Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file optical/LXe/src/LXePrimaryGeneratorA 27 /// \file optical/LXe/src/LXePrimaryGeneratorAction.cc 28 /// \brief Implementation of the LXePrimaryGen 28 /// \brief Implementation of the LXePrimaryGeneratorAction class 29 // 29 // 30 // 30 // 31 #include "LXePrimaryGeneratorAction.hh" 31 #include "LXePrimaryGeneratorAction.hh" 32 32 >> 33 #include "globals.hh" 33 #include "G4Event.hh" 34 #include "G4Event.hh" 34 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 37 #include "G4SystemOfUnits.hh" 38 #include "G4SystemOfUnits.hh" 38 #include "globals.hh" << 39 39 40 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 41 42 LXePrimaryGeneratorAction::LXePrimaryGenerator 42 LXePrimaryGeneratorAction::LXePrimaryGeneratorAction() 43 { 43 { 44 G4int n_particle = 1; 44 G4int n_particle = 1; 45 fParticleGun = new G4ParticleGun(n_particle) << 45 fParticleGun = new G4ParticleGun(n_particle); 46 46 47 G4ParticleTable* particleTable = G4ParticleT 47 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 48 48 49 G4String particleName; 49 G4String particleName; 50 fParticleGun->SetParticleDefinition(particle << 50 fParticleGun->SetParticleDefinition( >> 51 particleTable->FindParticle(particleName = "gamma")); 51 // Default energy,position,momentum 52 // Default energy,position,momentum 52 fParticleGun->SetParticleEnergy(511. * keV); 53 fParticleGun->SetParticleEnergy(511. * keV); 53 fParticleGun->SetParticlePosition(G4ThreeVec 54 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -20. * cm)); 54 fParticleGun->SetParticleMomentumDirection(G 55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 55 } 56 } 56 57 57 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 59 59 LXePrimaryGeneratorAction::~LXePrimaryGenerato << 60 LXePrimaryGeneratorAction::~LXePrimaryGeneratorAction() { delete fParticleGun; } 60 { << 61 delete fParticleGun; << 62 } << 63 61 64 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 63 66 void LXePrimaryGeneratorAction::GeneratePrimar 64 void LXePrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 67 { 65 { 68 fParticleGun->GeneratePrimaryVertex(anEvent) 66 fParticleGun->GeneratePrimaryVertex(anEvent); 69 } 67 } 70 68