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Geant4/examples/extended/optical/LXe/src/LXePrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/optical/LXe/src/LXePrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/optical/LXe/src/LXePrimaryGeneratorAction.cc (Version 8.2.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                             << 
 27 /// \file optical/LXe/src/LXePrimaryGeneratorA << 
 28 /// \brief Implementation of the LXePrimaryGen << 
 29 //                                             << 
 30 //                                             << 
 31 #include "LXePrimaryGeneratorAction.hh"            26 #include "LXePrimaryGeneratorAction.hh"
 32                                                    27 
 33 #include "G4Event.hh"                              28 #include "G4Event.hh"
 34 #include "G4ParticleDefinition.hh"             << 
 35 #include "G4ParticleGun.hh"                        29 #include "G4ParticleGun.hh"
 36 #include "G4ParticleTable.hh"                      30 #include "G4ParticleTable.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  31 #include "G4ParticleDefinition.hh"
 38 #include "globals.hh"                              32 #include "globals.hh"
 39                                                    33 
 40 //....oooOO0OOooo........oooOO0OOooo........oo <<  34 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 41                                                <<  35 LXePrimaryGeneratorAction::LXePrimaryGeneratorAction(){
 42 LXePrimaryGeneratorAction::LXePrimaryGenerator << 
 43 {                                              << 
 44   G4int n_particle = 1;                            36   G4int n_particle = 1;
 45   fParticleGun = new G4ParticleGun(n_particle) <<  37   particleGun = new G4ParticleGun(n_particle);
 46                                                <<  38   
 47   G4ParticleTable* particleTable = G4ParticleT     39   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 48                                                <<  40   
 49   G4String particleName;                           41   G4String particleName;
 50   fParticleGun->SetParticleDefinition(particle <<  42   particleGun->SetParticleDefinition(particleTable->
 51   // Default energy,position,momentum          <<  43              FindParticle(particleName="gamma"));
 52   fParticleGun->SetParticleEnergy(511. * keV); <<  44   //Default energy,position,momentum
 53   fParticleGun->SetParticlePosition(G4ThreeVec <<  45   particleGun->SetParticleEnergy(511.*keV);
 54   fParticleGun->SetParticleMomentumDirection(G <<  46   particleGun->SetParticlePosition(G4ThreeVector(0.0 , 0.0, -20.0*cm));
                                                   >>  47   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 55 }                                                  48 }
 56                                                    49 
 57 //....oooOO0OOooo........oooOO0OOooo........oo <<  50 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  51 LXePrimaryGeneratorAction::~LXePrimaryGeneratorAction(){
                                                   >>  52     delete particleGun;
                                                   >>  53 }
 58                                                    54 
 59 LXePrimaryGeneratorAction::~LXePrimaryGenerato <<  55 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 60 {                                              <<  56 void LXePrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){
 61   delete fParticleGun;                         <<  57   particleGun->GeneratePrimaryVertex(anEvent);
 62 }                                                  58 }
 63                                                    59 
 64 //....oooOO0OOooo........oooOO0OOooo........oo << 
 65                                                    60 
 66 void LXePrimaryGeneratorAction::GeneratePrimar << 
 67 {                                              << 
 68   fParticleGun->GeneratePrimaryVertex(anEvent) << 
 69 }                                              << 
 70                                                    61