Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file optical/LXe/include/LXeScintHit.hh 26 /// \file optical/LXe/include/LXeScintHit.hh 28 /// \brief Definition of the LXeScintHit class 27 /// \brief Definition of the LXeScintHit class 29 // 28 // 30 // 29 // 31 #ifndef LXeScintHit_h 30 #ifndef LXeScintHit_h 32 #define LXeScintHit_h 1 31 #define LXeScintHit_h 1 33 32 34 #include "G4Allocator.hh" << 33 #include "G4VHit.hh" 35 #include "G4THitsCollection.hh" 34 #include "G4THitsCollection.hh" >> 35 #include "G4Allocator.hh" 36 #include "G4ThreeVector.hh" 36 #include "G4ThreeVector.hh" 37 #include "G4VHit.hh" << 37 #include "G4LogicalVolume.hh" >> 38 #include "G4Transform3D.hh" >> 39 #include "G4RotationMatrix.hh" 38 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 39 41 40 class LXeScintHit : public G4VHit 42 class LXeScintHit : public G4VHit 41 { 43 { 42 public: 44 public: 43 LXeScintHit() = default; << 45 >> 46 LXeScintHit(); 44 LXeScintHit(G4VPhysicalVolume* pVol); 47 LXeScintHit(G4VPhysicalVolume* pVol); 45 ~LXeScintHit() override = default; << 48 virtual ~LXeScintHit(); 46 << 49 LXeScintHit(const LXeScintHit &right); 47 LXeScintHit(const LXeScintHit& right); << 50 const LXeScintHit& operator=(const LXeScintHit &right); 48 const LXeScintHit& operator=(const LXeScin << 51 G4int operator==(const LXeScintHit &right) const; 49 G4bool operator==(const LXeScintHit& right << 52 50 << 53 inline void *operator new(size_t); 51 inline void* operator new(size_t); << 54 inline void operator delete(void *aHit); 52 inline void operator delete(void* aHit); << 55 >> 56 virtual void Draw(); >> 57 virtual void Print(); 53 58 54 inline void SetEdep(G4double de) { fEdep = 59 inline void SetEdep(G4double de) { fEdep = de; } 55 inline void AddEdep(G4double de) { fEdep + 60 inline void AddEdep(G4double de) { fEdep += de; } 56 inline G4double GetEdep() { return fEdep; 61 inline G4double GetEdep() { return fEdep; } 57 62 58 inline void SetPos(G4ThreeVector xyz) { fP 63 inline void SetPos(G4ThreeVector xyz) { fPos = xyz; } 59 inline G4ThreeVector GetPos() { return fPo 64 inline G4ThreeVector GetPos() { return fPos; } 60 65 61 inline const G4VPhysicalVolume* GetPhysV() << 66 inline const G4VPhysicalVolume * GetPhysV() { return fPhysVol; } 62 67 63 private: 68 private: 64 G4double fEdep = 0.; << 69 G4double fEdep; 65 G4ThreeVector fPos; 70 G4ThreeVector fPos; 66 const G4VPhysicalVolume* fPhysVol = nullpt << 71 const G4VPhysicalVolume* fPhysVol; >> 72 67 }; 73 }; 68 74 69 typedef G4THitsCollection<LXeScintHit> LXeScin 75 typedef G4THitsCollection<LXeScintHit> LXeScintHitsCollection; 70 76 71 extern G4ThreadLocal G4Allocator<LXeScintHit>* << 77 extern G4Allocator<LXeScintHit> LXeScintHitAllocator; 72 78 73 inline void* LXeScintHit::operator new(size_t) 79 inline void* LXeScintHit::operator new(size_t) 74 { 80 { 75 if (!LXeScintHitAllocator) LXeScintHitAlloca << 81 void *aHit; 76 return (void*)LXeScintHitAllocator->MallocSi << 82 aHit = (void *) LXeScintHitAllocator.MallocSingle(); >> 83 return aHit; 77 } 84 } 78 85 79 inline void LXeScintHit::operator delete(void* << 86 inline void LXeScintHit::operator delete(void *aHit) 80 { 87 { 81 LXeScintHitAllocator->FreeSingle((LXeScintHi << 88 LXeScintHitAllocator.FreeSingle((LXeScintHit*) aHit); 82 } 89 } 83 90 84 #endif 91 #endif 85 92