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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: ExTGDetectorConstructionWithCpp.cc,v 1.1 2008/11/03 10:06:22 gcosmo Exp $ >> 27 // GEANT4 tag $Name: geant4-09-02 $ 26 // 28 // 27 /// \file persistency/P03/src/ExTGDetectorCons << 29 // --------------------------------------------------------------------------- 28 /// \brief Implementation of the ExTGDetectorC << 29 30 >> 31 #include "G4tgbVolumeMgr.hh" 30 #include "ExTGDetectorConstructionWithCpp.hh" 32 #include "ExTGDetectorConstructionWithCpp.hh" 31 << 33 #include "G4tgrMessenger.hh" 32 #include "G4Box.hh" 34 #include "G4Box.hh" 33 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" 34 #include "G4NistManager.hh" << 35 #include "G4PVPlacement.hh" 36 #include "G4PVPlacement.hh" 36 #include "G4tgbVolumeMgr.hh" << 37 #include "G4NistManager.hh" 37 #include "G4tgrMessenger.hh" << 38 38 39 //....oooOO0OOooo........oooOO0OOooo........oo << 39 // --------------------------------------------------------------------------- 40 ExTGDetectorConstructionWithCpp::ExTGDetectorC 40 ExTGDetectorConstructionWithCpp::ExTGDetectorConstructionWithCpp() 41 { 41 { 42 fMessenger = new G4tgrMessenger; << 42 messenger = new G4tgrMessenger; 43 } 43 } 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo << 45 // --------------------------------------------------------------------------- 46 ExTGDetectorConstructionWithCpp::~ExTGDetector 46 ExTGDetectorConstructionWithCpp::~ExTGDetectorConstructionWithCpp() 47 { 47 { 48 delete fMessenger; << 48 delete messenger; 49 } 49 } 50 50 51 //....oooOO0OOooo........oooOO0OOooo........oo << 51 // --------------------------------------------------------------------------- 52 G4VPhysicalVolume* ExTGDetectorConstructionWit 52 G4VPhysicalVolume* ExTGDetectorConstructionWithCpp::Construct() 53 { 53 { 54 //------------------------------------------ << 54 //------------------------------------------------ 55 // Define one or several text files containi 55 // Define one or several text files containing the geometry description 56 //------------------------------------------ << 56 //------------------------------------------------ 57 G4String filename = "g4geom_simple.txt"; 57 G4String filename = "g4geom_simple.txt"; 58 G4tgbVolumeMgr* volmgr = G4tgbVolumeMgr::Get 58 G4tgbVolumeMgr* volmgr = G4tgbVolumeMgr::GetInstance(); 59 volmgr->AddTextFile(filename); 59 volmgr->AddTextFile(filename); 60 60 61 //------------------------------------------ << 61 //------------------------------------------------ 62 // Read the text files and construct the GEA 62 // Read the text files and construct the GEANT4 geometry 63 //------------------------------------------ << 63 //------------------------------------------------ 64 G4VPhysicalVolume* physiWorld = volmgr->Read 64 G4VPhysicalVolume* physiWorld = volmgr->ReadAndConstructDetector(); 65 65 66 //------------------------------------------ << 66 //------------------------------------------------ 67 // Build another volume and place it in the 67 // Build another volume and place it in the text geometry 68 //------------------------------------------ << 68 //------------------------------------------------ 69 G4Box* solid = new G4Box("mybox", 2., 2., 3. << 69 G4Box* solid = new G4Box("mybox",2.,2.,3.); 70 << 70 71 G4Material* water = G4NistManager::Instance( 71 G4Material* water = G4NistManager::Instance()->FindOrBuildMaterial("G4_Fe"); 72 72 73 G4LogicalVolume* logicVol = new G4LogicalVol << 73 G4LogicalVolume* logicVol = new G4LogicalVolume(solid,water,"mybox",0,0,0); 74 74 75 //----- Place the volume in the world of the 75 //----- Place the volume in the world of the text geometry 76 G4LogicalVolume* textWorldVol = physiWorld-> 76 G4LogicalVolume* textWorldVol = physiWorld->GetLogicalVolume(); 77 77 78 // NOTE: if you want to place your full text 78 // NOTE: if you want to place your full text geometry in the C++ geometry, 79 // you should use this G4LogicalVolume 79 // you should use this G4LogicalVolume and place it in a C++ logical 80 // volume 80 // volume 81 new G4PVPlacement(0, // no rotation << 81 new G4PVPlacement(0, // no rotation 82 G4ThreeVector(0., -20., 0) << 82 G4ThreeVector(0.,-20.,0), // at (x,y,z) 83 logicVol, // its logical << 83 logicVol, // its logical volume 84 "myBox1", // its name << 84 "myBox1", // its name 85 textWorldVol, // its moth << 85 textWorldVol, // its mother volume 86 false, // no boolean oper << 86 false, // no boolean operations 87 0); // copy number << 87 0); // copy number 88 << 88 89 //----- Place the volume inside a volume of 89 //----- Place the volume inside a volume of the text geometry 90 G4LogicalVolume* textSphereVol = G4tgbVolume << 90 G4LogicalVolume* textSphereVol = 91 new G4PVPlacement(0, // no rotation << 91 G4tgbVolumeMgr::GetInstance()->FindG4LogVol("sphere",1); 92 G4ThreeVector(0., 0., 0), << 92 new G4PVPlacement(0, // no rotation 93 logicVol, // its logical << 93 G4ThreeVector(0.,0.,0), // at (x,y,z) 94 "myBox2", // its name << 94 logicVol, // its logical volume 95 textSphereVol, // its mot << 95 "myBox2", // its name 96 false, // no boolean oper << 96 textSphereVol, // its mother volume 97 1); // copy number << 97 false, // no boolean operations 98 << 98 1); // copy number >> 99 99 return physiWorld; 100 return physiWorld; 100 } 101 } 101 102