Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: LXePrimaryGeneratorAction.cc 68752 2013-04-05 10:23:47Z gcosmo $ 26 // 27 // 27 /// \file optical/LXe/src/LXePrimaryGeneratorA 28 /// \file optical/LXe/src/LXePrimaryGeneratorAction.cc 28 /// \brief Implementation of the LXePrimaryGen 29 /// \brief Implementation of the LXePrimaryGeneratorAction class 29 // 30 // 30 // 31 // 31 #include "LXePrimaryGeneratorAction.hh" 32 #include "LXePrimaryGeneratorAction.hh" 32 33 33 #include "G4Event.hh" 34 #include "G4Event.hh" 34 #include "G4ParticleDefinition.hh" << 35 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" >> 37 #include "G4ParticleDefinition.hh" 37 #include "G4SystemOfUnits.hh" 38 #include "G4SystemOfUnits.hh" 38 #include "globals.hh" 39 #include "globals.hh" 39 40 40 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 42 42 LXePrimaryGeneratorAction::LXePrimaryGenerator << 43 LXePrimaryGeneratorAction::LXePrimaryGeneratorAction(){ 43 { << 44 G4int n_particle = 1; 44 G4int n_particle = 1; 45 fParticleGun = new G4ParticleGun(n_particle) 45 fParticleGun = new G4ParticleGun(n_particle); 46 << 46 47 G4ParticleTable* particleTable = G4ParticleT 47 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 48 << 48 49 G4String particleName; 49 G4String particleName; 50 fParticleGun->SetParticleDefinition(particle << 50 fParticleGun->SetParticleDefinition(particleTable-> 51 // Default energy,position,momentum << 51 FindParticle(particleName="gamma")); 52 fParticleGun->SetParticleEnergy(511. * keV); << 52 //Default energy,position,momentum 53 fParticleGun->SetParticlePosition(G4ThreeVec << 53 fParticleGun->SetParticleEnergy(511.*keV); 54 fParticleGun->SetParticleMomentumDirection(G << 54 fParticleGun->SetParticlePosition(G4ThreeVector(0.0 , 0.0, -20.0*cm)); >> 55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 55 } 56 } 56 57 57 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 59 59 LXePrimaryGeneratorAction::~LXePrimaryGenerato << 60 LXePrimaryGeneratorAction::~LXePrimaryGeneratorAction(){ 60 { << 61 delete fParticleGun; 61 delete fParticleGun; << 62 } 62 } 63 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 65 66 void LXePrimaryGeneratorAction::GeneratePrimar << 66 void LXePrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){ 67 { << 68 fParticleGun->GeneratePrimaryVertex(anEvent) 67 fParticleGun->GeneratePrimaryVertex(anEvent); 69 } 68 } 70 69