Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file optical/LXe/src/LXeScintSD.cc 27 /// \file optical/LXe/src/LXeScintSD.cc 28 /// \brief Implementation of the LXeScintSD cl 28 /// \brief Implementation of the LXeScintSD class 29 // 29 // 30 // 30 // 31 #include "LXeScintSD.hh" 31 #include "LXeScintSD.hh" 32 32 33 #include "LXeScintHit.hh" 33 #include "LXeScintHit.hh" 34 34 >> 35 #include "G4ios.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolume.hh" 36 #include "G4ParticleDefinition.hh" 37 #include "G4ParticleDefinition.hh" 37 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 38 #include "G4Step.hh" 39 #include "G4Step.hh" 39 #include "G4TouchableHistory.hh" 40 #include "G4TouchableHistory.hh" 40 #include "G4Track.hh" 41 #include "G4Track.hh" 41 #include "G4VPhysicalVolume.hh" 42 #include "G4VPhysicalVolume.hh" 42 #include "G4VProcess.hh" 43 #include "G4VProcess.hh" 43 #include "G4VTouchable.hh" 44 #include "G4VTouchable.hh" 44 #include "G4ios.hh" << 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 47 48 LXeScintSD::LXeScintSD(G4String name) : G4VSen << 48 LXeScintSD::LXeScintSD(G4String name) >> 49 : G4VSensitiveDetector(name) 49 { 50 { 50 collectionName.insert("scintCollection"); 51 collectionName.insert("scintCollection"); 51 } 52 } 52 53 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 55 55 void LXeScintSD::Initialize(G4HCofThisEvent* h 56 void LXeScintSD::Initialize(G4HCofThisEvent* hitsCE) 56 { 57 { 57 fScintCollection = new LXeScintHitsCollectio << 58 fScintCollection = >> 59 new LXeScintHitsCollection(SensitiveDetectorName, collectionName[0]); 58 60 59 if (fHitsCID < 0) { << 61 if(fHitsCID < 0) >> 62 { 60 fHitsCID = G4SDManager::GetSDMpointer()->G 63 fHitsCID = G4SDManager::GetSDMpointer()->GetCollectionID(fScintCollection); 61 } 64 } 62 hitsCE->AddHitsCollection(fHitsCID, fScintCo 65 hitsCE->AddHitsCollection(fHitsCID, fScintCollection); 63 } 66 } 64 67 65 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 69 67 G4bool LXeScintSD::ProcessHits(G4Step* aStep, 70 G4bool LXeScintSD::ProcessHits(G4Step* aStep, G4TouchableHistory*) 68 { 71 { 69 G4double edep = aStep->GetTotalEnergyDeposit 72 G4double edep = aStep->GetTotalEnergyDeposit(); 70 if (edep == 0.) return false; // No edep so << 73 if(edep == 0.) >> 74 return false; // No edep so don't count as hit 71 75 72 G4StepPoint* thePrePoint = aStep->GetPreStep 76 G4StepPoint* thePrePoint = aStep->GetPreStepPoint(); 73 auto theTouchable = (G4TouchableHistory*)(aS << 77 auto theTouchable = >> 78 (G4TouchableHistory*) (aStep->GetPreStepPoint()->GetTouchable()); 74 G4VPhysicalVolume* thePrePV = theTouchable-> 79 G4VPhysicalVolume* thePrePV = theTouchable->GetVolume(); 75 80 76 G4StepPoint* thePostPoint = aStep->GetPostSt 81 G4StepPoint* thePostPoint = aStep->GetPostStepPoint(); 77 82 78 // Get the average position of the hit 83 // Get the average position of the hit 79 G4ThreeVector pos = thePrePoint->GetPosition 84 G4ThreeVector pos = thePrePoint->GetPosition() + thePostPoint->GetPosition(); 80 pos /= 2.; 85 pos /= 2.; 81 86 82 auto scintHit = new LXeScintHit(thePrePV); 87 auto scintHit = new LXeScintHit(thePrePV); 83 88 84 scintHit->SetEdep(edep); 89 scintHit->SetEdep(edep); 85 scintHit->SetPos(pos); 90 scintHit->SetPos(pos); 86 91 87 fScintCollection->insert(scintHit); 92 fScintCollection->insert(scintHit); 88 93 89 return true; 94 return true; 90 } 95 } 91 96 92 //....oooOO0OOooo........oooOO0OOooo........oo 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 93 98