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Geant4/examples/extended/optical/OpNovice2/src/PrimaryGeneratorAction.cc

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Differences between /examples/extended/optical/OpNovice2/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/optical/OpNovice2/src/PrimaryGeneratorAction.cc (Version 10.7.p1)


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 25 //                                                 25 //
 26 /// \file optical/OpNovice2/src/PrimaryGenerat     26 /// \file optical/OpNovice2/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 35                                                    35 
 36 #include "PrimaryGeneratorMessenger.hh"            36 #include "PrimaryGeneratorMessenger.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4OpticalPhoton.hh"                      39 #include "G4OpticalPhoton.hh"
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 43 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            44 #include "Randomize.hh"
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction     48 PrimaryGeneratorAction::PrimaryGeneratorAction()
 49   : G4VUserPrimaryGeneratorAction(), fParticle <<  49   : G4VUserPrimaryGeneratorAction()
                                                   >>  50   , fParticleGun(0)
 50 {                                                  51 {
 51   G4int n_particle = 1;                            52   G4int n_particle = 1;
 52   fParticleGun = new G4ParticleGun(n_particle) <<  53   fParticleGun     = new G4ParticleGun(n_particle);
 53                                                    54 
 54   // create a messenger for this class             55   // create a messenger for this class
 55   fGunMessenger = new PrimaryGeneratorMessenge     56   fGunMessenger = new PrimaryGeneratorMessenger(this);
 56                                                    57 
                                                   >>  58   fRandomDirection = false;
                                                   >>  59   fPolarized       = false;
                                                   >>  60   fPolarization    = 0.;
                                                   >>  61   // default kinematic
                                                   >>  62   //
 57   G4ParticleTable* particleTable = G4ParticleT     63   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 58   G4ParticleDefinition* particle = particleTab     64   G4ParticleDefinition* particle = particleTable->FindParticle("e+");
 59                                                    65 
 60   fParticleGun->SetParticleDefinition(particle     66   fParticleGun->SetParticleDefinition(particle);
 61   fParticleGun->SetParticleTime(0.0 * ns);         67   fParticleGun->SetParticleTime(0.0 * ns);
 62   fParticleGun->SetParticlePosition(G4ThreeVec <<  68   fParticleGun->SetParticlePosition(
                                                   >>  69     G4ThreeVector(0.0 * cm, 0.0 * cm, 0.0 * cm));
 63   fParticleGun->SetParticleMomentumDirection(G     70   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
 64   fParticleGun->SetParticleEnergy(500.0 * keV)     71   fParticleGun->SetParticleEnergy(500.0 * keV);
 65 }                                                  72 }
 66                                                    73 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    75 
 69 PrimaryGeneratorAction::~PrimaryGeneratorActio     76 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 70 {                                                  77 {
 71   delete fParticleGun;                             78   delete fParticleGun;
 72   delete fGunMessenger;                            79   delete fGunMessenger;
 73 }                                                  80 }
 74                                                    81 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    83 
 77 void PrimaryGeneratorAction::GeneratePrimaries     84 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                                  85 {
 79   if (fRandomDirection) {                      <<  86   if(fRandomDirection)
                                                   >>  87   {
 80     G4double theta = CLHEP::halfpi * G4Uniform     88     G4double theta = CLHEP::halfpi * G4UniformRand();
 81     G4double phi = CLHEP::twopi * G4UniformRan <<  89     G4double phi   = CLHEP::twopi * G4UniformRand();
 82     G4double x = std::cos(theta);              <<  90     G4double x     = std::cos(theta);
 83     G4double y = std::sin(theta) * std::sin(ph <<  91     G4double y     = std::sin(theta) * std::sin(phi);
 84     G4double z = std::sin(theta) * std::cos(ph <<  92     G4double z     = std::sin(theta) * std::cos(phi);
 85     G4ThreeVector dir(x, y, z);                    93     G4ThreeVector dir(x, y, z);
 86     fParticleGun->SetParticleMomentumDirection     94     fParticleGun->SetParticleMomentumDirection(dir);
 87   }                                                95   }
 88   if (fParticleGun->GetParticleDefinition() == <<  96   if(fParticleGun->GetParticleDefinition() ==
 89     if (fPolarized)                            <<  97      G4OpticalPhoton::OpticalPhotonDefinition())
                                                   >>  98   {
                                                   >>  99     if(fPolarized)
 90       SetOptPhotonPolar(fPolarization);           100       SetOptPhotonPolar(fPolarization);
 91     else                                          101     else
 92       SetOptPhotonPolar();                        102       SetOptPhotonPolar();
 93   }                                               103   }
 94   fParticleGun->GeneratePrimaryVertex(anEvent)    104   fParticleGun->GeneratePrimaryVertex(anEvent);
 95 }                                                 105 }
 96                                                   106 
 97 //....oooOO0OOooo........oooOO0OOooo........oo    107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 98                                                   108 
 99 void PrimaryGeneratorAction::SetOptPhotonPolar    109 void PrimaryGeneratorAction::SetOptPhotonPolar()
100 {                                                 110 {
101   G4double angle = G4UniformRand() * 360.0 * d    111   G4double angle = G4UniformRand() * 360.0 * deg;
102   SetOptPhotonPolar(angle);                       112   SetOptPhotonPolar(angle);
103 }                                                 113 }
104                                                   114 
105 //....oooOO0OOooo........oooOO0OOooo........oo    115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
106                                                   116 
107 void PrimaryGeneratorAction::SetOptPhotonPolar    117 void PrimaryGeneratorAction::SetOptPhotonPolar(G4double angle)
108 {                                                 118 {
109   if (fParticleGun->GetParticleDefinition() != << 119   if(fParticleGun->GetParticleDefinition() !=
                                                   >> 120      G4OpticalPhoton::OpticalPhotonDefinition())
                                                   >> 121   {
110     G4ExceptionDescription ed;                    122     G4ExceptionDescription ed;
111     ed << "The particleGun is not an opticalph    123     ed << "The particleGun is not an opticalphoton.";
112     G4Exception("PrimaryGeneratorAction::SetOp << 124     G4Exception("PrimaryGeneratorAction::SetOptPhotonPolar", "OpNovice2_004",
                                                   >> 125                 JustWarning, ed);
113     return;                                       126     return;
114   }                                               127   }
115                                                   128 
116   fPolarized = true;                           << 129   fPolarized    = true;
117   fPolarization = angle;                          130   fPolarization = angle;
118                                                   131 
119   G4ThreeVector normal(1., 0., 0.);               132   G4ThreeVector normal(1., 0., 0.);
120   G4ThreeVector kphoton = fParticleGun->GetPar    133   G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection();
121   G4ThreeVector product = normal.cross(kphoton    134   G4ThreeVector product = normal.cross(kphoton);
122   G4double modul2 = product * product;         << 135   G4double modul2       = product * product;
123                                                   136 
124   G4ThreeVector e_perpend(0., 0., 1.);            137   G4ThreeVector e_perpend(0., 0., 1.);
125   if (modul2 > 0.) e_perpend = (1. / std::sqrt << 138   if(modul2 > 0.)
                                                   >> 139     e_perpend = (1. / std::sqrt(modul2)) * product;
126   G4ThreeVector e_paralle = e_perpend.cross(kp    140   G4ThreeVector e_paralle = e_perpend.cross(kphoton);
127                                                   141 
128   G4ThreeVector polar = std::cos(angle) * e_pa << 142   G4ThreeVector polar =
                                                   >> 143     std::cos(angle) * e_paralle + std::sin(angle) * e_perpend;
129   fParticleGun->SetParticlePolarization(polar)    144   fParticleGun->SetParticlePolarization(polar);
130 }                                                 145 }
131                                                   146 
132 //....oooOO0OOooo........oooOO0OOooo........oo    147 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
133 void PrimaryGeneratorAction::SetRandomDirectio    148 void PrimaryGeneratorAction::SetRandomDirection(G4bool val)
134 {                                                 149 {
135   fRandomDirection = val;                         150   fRandomDirection = val;
136 }                                                 151 }
137                                                   152