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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file OpNovice/src/OpNovicePrimaryGenerato << 27 /// \brief Implementation of the OpNovicePrima << 28 // << 29 // 26 // 30 // 27 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 28 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 30 34 #include "OpNovicePrimaryGeneratorAction.hh" 31 #include "OpNovicePrimaryGeneratorAction.hh" 35 << 36 #include "OpNovicePrimaryGeneratorMessenger.hh 32 #include "OpNovicePrimaryGeneratorMessenger.hh" 37 33 >> 34 #include "Randomize.hh" >> 35 38 #include "G4Event.hh" 36 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" >> 39 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" << 44 41 45 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 43 46 OpNovicePrimaryGeneratorAction::OpNovicePrimar 44 OpNovicePrimaryGeneratorAction::OpNovicePrimaryGeneratorAction() 47 : G4VUserPrimaryGeneratorAction(), fParticle << 45 : G4VUserPrimaryGeneratorAction(), >> 46 fParticleGun(0) 48 { 47 { 49 G4int n_particle = 1; 48 G4int n_particle = 1; 50 fParticleGun = new G4ParticleGun(n_particle) 49 fParticleGun = new G4ParticleGun(n_particle); 51 // create a messenger for this class << 50 >> 51 //create a messenger for this class 52 fGunMessenger = new OpNovicePrimaryGenerator 52 fGunMessenger = new OpNovicePrimaryGeneratorMessenger(this); 53 // default kinematic << 53 >> 54 //default kinematic 54 // 55 // 55 G4ParticleTable* particleTable = G4ParticleT 56 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 56 G4ParticleDefinition* particle = particleTab 57 G4ParticleDefinition* particle = particleTable->FindParticle("e+"); 57 58 58 fParticleGun->SetParticleDefinition(particle 59 fParticleGun->SetParticleDefinition(particle); 59 fParticleGun->SetParticleTime(0.0 * ns); << 60 fParticleGun->SetParticleTime(0.0*ns); 60 fParticleGun->SetParticlePosition(G4ThreeVec << 61 fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm,0.0*cm,0.0*cm)); 61 fParticleGun->SetParticleMomentumDirection(G << 62 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 62 fParticleGun->SetParticleEnergy(500.0 * keV) << 63 fParticleGun->SetParticleEnergy(500.0*keV); 63 } 64 } 64 65 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 67 66 OpNovicePrimaryGeneratorAction::~OpNovicePrima 68 OpNovicePrimaryGeneratorAction::~OpNovicePrimaryGeneratorAction() 67 { 69 { 68 delete fParticleGun; 70 delete fParticleGun; 69 delete fGunMessenger; 71 delete fGunMessenger; 70 } 72 } 71 73 72 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 75 73 void OpNovicePrimaryGeneratorAction::GenerateP 76 void OpNovicePrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 74 { 77 { 75 fParticleGun->GeneratePrimaryVertex(anEvent) 78 fParticleGun->GeneratePrimaryVertex(anEvent); 76 } 79 } 77 80 78 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 82 79 void OpNovicePrimaryGeneratorAction::SetOptPho 83 void OpNovicePrimaryGeneratorAction::SetOptPhotonPolar() 80 { 84 { 81 G4double angle = G4UniformRand() * 360.0 * d << 85 G4double angle = G4UniformRand() * 360.0*deg; 82 SetOptPhotonPolar(angle); << 86 SetOptPhotonPolar(angle); 83 } 87 } 84 88 85 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 90 86 void OpNovicePrimaryGeneratorAction::SetOptPho 91 void OpNovicePrimaryGeneratorAction::SetOptPhotonPolar(G4double angle) 87 { 92 { 88 if (fParticleGun->GetParticleDefinition()->G << 93 if (fParticleGun->GetParticleDefinition()->GetParticleName()!="opticalphoton") 89 G4ExceptionDescription ed; << 94 { 90 ed << "Warning: the particleGun is not an << 95 G4cout << "--> warning from PrimaryGeneratorAction::SetOptPhotonPolar() :" 91 G4Exception("OpNovicePrimaryGeneratorActio << 96 "the particleGun is not an opticalphoton" << G4endl; 92 ed); << 97 return; 93 return; << 98 } 94 } << 99 95 << 100 G4ThreeVector normal (1., 0., 0.); 96 G4ThreeVector normal(1., 0., 0.); << 101 G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection(); 97 G4ThreeVector kphoton = fParticleGun->GetPar << 102 G4ThreeVector product = normal.cross(kphoton); 98 G4ThreeVector product = normal.cross(kphoton << 103 G4double modul2 = product*product; 99 G4double modul2 = product * product; << 104 100 << 105 G4ThreeVector e_perpend (0., 0., 1.); 101 G4ThreeVector e_perpend(0., 0., 1.); << 106 if (modul2 > 0.) e_perpend = (1./std::sqrt(modul2))*product; 102 if (modul2 > 0.) e_perpend = (1. / std::sqrt << 107 G4ThreeVector e_paralle = e_perpend.cross(kphoton); 103 G4ThreeVector e_paralle = e_perpend.cross(kp << 108 104 << 109 G4ThreeVector polar = std::cos(angle)*e_paralle + std::sin(angle)*e_perpend; 105 G4ThreeVector polar = std::cos(angle) * e_pa << 110 fParticleGun->SetParticlePolarization(polar); 106 fParticleGun->SetParticlePolarization(polar) << 107 } 111 } >> 112 108 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 114