Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: $ 26 // 27 // 27 /// \file Par02PrimaryGeneratorAction.cc 28 /// \file Par02PrimaryGeneratorAction.cc 28 /// \brief Implementation of the Par02PrimaryG 29 /// \brief Implementation of the Par02PrimaryGeneratorAction class 29 30 30 #include "Par02PrimaryGeneratorAction.hh" 31 #include "Par02PrimaryGeneratorAction.hh" 31 << 32 #include "Par02PrimaryParticleInformation.hh" << 33 << 34 #include "G4Event.hh" 32 #include "G4Event.hh" 35 #include "G4ParticleDefinition.hh" << 36 #include "G4ParticleGun.hh" 33 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 38 #include "G4SystemOfUnits.hh" << 35 #include "G4ParticleDefinition.hh" >> 36 #include "Par02PrimaryParticleInformation.hh" 39 #include "globals.hh" 37 #include "globals.hh" >> 38 #include "G4SystemOfUnits.hh" 40 39 41 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 41 43 Par02PrimaryGeneratorAction::Par02PrimaryGener << 42 Par02PrimaryGeneratorAction::Par02PrimaryGeneratorAction() { 44 { << 45 G4int n_particle = 1; 43 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle) << 44 fParticleGun = new G4ParticleGun( n_particle ); 47 45 48 G4ParticleTable* particleTable = G4ParticleT 46 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 49 G4String particleName; 47 G4String particleName; 50 G4ParticleDefinition* particle = particleTab << 48 G4ParticleDefinition* particle = 51 fParticleGun->SetParticleDefinition(particle << 49 particleTable->FindParticle( particleName = "geantino" ); 52 << 50 fParticleGun->SetParticleDefinition( particle ); 53 fParticleGun->SetParticleMomentumDirection(G << 51 54 fParticleGun->SetParticleEnergy(100.0 * GeV) << 52 fParticleGun->SetParticleMomentumDirection( G4ThreeVector( 0.0, 1.0, 0.0 ) ); 55 fParticleGun->SetParticlePosition(G4ThreeVec << 53 fParticleGun->SetParticleEnergy( 100.0*GeV ); >> 54 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) ); 56 } 55 } 57 56 58 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 58 60 Par02PrimaryGeneratorAction::~Par02PrimaryGene << 59 Par02PrimaryGeneratorAction::~Par02PrimaryGeneratorAction() { 61 { << 62 delete fParticleGun; 60 delete fParticleGun; 63 } 61 } 64 62 65 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 64 67 void Par02PrimaryGeneratorAction::GeneratePrim << 65 void Par02PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) { 68 { << 66 fParticleGun->GeneratePrimaryVertex( anEvent ); 69 fParticleGun->GeneratePrimaryVertex(anEvent) << 70 67 71 // Loop over the vertices, and then over pri 68 // Loop over the vertices, and then over primary particles, 72 // and for each primary particle create an i 69 // and for each primary particle create an info object, in 73 // which to store "Monte Carlo true" informa 70 // which to store "Monte Carlo true" information. 74 // This approach could appear unnecessarily 71 // This approach could appear unnecessarily heavy in the present case 75 // of a trivial particle gun generator, but 72 // of a trivial particle gun generator, but it is useful in the more 76 // realistic case of a Monte Carlo event gen 73 // realistic case of a Monte Carlo event generator like Pythia8. 77 G4int count_particles = 0; 74 G4int count_particles = 0; 78 for (G4int ivtx = 0; ivtx < anEvent->GetNumb << 75 for ( G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++ ) { 79 for (G4int ipp = 0; ipp < anEvent->GetPrim << 76 for ( G4int ipp = 0; ipp < anEvent->GetPrimaryVertex( ivtx )->GetNumberOfParticle(); 80 G4PrimaryParticle* primary_particle = an << 77 ipp++ ) { 81 if (primary_particle) { << 78 G4PrimaryParticle* primary_particle = 82 primary_particle->SetUserInformation(n << 79 anEvent->GetPrimaryVertex( ivtx )->GetPrimary( ipp ); 83 count_particles, primary_particle->G << 80 if ( primary_particle ) { 84 count_particles++; << 81 primary_particle->SetUserInformation( new Par02PrimaryParticleInformation( >> 82 count_particles, primary_particle->GetPDGcode(), >> 83 primary_particle->GetMomentum() ) ); >> 84 count_particles++; 85 } 85 } 86 } << 86 } 87 } 87 } 88 } 88 } 89 89 90 //....oooOO0OOooo........oooOO0OOooo........oo 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 91 92 G4ParticleGun* Par02PrimaryGeneratorAction::Ge << 92 G4ParticleGun* Par02PrimaryGeneratorAction::GetParticleGun() { 93 { << 94 return fParticleGun; 93 return fParticleGun; 95 } << 94 } 96 95 97 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 97 98 98