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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 #ifndef PAR04EVENTINFORMATION_HH 27 #define PAR04EVENTINFORMATION_HH 28 29 #include "G4ThreeVector.hh" // for G4ThreeVector 30 #include "G4VUserEventInformation.hh" // for G4VUserEventInformation 31 32 #include <G4Types.hh> // for G4bool 33 34 /** 35 * @brief Event information 36 * 37 * Additional data associated to the primary particle. 38 * Contains information on the direction of the primary particle used to determine 39 * how energy is scored (mesh around the particle direction). 40 * 41 */ 42 43 class Par04EventInformation : public G4VUserEventInformation 44 { 45 public: 46 Par04EventInformation(); 47 virtual ~Par04EventInformation(); 48 49 /// Set particle direction 50 inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; }; 51 /// Get particle direction 52 inline G4ThreeVector GetDirection() const { return fDirection; }; 53 /// Set particle position 54 inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; }; 55 /// Get particle position 56 inline G4ThreeVector GetPosition() const { return fPosition; }; 57 /// Set flag 58 inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; }; 59 /// Get flag 60 inline G4bool GetFlag() const { return fIfSet; }; 61 /// Print 62 void Print() const final; 63 64 private: 65 /// Particle direction. By default equal to the default particle gun direction. 66 G4ThreeVector fDirection = {0, 1, 0}; 67 /// Particle position. By default equal to the default inner radius. 68 G4ThreeVector fPosition = {0, 800, 0}; 69 /// Flag 70 G4bool fIfSet = false; 71 }; 72 73 #endif /* PAR04EVENTINFORMATION_HH */ 74