Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file persistency/gdml/G04/src/G04PrimaryG 27 /// \brief Implementation of the G04PrimaryGen 28 // 29 // 30 // 31 // 32 33 #include "G04PrimaryGeneratorAction.hh" 34 35 #include "G4Event.hh" 36 #include "G4ParticleDefinition.hh" 37 #include "G4ParticleGun.hh" 38 #include "G4ParticleTable.hh" 39 #include "G4SystemOfUnits.hh" 40 41 //....oooOO0OOooo........oooOO0OOooo........oo 42 43 G04PrimaryGeneratorAction::G04PrimaryGenerator 44 : G4VUserPrimaryGeneratorAction(), fParticle 45 { 46 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) 48 49 G4ParticleTable* particleTable = G4ParticleT 50 G4String particleName; 51 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleEnergy(1.0 * GeV); 53 fParticleGun->SetParticlePosition(G4ThreeVec 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 58 G04PrimaryGeneratorAction::~G04PrimaryGenerato 59 { 60 delete fParticleGun; 61 } 62 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 65 void G04PrimaryGeneratorAction::GeneratePrimar 66 { 67 G4int i = anEvent->GetEventID() % 3; 68 G4ThreeVector v(1.0, 0.0, 0.0); 69 switch (i) { 70 case 0: 71 break; 72 case 1: 73 v.setY(0.1); 74 break; 75 case 2: 76 v.setZ(0.1); 77 break; 78 } 79 fParticleGun->SetParticleMomentumDirection(v 80 fParticleGun->GeneratePrimaryVertex(anEvent) 81 } 82