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Geant4/examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc (Version 10.7.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file persistency/gdml/G01/src/G01PrimaryG     26 /// \file persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the G01PrimaryGen     27 /// \brief Implementation of the G01PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //                                                 31 //
 32                                                    32 
 33 #include "G01PrimaryGeneratorAction.hh"            33 #include "G01PrimaryGeneratorAction.hh"
 34                                                << 
 35 #include "G4Event.hh"                              34 #include "G4Event.hh"
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
                                                   >>  37 #include "G4ParticleDefinition.hh"
 39 #include "G4SystemOfUnits.hh"                      38 #include "G4SystemOfUnits.hh"
 40                                                    39 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    41 
 43 G01PrimaryGeneratorAction::G01PrimaryGenerator     42 G01PrimaryGeneratorAction::G01PrimaryGeneratorAction()
 44   : G4VUserPrimaryGeneratorAction(), fParticle <<  43  : G4VUserPrimaryGeneratorAction(),
                                                   >>  44    fParticleGun(0)
 45 {                                                  45 {
 46   G4int n_particle = 1;                            46   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle)     47   fParticleGun = new G4ParticleGun(n_particle);
 48                                                    48 
 49   G4ParticleTable* particleTable = G4ParticleT     49   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 50   G4String particleName;                           50   G4String particleName;
 51   fParticleGun->SetParticleDefinition(particle <<  51   fParticleGun->SetParticleDefinition(
 52   fParticleGun->SetParticleEnergy(1.0 * GeV);  <<  52                particleTable->FindParticle(particleName="geantino"));
 53   fParticleGun->SetParticlePosition(G4ThreeVec <<  53   fParticleGun->SetParticleEnergy(1.0*GeV);
                                                   >>  54   fParticleGun->SetParticlePosition(G4ThreeVector(-2.0*m, 0.1, 0.1));
 54 }                                                  55 }
 55                                                    56 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    58 
 58 G01PrimaryGeneratorAction::~G01PrimaryGenerato     59 G01PrimaryGeneratorAction::~G01PrimaryGeneratorAction()
 59 {                                                  60 {
 60   delete fParticleGun;                             61   delete fParticleGun;
 61 }                                                  62 }
 62                                                    63 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    65 
 65 void G01PrimaryGeneratorAction::GeneratePrimar     66 void G01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 66 {                                                  67 {
 67   G4int i = anEvent->GetEventID() % 3;             68   G4int i = anEvent->GetEventID() % 3;
 68   G4ThreeVector v(1.0, 0.0, 0.0);              <<  69   G4ThreeVector v(1.0,0.0,0.0);
 69   switch (i) {                                 <<  70   switch(i)
                                                   >>  71   {
 70     case 0:                                        72     case 0:
 71       break;                                       73       break;
 72     case 1:                                        74     case 1:
 73       v.setY(0.1);                                 75       v.setY(0.1);
 74       break;                                       76       break;
 75     case 2:                                        77     case 2:
 76       v.setZ(0.1);                                 78       v.setZ(0.1);
 77       break;                                       79       break;
 78   }                                                80   }
 79   fParticleGun->SetParticleMomentumDirection(v     81   fParticleGun->SetParticleMomentumDirection(v);
 80   fParticleGun->GeneratePrimaryVertex(anEvent)     82   fParticleGun->GeneratePrimaryVertex(anEvent);
 81 }                                                  83 }
 82                                                    84