Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 #include "Par04PrimaryGeneratorAction.hh" 27 28 #include "Par04EventInformation.hh" // for Pa 29 30 #include "G4Event.hh" // for G4Event 31 #include "G4ParticleGun.hh" // for G4Particle 32 #include "G4ParticleTable.hh" // for G4Partic 33 #include "G4SystemOfUnits.hh" // for GeV 34 35 #include <CLHEP/Units/SystemOfUnits.h> // for 36 #include <G4String.hh> // for G4String 37 #include <G4ThreeVector.hh> // for G4ThreeVec 38 #include <G4Types.hh> // for G4int 39 #include <G4VUserPrimaryGeneratorAction.hh> / 40 #include <string> // for basic_string 41 class G4ParticleDefinition; 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 45 Par04PrimaryGeneratorAction::Par04PrimaryGener 46 { 47 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) 49 // Default particle properties 50 G4ParticleTable* particleTable = G4ParticleT 51 G4String particleName; 52 G4ParticleDefinition* particle = particleTab 53 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleMomentumDirection(G 55 fParticleGun->SetParticleEnergy(10. * GeV); 56 fParticleGun->SetParticlePosition(G4ThreeVec 57 } 58 59 //....oooOO0OOooo........oooOO0OOooo........oo 60 61 Par04PrimaryGeneratorAction::~Par04PrimaryGene 62 { 63 delete fParticleGun; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oo 67 68 void Par04PrimaryGeneratorAction::GeneratePrim 69 { 70 fParticleGun->GeneratePrimaryVertex(aEvent); 71 aEvent->SetUserInformation(new Par04EventInf 72 } 73