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Geant4/examples/extended/parameterisations/Par02/src/Par02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/parameterisations/Par02/src/Par02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/parameterisations/Par02/src/Par02PrimaryGeneratorAction.cc (Version 10.2.p1)


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 25 //                                                 25 //
                                                   >>  26 // $Id: $
 26 //                                                 27 //
 27 /// \file Par02PrimaryGeneratorAction.cc           28 /// \file Par02PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the Par02PrimaryG     29 /// \brief Implementation of the Par02PrimaryGeneratorAction class
 29                                                    30 
 30 #include "Par02PrimaryGeneratorAction.hh"          31 #include "Par02PrimaryGeneratorAction.hh"
 31                                                << 
 32 #include "Par02PrimaryParticleInformation.hh"  << 
 33                                                << 
 34 #include "G4Event.hh"                              32 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"             << 
 36 #include "G4ParticleGun.hh"                        33 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"                      34 #include "G4ParticleTable.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  35 #include "G4ParticleDefinition.hh"
                                                   >>  36 #include "Par02PrimaryParticleInformation.hh"
 39 #include "globals.hh"                              37 #include "globals.hh"
                                                   >>  38 #include "G4SystemOfUnits.hh"
 40                                                    39 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    41 
 43 Par02PrimaryGeneratorAction::Par02PrimaryGener <<  42 Par02PrimaryGeneratorAction::Par02PrimaryGeneratorAction() {
 44 {                                              << 
 45   G4int n_particle = 1;                            43   G4int n_particle = 1;
 46   fParticleGun = new G4ParticleGun(n_particle) <<  44   fParticleGun = new G4ParticleGun( n_particle );
 47                                                    45 
 48   G4ParticleTable* particleTable = G4ParticleT     46   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 49   G4String particleName;                           47   G4String particleName;
 50   G4ParticleDefinition* particle = particleTab <<  48   G4ParticleDefinition* particle = 
 51   fParticleGun->SetParticleDefinition(particle <<  49     particleTable->FindParticle( particleName = "geantino" );
 52                                                <<  50   fParticleGun->SetParticleDefinition( particle );
 53   fParticleGun->SetParticleMomentumDirection(G <<  51 
 54   fParticleGun->SetParticleEnergy(100.0 * GeV) <<  52   fParticleGun->SetParticleMomentumDirection( G4ThreeVector( 0.0, 1.0, 0.0 ) );
 55   fParticleGun->SetParticlePosition(G4ThreeVec <<  53   fParticleGun->SetParticleEnergy( 100.0*GeV );
                                                   >>  54   fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) );
 56 }                                                  55 }
 57                                                    56 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    58 
 60 Par02PrimaryGeneratorAction::~Par02PrimaryGene <<  59 Par02PrimaryGeneratorAction::~Par02PrimaryGeneratorAction() {
 61 {                                              << 
 62   delete fParticleGun;                             60   delete fParticleGun;
 63 }                                                  61 }
 64                                                    62 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    64 
 67 void Par02PrimaryGeneratorAction::GeneratePrim <<  65 void Par02PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) {
 68 {                                              <<  66   fParticleGun->GeneratePrimaryVertex( anEvent );
 69   fParticleGun->GeneratePrimaryVertex(anEvent) << 
 70                                                    67 
 71   // Loop over the vertices, and then over pri     68   // Loop over the vertices, and then over primary particles,
 72   // and for each primary particle create an i     69   // and for each primary particle create an info object, in
 73   // which to store "Monte Carlo true" informa     70   // which to store "Monte Carlo true" information.
 74   // This approach could appear unnecessarily      71   // This approach could appear unnecessarily heavy in the present case
 75   // of a trivial particle gun generator, but      72   // of a trivial particle gun generator, but it is useful in the more
 76   // realistic case of a Monte Carlo event gen     73   // realistic case of a Monte Carlo event generator like Pythia8.
 77   G4int count_particles = 0;                       74   G4int count_particles = 0;
 78   for (G4int ivtx = 0; ivtx < anEvent->GetNumb <<  75   for ( G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++ ) {
 79     for (G4int ipp = 0; ipp < anEvent->GetPrim <<  76     for ( G4int ipp = 0; ipp < anEvent->GetPrimaryVertex( ivtx )->GetNumberOfParticle();
 80       G4PrimaryParticle* primary_particle = an <<  77           ipp++ ) {
 81       if (primary_particle) {                  <<  78       G4PrimaryParticle* primary_particle = 
 82         primary_particle->SetUserInformation(n <<  79         anEvent->GetPrimaryVertex( ivtx )->GetPrimary( ipp );
 83           count_particles, primary_particle->G <<  80       if ( primary_particle ) {
 84         count_particles++;                     <<  81         primary_particle->SetUserInformation( new Par02PrimaryParticleInformation( 
                                                   >>  82           count_particles, primary_particle->GetPDGcode(), 
                                                   >>  83           primary_particle->GetMomentum() ) );
                                                   >>  84         count_particles++;              
 85       }                                            85       }
 86     }                                          <<  86     } 
 87   }                                                87   }
 88 }                                                  88 }
 89                                                    89 
 90 //....oooOO0OOooo........oooOO0OOooo........oo     90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91                                                    91 
 92 G4ParticleGun* Par02PrimaryGeneratorAction::Ge <<  92 G4ParticleGun* Par02PrimaryGeneratorAction::GetParticleGun() {
 93 {                                              << 
 94   return fParticleGun;                             93   return fParticleGun;
 95 }                                              <<  94 } 
 96                                                    95 
 97 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  97 
 98                                                    98