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Geant4/examples/extended/optical/OpNovice2/src/PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/optical/OpNovice2/src/PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/optical/OpNovice2/src/PrimaryGeneratorMessenger.cc (Version 10.7.p4)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file optical/OpNovice2/src/PrimaryGenerat     26 /// \file optical/OpNovice2/src/PrimaryGeneratorMessenger.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorMessenger.hh"            33 #include "PrimaryGeneratorMessenger.hh"
 34                                                    34 
 35 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 36                                                << 
 37 #include "G4SystemOfUnits.hh"                  << 
 38 #include "G4UIcmdWithABool.hh"                 << 
 39 #include "G4UIcmdWithADoubleAndUnit.hh"        << 
 40 #include "G4UIdirectory.hh"                        36 #include "G4UIdirectory.hh"
                                                   >>  37 #include "G4UIcmdWithADoubleAndUnit.hh"
                                                   >>  38 #include "G4UIcmdWithABool.hh"
                                                   >>  39 #include "G4SystemOfUnits.hh"
 41                                                    40 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    42 
 44 PrimaryGeneratorMessenger::PrimaryGeneratorMes <<  43 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger(
 45   : G4UImessenger(), fPrimaryAction(Gun)       <<  44   PrimaryGeneratorAction* Gun)
                                                   >>  45   : G4UImessenger()
                                                   >>  46   , fPrimaryAction(Gun)
 46 {                                                  47 {
 47   fGunDir = new G4UIdirectory("/opnovice2/gun/     48   fGunDir = new G4UIdirectory("/opnovice2/gun/");
 48   fGunDir->SetGuidance("PrimaryGenerator contr     49   fGunDir->SetGuidance("PrimaryGenerator control");
 49                                                    50 
 50   fPolarCmd = new G4UIcmdWithADoubleAndUnit("/ <<  51   fPolarCmd =
 51   fPolarCmd->SetGuidance("Set linear polarizat <<  52     new G4UIcmdWithADoubleAndUnit("/opnovice2/gun/optPhotonPolar", this);
                                                   >>  53   fPolarCmd->SetGuidance("Set linear polarization");
                                                   >>  54   fPolarCmd->SetGuidance("  angle w.r.t. (k,n) plane");
 52   fPolarCmd->SetParameterName("angle", true);      55   fPolarCmd->SetParameterName("angle", true);
 53   fPolarCmd->SetUnitCategory("Angle");             56   fPolarCmd->SetUnitCategory("Angle");
 54   fPolarCmd->SetDefaultValue(-360.0);              57   fPolarCmd->SetDefaultValue(-360.0);
 55   fPolarCmd->SetDefaultUnit("deg");                58   fPolarCmd->SetDefaultUnit("deg");
 56   fPolarCmd->AvailableForStates(G4State_Idle);     59   fPolarCmd->AvailableForStates(G4State_Idle);
 57                                                    60 
 58   fRandomDirectionCmd = new G4UIcmdWithABool(" <<  61   fRandomDirectionCmd =
 59   fRandomDirectionCmd->SetGuidance("Set direct <<  62     new G4UIcmdWithABool("/opnovice2/gun/randomDirection", this);
 60   fRandomDirectionCmd->SetDefaultValue(true);  << 
 61   fRandomDirectionCmd->AvailableForStates(G4St     63   fRandomDirectionCmd->AvailableForStates(G4State_Idle, G4State_PreInit);
 62 }                                                  64 }
 63                                                    65 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    67 
 66 PrimaryGeneratorMessenger::~PrimaryGeneratorMe     68 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger()
 67 {                                                  69 {
 68   delete fPolarCmd;                                70   delete fPolarCmd;
 69   delete fGunDir;                                  71   delete fGunDir;
 70   delete fRandomDirectionCmd;                      72   delete fRandomDirectionCmd;
 71 }                                                  73 }
 72                                                    74 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74                                                    76 
 75 void PrimaryGeneratorMessenger::SetNewValue(G4 <<  77 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command,
                                                   >>  78                                             G4String newValue)
 76 {                                                  79 {
 77   if (command == fPolarCmd) {                  <<  80   if(command == fPolarCmd)
                                                   >>  81   {
 78     G4double angle = fPolarCmd->GetNewDoubleVa     82     G4double angle = fPolarCmd->GetNewDoubleValue(newValue);
 79     if (angle == -360.0 * deg) {               <<  83     if(angle == -360.0 * deg)
                                                   >>  84     {
 80       fPrimaryAction->SetOptPhotonPolar();         85       fPrimaryAction->SetOptPhotonPolar();
 81     }                                              86     }
 82     else {                                     <<  87     else
                                                   >>  88     {
 83       fPrimaryAction->SetOptPhotonPolar(angle)     89       fPrimaryAction->SetOptPhotonPolar(angle);
 84     }                                              90     }
 85   }                                                91   }
 86   else if (command == fRandomDirectionCmd) {   <<  92   else if(command == fRandomDirectionCmd)
                                                   >>  93   {
 87     fPrimaryAction->SetRandomDirection(true);      94     fPrimaryAction->SetRandomDirection(true);
 88   }                                                95   }
 89 }                                                  96 }
 90                                                    97 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    99