Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file persistency/P01/src/ExP01PrimaryGene 26 /// \file persistency/P01/src/ExP01PrimaryGeneratorAction.cc 27 /// \brief Implementation of the ExP01PrimaryG 27 /// \brief Implementation of the ExP01PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id: ExP01PrimaryGeneratorAction.cc 71791 2013-06-24 14:08:28Z gcosmo $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ExP01PrimaryGeneratorAction.hh" 35 #include "ExP01PrimaryGeneratorAction.hh" 35 << 36 #include "ExP01DetectorConstruction.hh" 36 #include "ExP01DetectorConstruction.hh" 37 37 38 #include "G4Event.hh" 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 41 #include "G4ParticleDefinition.hh" 43 #include "globals.hh" 42 #include "globals.hh" >> 43 #include "G4SystemOfUnits.hh" 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 ExP01PrimaryGeneratorAction::ExP01PrimaryGener << 47 ExP01PrimaryGeneratorAction::ExP01PrimaryGeneratorAction( 48 : G4VUserPrimaryGeneratorAction(), fParticle << 48 ExP01DetectorConstruction* myDC) >> 49 :G4VUserPrimaryGeneratorAction(), >> 50 fParticleGun(0), fMyDetector(myDC) 49 { 51 { 50 G4int n_particle = 1; 52 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) 53 fParticleGun = new G4ParticleGun(n_particle); 52 54 53 // default particle << 55 // default particle 54 56 55 G4ParticleTable* particleTable = G4ParticleT 57 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 56 G4ParticleDefinition* particle = particleTab 58 G4ParticleDefinition* particle = particleTable->FindParticle("proton"); 57 << 59 58 fParticleGun->SetParticleDefinition(particle 60 fParticleGun->SetParticleDefinition(particle); 59 fParticleGun->SetParticleMomentumDirection(G << 61 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 60 fParticleGun->SetParticleEnergy(3.0 * GeV); << 62 fParticleGun->SetParticleEnergy(3.0*GeV); 61 } 63 } 62 64 63 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 66 65 ExP01PrimaryGeneratorAction::~ExP01PrimaryGene 67 ExP01PrimaryGeneratorAction::~ExP01PrimaryGeneratorAction() 66 { 68 { 67 delete fParticleGun; 69 delete fParticleGun; 68 } 70 } 69 71 70 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 73 72 void ExP01PrimaryGeneratorAction::GeneratePrim 74 void ExP01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 73 { << 75 { 74 G4double position = -0.5 * (fMyDetector->Get << 76 G4double position = -0.5*(fMyDetector->GetWorldFullLength()); 75 fParticleGun->SetParticlePosition(G4ThreeVec << 77 fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position)); 76 << 78 77 fParticleGun->GeneratePrimaryVertex(anEvent) 79 fParticleGun->GeneratePrimaryVertex(anEvent); 78 } 80 } 79 81 80 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 83 81 84