4String gdmlFileName; 89 G4String gdmlFileName; 85 #ifdef G4MULTITHREADED 90 #ifdef G4MULTITHREADED 86 G4int nofThreads = 0; 91 G4int nofThreads = 0; 87 #endif 92 #endif 88 for (G4int i = 1; i < argc; i = i + 2) { << 93 for ( G4int i=1; i<argc; i=i+2 ) { 89 if (G4String(argv[i]) == "-m") << 94 if ( G4String(argv[i]) == "-m" ) macro = argv[i+1]; 90 macro = argv[i + 1]; << 95 else if ( G4String(argv[i]) == "-u" ) session = argv[i+1]; 91 else if (G4String(argv[i]) == "-u") << 96 else if ( G4String(argv[i]) == "-p" ) physListMacro = argv[i+1]; 92 session = argv[i + 1]; << 93 else if (G4String(argv[i]) == "-p") << 94 physListMacro = argv[i + 1]; << 95 #ifdef G4MULTITHREADED 97 #ifdef G4MULTITHREADED 96 else if (G4String(argv[i]) == "-t") { << 98 else if ( G4String(argv[i]) == "-t" ) { 97 nofThreads = G4UIcommand::ConvertToInt(a << 99 nofThreads = G4UIcommand::ConvertToInt(argv[i+1]); 98 } 100 } 99 #endif 101 #endif 100 else { 102 else { 101 PrintUsage(); 103 PrintUsage(); 102 return 1; 104 return 1; 103 } 105 } 104 } << 106 } 105 << 107 106 // Detect interactive mode (if no arguments) 108 // Detect interactive mode (if no arguments) and define UI session 107 // 109 // 108 G4UIExecutive* ui = nullptr; << 110 G4UIExecutive* ui = 0; 109 if (!macro.size()) { << 111 if ( ! macro.size() ) { 110 ui = new G4UIExecutive(argc, argv, session 112 ui = new G4UIExecutive(argc, argv, session); 111 } 113 } 112 114 113 // Choose the Random engine //choose the Ra 115 // Choose the Random engine //choose the Random engine 114 G4Random::setTheEngine(new CLHEP::RanecuEngi 116 G4Random::setTheEngine(new CLHEP::RanecuEngine()); 115 117 116 // Construct the run manager 118 // Construct the run manager 117 auto* runManager = G4RunManagerFactory::Crea << 119 #ifdef G4MULTITHREADED 118 #ifdef G4MULTITHREADED << 120 G4MTRunManager * runManager = new G4MTRunManager(); 119 if (nofThreads > 0) { << 121 if ( nofThreads > 0 ) { 120 runManager->SetNumberOfThreads(nofThreads) 122 runManager->SetNumberOfThreads(nofThreads); 121 } 123 } >> 124 #else >> 125 G4RunManager * runManager = new G4RunManager(); 122 #endif 126 #endif 123 127 124 // Get the pointer to the User Interface man 128 // Get the pointer to the User Interface manager 125 G4UImanager* UImanager = G4UImanager::GetUIp 129 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 126 130 127 // Physics List 131 // Physics List 128 G4VModularPhysicsList* physList = nullptr; 132 G4VModularPhysicsList* physList = nullptr; 129 if (physListMacro.size()) { << 133 if ( physListMacro.size() ) { 130 // via macro 134 // via macro 131 physList = new G4GenericPhysicsList(); 135 physList = new G4GenericPhysicsList(); 132 UImanager->ApplyCommand("/control/execute << 136 UImanager->ApplyCommand("/control/execute "+physListMacro); 133 } << 137 } 134 else { 138 else { 135 // from vector of physics cobstructor name 139 // from vector of physics cobstructor names 136 auto myConstructors = new std::vector<G4St << 140 std::vector<G4String>* myConstructors = new std::vector<G4String>; 137 141 138 myConstructors->push_back("G4EmStandardPhy 142 myConstructors->push_back("G4EmStandardPhysics"); 139 myConstructors->push_back("G4EmExtraPhysic 143 myConstructors->push_back("G4EmExtraPhysics"); 140 myConstructors->push_back("G4DecayPhysics" 144 myConstructors->push_back("G4DecayPhysics"); 141 myConstructors->push_back("G4HadronElastic 145 myConstructors->push_back("G4HadronElasticPhysics"); 142 myConstructors->push_back("G4HadronPhysics 146 myConstructors->push_back("G4HadronPhysicsFTFP_BERT"); 143 myConstructors->push_back("G4StoppingPhysi 147 myConstructors->push_back("G4StoppingPhysics"); 144 myConstructors->push_back("G4IonPhysics"); 148 myConstructors->push_back("G4IonPhysics"); 145 myConstructors->push_back("G4NeutronTracki 149 myConstructors->push_back("G4NeutronTrackingCut"); 146 150 147 physList = new G4GenericPhysicsList(myCons 151 physList = new G4GenericPhysicsList(myConstructors); 148 } 152 } 149 153 150 // Set mandatory initialization classes 154 // Set mandatory initialization classes 151 runManager->SetUserInitialization(new Detect 155 runManager->SetUserInitialization(new DetectorConstruction()); 152 runManager->SetUserInitialization(physList); 156 runManager->SetUserInitialization(physList); 153 157 154 // set user action classes 158 // set user action classes 155 runManager->SetUserInitialization(new Action 159 runManager->SetUserInitialization(new ActionInitialization("genericPL")); 156 160 157 // Initialize visualization 161 // Initialize visualization 158 G4VisManager* visManager = new G4VisExecutiv 162 G4VisManager* visManager = new G4VisExecutive; 159 // G4VisExecutive can take a verbosity argum 163 // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. 160 // G4VisManager* visManager = new G4VisExecu 164 // G4VisManager* visManager = new G4VisExecutive("Quiet"); 161 visManager->Initialize(); 165 visManager->Initialize(); 162 166 163 if (macro.size()) { << 167 if ( macro.size() ) { 164 // batch mode 168 // batch mode 165 G4String command = "/control/execute "; 169 G4String command = "/control/execute "; 166 UImanager->ApplyCommand(command + macro); << 170 UImanager->ApplyCommand(command+macro); 167 } 171 } 168 else { 172 else { 169 // interactive mode : define UI session 173 // interactive mode : define UI session 170 UImanager->ApplyCommand("/control/execute << 174 UImanager->ApplyCommand("/control/execute init_vis.mac"); 171 ui->SessionStart(); 175 ui->SessionStart(); 172 delete ui; 176 delete ui; 173 } 177 } 174 178 175 // Job termination 179 // Job termination 176 // Free the store: user actions, physics_lis 180 // Free the store: user actions, physics_list and detector_description are 177 // owned and deleted by the run manager, so << 181 // owned and deleted by the run manager, so they should not be deleted 178 // in the main() program ! 182 // in the main() program ! 179 << 183 180 delete visManager; 184 delete visManager; 181 delete runManager; 185 delete runManager; 182 } 186 } 183 187 184 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 185 189