Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/parameterisations/Par04/include/Par04EventInformation.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  7 // * conditions of the Geant4 Software License,  included in the file *
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  9 // * include a list of copyright holders.                             *
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 25 //
 26 #ifndef PAR04EVENTINFORMATION_HH
 27 #define PAR04EVENTINFORMATION_HH
 28 
 29 #include "G4ThreeVector.hh"  // for G4ThreeVector
 30 #include "G4VUserEventInformation.hh"  // for G4VUserEventInformation
 31 
 32 #include <G4Types.hh>  // for G4bool
 33 
 34 /**
 35  * @brief Event information
 36  *
 37  * Additional data associated to the primary particle.
 38  * Contains information on the direction of the primary particle used to determine
 39  * how energy is scored (mesh around the particle direction).
 40  *
 41  */
 42 
 43 class Par04EventInformation : public G4VUserEventInformation
 44 {
 45   public:
 46     Par04EventInformation();
 47     virtual ~Par04EventInformation();
 48 
 49     /// Set particle direction
 50     inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; };
 51     /// Get particle direction
 52     inline G4ThreeVector GetDirection() const { return fDirection; };
 53     /// Set particle position
 54     inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; };
 55     /// Get particle position
 56     inline G4ThreeVector GetPosition() const { return fPosition; };
 57     /// Set flag
 58     inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; };
 59     /// Get flag
 60     inline G4bool GetFlag() const { return fIfSet; };
 61     /// Print
 62     void Print() const final;
 63 
 64   private:
 65     /// Particle direction. By default equal to the default particle gun direction.
 66     G4ThreeVector fDirection = {0, 1, 0};
 67     /// Particle position. By default equal to the default inner radius.
 68     G4ThreeVector fPosition = {0, 800, 0};
 69     /// Flag
 70     G4bool fIfSet = false;
 71 };
 72 
 73 #endif /* PAR04EVENTINFORMATION_HH */
 74