Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file persistency/P01/src/ExP01PrimaryGene << 27 /// \brief Implementation of the ExP01PrimaryG << 28 // << 29 // 26 // >> 27 // $Id: ExP01PrimaryGeneratorAction.cc,v 1.2 2006/06/29 17:39:32 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02-patch-03 $ 30 // 29 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 34 #include "ExP01PrimaryGeneratorAction.hh" 33 #include "ExP01PrimaryGeneratorAction.hh" 35 << 36 #include "ExP01DetectorConstruction.hh" 34 #include "ExP01DetectorConstruction.hh" 37 35 38 #include "G4Event.hh" 36 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 39 #include "G4ParticleDefinition.hh" 43 #include "globals.hh" 40 #include "globals.hh" 44 41 45 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 43 47 ExP01PrimaryGeneratorAction::ExP01PrimaryGener << 44 ExP01PrimaryGeneratorAction::ExP01PrimaryGeneratorAction( 48 : G4VUserPrimaryGeneratorAction(), fParticle << 45 ExP01DetectorConstruction* myDC) >> 46 :myDetector(myDC) 49 { 47 { 50 G4int n_particle = 1; 48 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) << 49 particleGun = new G4ParticleGun(n_particle); 52 50 53 // default particle << 51 // default particle 54 52 55 G4ParticleTable* particleTable = G4ParticleT 53 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 56 G4ParticleDefinition* particle = particleTab 54 G4ParticleDefinition* particle = particleTable->FindParticle("proton"); 57 << 55 58 fParticleGun->SetParticleDefinition(particle << 56 particleGun->SetParticleDefinition(particle); 59 fParticleGun->SetParticleMomentumDirection(G << 57 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 60 fParticleGun->SetParticleEnergy(3.0 * GeV); << 58 particleGun->SetParticleEnergy(3.0*GeV); 61 } 59 } 62 60 63 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 62 65 ExP01PrimaryGeneratorAction::~ExP01PrimaryGene 63 ExP01PrimaryGeneratorAction::~ExP01PrimaryGeneratorAction() 66 { 64 { 67 delete fParticleGun; << 65 delete particleGun; 68 } 66 } 69 67 70 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 69 72 void ExP01PrimaryGeneratorAction::GeneratePrim 70 void ExP01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 73 { << 71 { 74 G4double position = -0.5 * (fMyDetector->Get << 72 G4double position = -0.5*(myDetector->GetWorldFullLength()); 75 fParticleGun->SetParticlePosition(G4ThreeVec << 73 particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position)); 76 << 74 77 fParticleGun->GeneratePrimaryVertex(anEvent) << 75 particleGun->GeneratePrimaryVertex(anEvent); 78 } 76 } 79 77 80 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 79 81 80