Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file persistency/gdml/G03/src/G03PrimaryG 26 /// \file persistency/gdml/G03/src/G03PrimaryGeneratorAction.cc 27 /// \brief Implementation of the G03PrimaryGen 27 /// \brief Implementation of the G03PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id: G03PrimaryGeneratorAction.cc 68025 2013-03-13 13:43:46Z gcosmo $ 30 // 31 // 31 // Class G03PrimaryGeneratorAction implementat 32 // Class G03PrimaryGeneratorAction implementation 32 // 33 // 33 // ------------------------------------------- 34 // ---------------------------------------------------------------------------- 34 35 35 #include "G03PrimaryGeneratorAction.hh" 36 #include "G03PrimaryGeneratorAction.hh" 36 37 >> 38 #include "globals.hh" 37 #include "G4ParticleDefinition.hh" 39 #include "G4ParticleDefinition.hh" 38 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 39 #include "globals.hh" << 40 41 41 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 43 43 G03PrimaryGeneratorAction::G03PrimaryGenerator 44 G03PrimaryGeneratorAction::G03PrimaryGeneratorAction() 44 : G4VUserPrimaryGeneratorAction(), fParticle << 45 : G4VUserPrimaryGeneratorAction(), >> 46 fParticleGun(0), >> 47 fParticleTable(0) 45 { 48 { 46 // Particle gun and particle table << 49 // Particle gun and particle table 47 // 50 // 48 fParticleGun = new G4ParticleGun(); 51 fParticleGun = new G4ParticleGun(); 49 fParticleTable = G4ParticleTable::GetParticl 52 fParticleTable = G4ParticleTable::GetParticleTable(); 50 53 51 // Default particle 54 // Default particle 52 // 55 // 53 fParticleGun->SetParticleDefinition(fParticl 56 fParticleGun->SetParticleDefinition(fParticleTable->FindParticle("geantino")); 54 fParticleGun->SetParticleEnergy(1.0 * MeV); << 57 fParticleGun->SetParticleEnergy( 1.0*MeV ); 55 << 56 G4ThreeVector err1 = G4ThreeVector(-1260, -5 << 57 G4ThreeVector err2 = G4ThreeVector(100, -240 << 58 G4ThreeVector err2v = (err2 - err1).unit(); << 59 58 >> 59 G4ThreeVector err1=G4ThreeVector(-1260,-560,40); // outside >> 60 G4ThreeVector err2=G4ThreeVector(100,-240,120); // inside >> 61 G4ThreeVector err2v=(err2-err1).unit(); >> 62 60 fParticleGun->SetParticleMomentumDirection(e 63 fParticleGun->SetParticleMomentumDirection(err2v); 61 fParticleGun->SetParticlePosition(err1); 64 fParticleGun->SetParticlePosition(err1); >> 65 62 } 66 } 63 67 64 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 69 66 G03PrimaryGeneratorAction::~G03PrimaryGenerato 70 G03PrimaryGeneratorAction::~G03PrimaryGeneratorAction() 67 { 71 { 68 delete fParticleGun; 72 delete fParticleGun; 69 } 73 } 70 74 71 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 72 76 73 void G03PrimaryGeneratorAction::GeneratePrimar 77 void G03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 74 { 78 { 75 fParticleGun->GeneratePrimaryVertex(anEvent) 79 fParticleGun->GeneratePrimaryVertex(anEvent); 76 } 80 } 77 81