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Geant4/examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc (Version 10.4)


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 26 /// \file persistency/gdml/G01/src/G01PrimaryG     26 /// \file persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the G01PrimaryGen     27 /// \brief Implementation of the G01PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: G01PrimaryGeneratorAction.cc 68025 2013-03-13 13:43:46Z gcosmo $
 30 //                                                 31 //
 31 //                                                 32 //
 32                                                    33 
 33 #include "G01PrimaryGeneratorAction.hh"            34 #include "G01PrimaryGeneratorAction.hh"
 34                                                << 
 35 #include "G4Event.hh"                              35 #include "G4Event.hh"
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleGun.hh"                        36 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      37 #include "G4ParticleTable.hh"
                                                   >>  38 #include "G4ParticleDefinition.hh"
 39 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 40                                                    40 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    42 
 43 G01PrimaryGeneratorAction::G01PrimaryGenerator     43 G01PrimaryGeneratorAction::G01PrimaryGeneratorAction()
 44   : G4VUserPrimaryGeneratorAction(), fParticle <<  44  : G4VUserPrimaryGeneratorAction(),
                                                   >>  45    fParticleGun(0)
 45 {                                                  46 {
 46   G4int n_particle = 1;                            47   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle)     48   fParticleGun = new G4ParticleGun(n_particle);
 48                                                    49 
 49   G4ParticleTable* particleTable = G4ParticleT     50   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 50   G4String particleName;                           51   G4String particleName;
 51   fParticleGun->SetParticleDefinition(particle <<  52   fParticleGun->SetParticleDefinition(
 52   fParticleGun->SetParticleEnergy(1.0 * GeV);  <<  53                particleTable->FindParticle(particleName="geantino"));
 53   fParticleGun->SetParticlePosition(G4ThreeVec <<  54   fParticleGun->SetParticleEnergy(1.0*GeV);
                                                   >>  55   fParticleGun->SetParticlePosition(G4ThreeVector(-2.0*m, 0.1, 0.1));
 54 }                                                  56 }
 55                                                    57 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    59 
 58 G01PrimaryGeneratorAction::~G01PrimaryGenerato     60 G01PrimaryGeneratorAction::~G01PrimaryGeneratorAction()
 59 {                                                  61 {
 60   delete fParticleGun;                             62   delete fParticleGun;
 61 }                                                  63 }
 62                                                    64 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    66 
 65 void G01PrimaryGeneratorAction::GeneratePrimar     67 void G01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 66 {                                                  68 {
 67   G4int i = anEvent->GetEventID() % 3;             69   G4int i = anEvent->GetEventID() % 3;
 68   G4ThreeVector v(1.0, 0.0, 0.0);              <<  70   G4ThreeVector v(1.0,0.0,0.0);
 69   switch (i) {                                 <<  71   switch(i)
                                                   >>  72   {
 70     case 0:                                        73     case 0:
 71       break;                                       74       break;
 72     case 1:                                        75     case 1:
 73       v.setY(0.1);                                 76       v.setY(0.1);
 74       break;                                       77       break;
 75     case 2:                                        78     case 2:
 76       v.setZ(0.1);                                 79       v.setZ(0.1);
 77       break;                                       80       break;
 78   }                                                81   }
 79   fParticleGun->SetParticleMomentumDirection(v     82   fParticleGun->SetParticleMomentumDirection(v);
 80   fParticleGun->GeneratePrimaryVertex(anEvent)     83   fParticleGun->GeneratePrimaryVertex(anEvent);
 81 }                                                  84 }
 82                                                    85